require 'set' require 'sass/script/string' require 'sass/script/number' require 'sass/script/color' require 'sass/script/functions' require 'sass/script/unary_operation' module Sass::Script # A SassScript parse node representing a binary operation, # such as `!a + !b` or `"foo" + 1`. class Operation < Node # @param operand1 [Script::Node] The parse-tree node # for the right-hand side of the operator # @param operand2 [Script::Node] The parse-tree node # for the left-hand side of the operator # @param operator [Symbol] The operator to perform. # This should be one of the binary operator names in {Lexer::OPERATORS} def initialize(operand1, operand2, operator) @operand1 = operand1 @operand2 = operand2 @operator = operator end # @return [String] A human-readable s-expression representation of the operation def inspect "(#{@operator.inspect} #{@operand1.inspect} #{@operand2.inspect})" end # Evaluates the operation. # # @param environment [Sass::Environment] The environment in which to evaluate the SassScript # @return [Literal] The SassScript object that is the value of the operation # @raise [Sass::SyntaxError] if the operation is undefined for the operands def perform(environment) literal1 = @operand1.perform(environment) literal2 = @operand2.perform(environment) begin res = literal1.send(@operator, literal2) res.options = environment.options res rescue NoMethodError => e raise e unless e.name.to_s == @operator.to_s raise Sass::SyntaxError.new("Undefined operation: \"#{literal1} #{@operator} #{literal2}\".") end end # Returns the operands for this operation. # # @return [Array] # @see Node#children def children [@operand1, @operand2] end end end