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fog--fog/lib/fog/digitalocean/models/compute/server.rb

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require 'fog/compute/models/server'
module Fog
module Compute
class DigitalOcean
# A DigitalOcean Droplet
#
class Server < Fog::Compute::Server
identity :id
attribute :name
attribute :state, :aliases => 'status'
attribute :image_id
attribute :region_id
attribute :flavor_id, :aliases => 'size_id'
# Not documented in their API, but
# available nevertheless
attribute :ip_address
attribute :backups_active
# Reboot the server (soft reboot).
#
# The preferred method of rebooting a server.
def reboot
requires :id
service.reboot_server self.id
end
# Reboot the server (hard reboot).
#
# Powers the server off and then powers it on again.
def power_cycle
requires :id
service.power_cycle_server self.id
end
# Shutdown the server
#
# Sends a shutdown signal to the operating system.
# The server consumes resources while powered off
# so you are still charged.
#
# @see https://www.digitalocean.com/community/questions/am-i-charged-while-my-droplet-is-in-a-powered-off-state
def shutdown
requires :id
service.shutdown_server self.id
end
# Power off the server
#
# Works as a power switch.
# The server consumes resources while powered off
# so you are still charged.
#
# @see https://www.digitalocean.com/community/questions/am-i-charged-while-my-droplet-is-in-a-powered-off-state
def stop
requires :id
service.power_off_server self.id
end
# Power on the server.
#
# The server consumes resources while powered on
# so you will be charged.
#
# Each time a server is spun up, even if for a few seconds,
# it is charged for an hour.
#
def start
requires :id
service.power_on_server self.id
end
# Creates the server (not to be called directly).
#
# Usually called by Fog::Collection#create
#
# do = Fog::Compute.new({
# :provider => 'DigitalOcean',
# :digitalocean_api_key => 'key-here', # your API key here
# :digitalocean_client_id => 'client-id-here' # your client key here
# })
# do.servers.create :name => 'foobar',
# :image_id => image_id_here,
# :flavor_id => flavor_id_here,
# :region_id => region_id_here
#
# @return [Boolean]
def save
raise Fog::Errors::Error.new('Resaving an existing object may create a duplicate') if persisted?
requires :name, :flavor_id, :image_id, :region_id
options = {}
if attributes[:ssh_key_ids]
options[:ssh_key_ids] = attributes[:ssh_key_ids]
end
data = service.create_server name,
flavor_id,
image_id,
region_id,
options
merge_attributes(data.body['droplet'])
true
end
# Destroy the server, freeing up the resources.
#
# DigitalOcean will stop charging you for the resources
# the server was using.
#
# Once the server has been destroyed, there's no way
# to recover it so the data is irrecoverably lost.
#
# IMPORTANT: As of 2013/01/31, you should wait some time to
# destroy the server after creating it. If you try to destroy
# the server too fast, the destroy event may be lost and the
# server will remain running and consuming resources, so
# DigitalOcean will keep charging you.
# Double checked this with DigitalOcean staff and confirmed
# that it's the way it works right now.
#
# Double check the server has been destroyed!
def destroy
requires :id
service.destroy_server id
end
# Checks whether the server status is 'active'.
#
# The server transitions from 'new' to 'active' sixty to ninety
# seconds after creating it (time varies and may take more
# than 90 secs).
#
# @return [Boolean]
def ready?
state == 'active'
end
# DigitalOcean API does not support updating server state
def update
msg = 'DigitalOcean servers do not support updates'
raise NotImplementedError.new(msg)
end
end
end
end
end