module Sass # A namespace for nodes in the Sass parse tree. # # The Sass parse tree has two states. # When it's first parsed, it has nodes for mixin definitions # and for loops and so forth, # in addition to nodes for CSS rules and properties. # # However, {Tree::Node#perform} returns a different sort of tree. # This tree maps more closely to the resulting CSS document # than it does to the original Sass document. # It still has nodes for CSS rules and properties, # but it doesn't have any dynamic-generation-related nodes. # # Nodes that only appear in the pre-perform state are called **dynamic nodes**; # those that appear in both states are called **static nodes**. module Tree # This class doubles as the root node of the parse tree # and the superclass of all other parse-tree nodes. class Node # The child nodes of this node. # # @return [Array] attr_accessor :children # The line of the document on which this node appeared. # # @return [Fixnum] attr_accessor :line # The name of the document on which this node appeared. # # @return [String] attr_accessor :filename # @param options [Hash] An options hash; # see [the Sass options documentation](../../Sass.html#sass_options) def initialize(options) @options = options @style = options[:style] @children = [] end # Appends a child to the node. # # @param child [Tree::Node] The child node # @raise [Sass::SyntaxError] if `child` is invalid # @see #invalid_child? def <<(child) if msg = invalid_child?(child) raise Sass::SyntaxError.new(msg, child.line) end @children << child end # Return the last child node. # # We need this because {Tree::Node} duck types as an Array for {Sass::Engine}. # # @return [Tree::Node] The last child node def last children.last end # Compares this node and another object (only other {Tree::Node}s will be equal). # This does a structural comparison; # if the contents of the nodes and all the child nodes are equivalent, # then the nodes are as well. # # Only static nodes need to override this. # # @param other [Object] The object to compare with # @return [Boolean] Whether or not this node and the other object # are the same # @see Sass::Tree def ==(other) self.class == other.class && other.children == children end # Computes the CSS corresponding to this Sass tree. # # Only static-node subclasses need to implement \{#to\_s}. # # @return [String] The resulting CSS # @raise [Sass::SyntaxError] if some element of the tree is invalid # @see Sass::Tree def to_s result = String.new children.each do |child| if child.is_a? AttrNode raise Sass::SyntaxError.new('Attributes aren\'t allowed at the root of a document.', child.line) else child_str = child.to_s(1) next unless child_str && child_str.length > 0 result << child_str + (@style == :compressed ? '' : "\n") end end @style == :compressed ? result+"\n" : result[0...-1] end # Runs the dynamic Sass code: # mixins, variables, control structures, and so forth. # This doesn't modify this node or any of its children. # # \{#perform} shouldn't be overridden directly; # if you want to return a new node (or list of nodes), # override \{#\_perform}; # if you want to destructively modify this node, # override \{#perform!}. # # @param environment [Sass::Environment] The lexical environment containing # variable and mixin values # @return [Tree::Node] The resulting tree of static nodes # @raise [Sass::SyntaxError] if some element of the tree is invalid # @see Sass::Tree def perform(environment) _perform(environment) rescue Sass::SyntaxError => e e.sass_line ||= line raise e end protected # Runs any dynamic Sass code in this particular node. # This doesn't modify this node or any of its children. # # @param environment [Sass::Environment] The lexical environment containing # variable and mixin values # @return [Tree::Node, Array] The resulting static nodes # @see #perform # @see Sass::Tree def _perform(environment) node = dup node.perform!(environment) node end # Destructively runs dynamic Sass code in this particular node. # This *does* modify this node, # but will be run non-destructively by \{#\_perform\}. # # @param environment [Sass::Environment] The lexical environment containing # variable and mixin values # @see #perform def perform!(environment) self.children = perform_children(Environment.new(environment)) end # Non-destructively runs \{#perform} on all children of the current node. # # @param environment [Sass::Environment] The lexical environment containing # variable and mixin values # @return [Array] The resulting static nodes def perform_children(environment) children.map {|c| c.perform(environment)}.flatten end # Replaces SassScript in a chunk of text (via `#{}`) # with the resulting value. # # @param text [String] The text to interpolate # @param environment [Sass::Environment] The lexical environment containing # variable and mixin values # @return [String] The interpolated text def interpolate(text, environment) res = '' rest = Haml::Shared.handle_interpolation text do |scan| escapes = scan[2].size res << scan.matched[0...-2 - escapes] if escapes % 2 == 1 res << "\\" * (escapes - 1) << '#{' else res << "\\" * [0, escapes - 1].max res << Script::Parser.new(scan, line, scan.pos - scan.matched_size, filename). parse_interpolated.perform(environment).to_s end end res + rest end # @see Haml::Shared.balance # @raise [Sass::SyntaxError] if the brackets aren't balanced def balance(*args) res = Haml::Shared.balance(*args) return res if res raise Sass::SyntaxError.new("Unbalanced brackets.", line) end # Returns an error message if the given child node is invalid, # and false otherwise. # # By default, all child nodes are valid. # This is expected to be overriden by subclasses # for which some children are invalid. # # @param child [Tree::Node] A potential child node # @return [Boolean, String] Whether or not the child node is valid, # as well as the error message to display if it is invalid def invalid_child?(child) false end end end end