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[Sass] Convert Sass::Tree::Node docs to YARD.
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1 changed files with 109 additions and 6 deletions
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@ -1,16 +1,51 @@
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module Sass
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# A namespace for nodes in the Sass parse tree.
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#
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# The Sass parse tree has two states.
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# When it's first parsed, it has nodes for mixin definitions
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# and for loops and so forth,
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# in addition to nodes for CSS rules and properties.
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#
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# However, {Node#perform} returns a different sort of tree.
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# This tree maps more closely to the resulting CSS document
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# than it does to the original Sass document.
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# It still has nodes for CSS rules and properties,
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# but it doesn't have any dynamic-generation-related nodes.
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#
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# Nodes that only appear in the pre-perform state are called **dynamic nodes**;
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# those that appear in both states are called **static nodes**.
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module Tree
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# This class doubles as the root node of the parse tree
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# and the superclass of all other parse-tree nodes.
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class Node
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# The child nodes of this node.
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#
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# @return [Array<Node>]
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attr_accessor :children
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# The line of the document on which this node appeared.
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#
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# @return [Fixnum]
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attr_accessor :line
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# The name of the document on which this node appeared.
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#
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# @return [String]
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attr_accessor :filename
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# @param options [Hash<Symbol, Object>] An options hash;
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# see [the Sass options documentation](../../Sass.html#sass_options)
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def initialize(options)
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@options = options
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@style = options[:style]
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@children = []
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end
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# Appends a child to the node.
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#
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# @param child [Node] The child node
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# @raise [Sass::SyntaxError] if `child` is invalid
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# @see #invalid_child?
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def <<(child)
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if msg = invalid_child?(child)
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raise Sass::SyntaxError.new(msg, child.line)
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@ -18,15 +53,34 @@ module Sass
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@children << child
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end
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# We need this because Node duck types as an Array in engine.rb
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# Return the last child node.
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#
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# We need this because {Node} duck types as an Array for {Sass::Engine}.
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#
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# @return [Node] The last child node
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def last
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children.last
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end
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# Compares this node and another object (only other {Node}s will be equal).
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# This does a structural comparison;
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# if the contents of the nodes and all the child nodes are equivalent,
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# then the nodes are as well.
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#
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# @param other [Object] The object to compare with
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# @return [Boolean] Whether or not this node and the other object
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# are the same
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def ==(other)
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self.class == other.class && other.children == children
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end
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# Computes the CSS corresponding to this Sass tree.
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#
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# Only static-node subclasses need to implement \{#to\_s}.
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#
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# @return [String] The resulting CSS
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# @raise [Sass::SyntaxError] if some element of the tree is invalid
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# @see Sass::Tree
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def to_s
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result = String.new
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children.each do |child|
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@ -41,6 +95,21 @@ module Sass
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@style == :compressed ? result+"\n" : result[0...-1]
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end
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# Runs the dynamic Sass code:
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# mixins, variables, control structures, and so forth.
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# This doesn't modify this node or any of its children.
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#
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# \{#perform} shouldn't be overridden directly;
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# if you want to return a new node (or list of nodes),
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# override \{#\_perform};
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# if you want to destructively modify this node,
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# override \{#perform!}.
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#
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# @param environment [Sass::Environment] The lexical environment containing
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# variable and mixin values
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# @return [Node] The resulting tree of static nodes
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# @raise [Sass::SyntaxError] if some element of the tree is invalid
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# @see Sass::Tree
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def perform(environment)
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_perform(environment)
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rescue Sass::SyntaxError => e
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protected
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# Runs any dynamic Sass code in this particular node.
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# This doesn't modify this node or any of its children.
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#
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# @param environment [Sass::Environment] The lexical environment containing
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# variable and mixin values
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# @return [Node, Array<Node>] The resulting static nodes
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# @see #perform
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# @see Sass::Tree
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def _perform(environment)
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node = dup
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node.perform!(environment)
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node
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end
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# Destructively runs dynamic Sass code in this particular node.
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# This *does* modify this node,
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# but will be run non-destructively by \{#\_perform\}.
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#
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# @param environment [Sass::Environment] The lexical environment containing
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# variable and mixin values
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# @see #perform
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def perform!(environment)
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self.children = perform_children(Environment.new(environment))
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end
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# Non-destructively runs \{#perform} on all children of the current node.
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#
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# @param environment [Sass::Environment] The lexical environment containing
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# variable and mixin values
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# @return [Array<Node>] The resulting static nodes
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def perform_children(environment)
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children.map {|c| c.perform(environment)}.flatten
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end
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# Replaces SassScript in a chunk of text (via `#{}`)
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# with the resulting value.
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#
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# @param text [String] The text to interpolate
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# @param environment [Sass::Environment] The lexical environment containing
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# variable and mixin values
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# @return [String] The interpolated text
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def interpolate(text, environment)
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res = ''
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rest = Haml::Shared.handle_interpolation text do |scan|
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res + rest
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end
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# @see Haml::Shared.balance
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# @raise [Sass::SyntaxError] if the brackets aren't balanced
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def balance(*args)
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res = Haml::Shared.balance(*args)
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return res if res
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raise Sass::SyntaxError.new("Unbalanced brackets.", line)
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end
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private
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# This method should be overridden by subclasses to return an error message
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# if the given child node is invalid,
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# and false or nil otherwise.
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# Returns an error message if the given child node is invalid,
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# and false otherwise.
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#
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# By default, all child nodes are valid.
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# This is expected to be overriden by subclasses
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# for which some children are invalid.
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#
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# @param child [Node] A potential child node
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# @return [Boolean, String] Whether or not the child node is valid,
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# as well as the error message to display if it is invalid
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def invalid_child?(child)
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false
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end
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