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haml--haml/lib/sass/script/functions.rb
2009-07-19 13:25:53 -07:00

199 lines
6.6 KiB
Ruby

module Sass::Script
# Methods in this module are accessible from the SassScript context.
# For example, you can write
#
# !color = hsl(120, 100%, 50%)
#
# and it will call {Sass::Script::Functions#hsl}.
#
# The following functions are provided:
#
# \{#hsl}
# : Converts an `hsl(hue, saturation, lightness)` triplet into a color.
#
# \{#percentage}
# : Converts a unitless number to a percentage.
#
# \{#round}
# : Rounds a number to the nearest whole number.
#
# \{#ceil}
# : Rounds a number up to the nearest whole number.
#
# \{#floor}
# : Rounds a number down to the nearest whole number.
#
# \{#abs}
# : Returns the absolute value of a number.
#
# You can add your own functions to this module,
# but there are a few things to keep in mind.
# First of all, the arguments passed are {Sass::Script::Literal} objects.
# Literal objects are also expected to be returned.
#
# Second, making Ruby functions accessible from Sass introduces the temptation
# to do things like database access within stylesheets.
# This temptation must be resisted.
# Keep in mind that Sass stylesheets are only compiled once
# at a somewhat indeterminate time
# and then left as static CSS files.
# Any dynamic CSS should be left in `<style>` tags in the HTML.
#
# Within one of the functions in this module,
# methods of {EvaluationContext} can be used.
module Functions
# The context in which methods in {Script::Functions} are evaluated.
# That means that all instance methods of {EvaluationContext}
# are available to use in functions.
class EvaluationContext
include Sass::Script::Functions
# The options hash for the {Sass::Engine} that is processing the function call
#
# @return [Hash<Symbol, Object>]
attr_reader :options
# @param options [Hash<Symbol, Object>] See \{#options}
def initialize(options)
@options = options
end
end
instance_methods.each { |m| undef_method m unless m.to_s =~ /^__/ }
# Creates a {Color} object from red, green, and blue values.
# @param red
# A number between 0 and 255 inclusive
# @param green
# A number between 0 and 255 inclusive
# @param blue
# A number between 0 and 255 inclusive
def rgb(red, green, blue)
[red.value, green.value, blue.value].each do |v|
next unless v < 0 || v > 255
raise ArgumentError.new("Color value #{v} must be between 0 and 255 inclusive")
end
Color.new([red.value, green.value, blue.value])
end
# Creates a {Color} object from hue, saturation, and lightness
# as per the CSS3 spec (http://www.w3.org/TR/css3-color/#hsl-color).
#
# @param hue [Number] The hue of the color.
# Should be between 0 and 360 degrees, inclusive
# @param saturation [Number] The saturation of the color.
# Must be between `0%` and `100%`, inclusive
# @param lightness [Number] The lightness of the color.
# Must be between `0%` and `100%`, inclusive
# @return [Color] The resulting color
# @raise [ArgumentError] if `saturation` or `lightness` are out of bounds
def hsl(hue, saturation, lightness)
original_s = saturation
original_l = lightness
# This algorithm is from http://www.w3.org/TR/css3-color#hsl-color
h, s, l = [hue, saturation, lightness].map { |a| a.value }
raise ArgumentError.new("Saturation #{s} must be between 0% and 100%") if s < 0 || s > 100
raise ArgumentError.new("Lightness #{l} must be between 0% and 100%") if l < 0 || l > 100
h = (h % 360) / 360.0
s /= 100.0
l /= 100.0
m2 = l <= 0.5 ? l * (s + 1) : l + s - l * s
m1 = l * 2 - m2
Color.new([hue_to_rgb(m1, m2, h + 1.0/3),
hue_to_rgb(m1, m2, h),
hue_to_rgb(m1, m2, h - 1.0/3)].map { |c| (c * 0xff).round })
end
# Converts a decimal number to a percentage.
# For example:
#
# percentage(100px / 50px) => 200%
#
# @param value [Number] The decimal number to convert to a percentage
# @return [Number] The percentage
# @raise [ArgumentError] If `value` isn't a unitless number
def percentage(value)
unless value.is_a?(Sass::Script::Number) && value.unitless?
raise ArgumentError.new("#{value} is not a unitless number")
end
Sass::Script::Number.new(value.value * 100, ['%'])
end
# Rounds a number to the nearest whole number.
# For example:
#
# round(10.4px) => 10px
# round(10.6px) => 11px
#
# @param value [Number] The number
# @return [Number] The rounded number
# @raise [Sass::SyntaxError] if `value` isn't a number
def round(value)
numeric_transformation(value) {|n| n.round}
end
# Rounds a number up to the nearest whole number.
# For example:
#
# ciel(10.4px) => 11px
# ciel(10.6px) => 11px
#
# @param value [Number] The number
# @return [Number] The rounded number
# @raise [Sass::SyntaxError] if `value` isn't a number
def ceil(value)
numeric_transformation(value) {|n| n.ceil}
end
# Rounds down to the nearest whole number.
# For example:
#
# floor(10.4px) => 10px
# floor(10.6px) => 10px
#
# @param value [Number] The number
# @return [Number] The rounded number
# @raise [Sass::SyntaxError] if `value` isn't a number
def floor(value)
numeric_transformation(value) {|n| n.floor}
end
# Finds the absolute value of a number.
# For example:
#
# abs(10px) => 10px
# abs(-10px) => 10px
#
# @param value [Number] The number
# @return [Number] The absolute value
# @raise [Sass::SyntaxError] if `value` isn't a number
def abs(value)
numeric_transformation(value) {|n| n.abs}
end
private
# This method implements the pattern of transforming a numeric value into
# another numeric value with the same units.
# It yields a number to a block to perform the operation and return a number
def numeric_transformation(value)
unless value.is_a?(Sass::Script::Number)
calling_function = caller.first.scan(/`([^']+)'/).first.first
raise Sass::SyntaxError.new("#{value} is not a number for `#{calling_function}'")
end
Sass::Script::Number.new(yield(value.value), value.numerator_units, value.denominator_units)
end
def hue_to_rgb(m1, m2, h)
h += 1 if h < 0
h -= 1 if h > 1
return m1 + (m2 - m1) * h * 6 if h * 6 < 1
return m2 if h * 2 < 1
return m1 + (m2 - m1) * (2.0/3 - h) * 6 if h * 3 < 2
return m1
end
end
end