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184 lines
6.1 KiB
Ruby
184 lines
6.1 KiB
Ruby
module Sass::Script
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# Methods in this module are accessible from the SassScript context.
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# For example, you can write
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#
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# !color = hsl(120, 100%, 50%)
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#
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# and it will call {Sass::Script::Functions#hsl}.
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#
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# The following functions are provided:
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#
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# \{#hsl}
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# : Converts an `hsl(hue, saturation, lightness)` triplet into a color.
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#
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# \{#percentage}
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# : Converts a unitless number to a percentage.
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#
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# \{#round}
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# : Rounds a number to the nearest whole number.
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#
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# \{#ceil}
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# : Rounds a number up to the nearest whole number.
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#
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# \{#floor}
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# : Rounds a number down to the nearest whole number.
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#
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# \{#abs}
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# : Returns the absolute value of a number.
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#
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# You can add your own functions to this module,
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# but there are a few things to keep in mind.
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# First of all, the arguments passed are {Sass::Script::Literal} objects.
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# Literal objects are also expected to be returned.
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#
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# Second, making Ruby functions accessible from Sass introduces the temptation
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# to do things like database access within stylesheets.
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# This temptation must be resisted.
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# Keep in mind that Sass stylesheets are only compiled once
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# at a somewhat indeterminate time
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# and then left as static CSS files.
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# Any dynamic CSS should be left in `<style>` tags in the HTML.
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#
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# Within one of the functions in this module,
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# methods of {EvaluationContext} can be used.
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module Functions
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# The context in which methods in {Script::Functions} are evaluated.
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# That means that all instance methods of {EvaluationContext}
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# are available to use in functions.
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class EvaluationContext
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include Sass::Script::Functions
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# The options hash for the {Sass::Engine} that is processing the function call
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#
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# @return [Hash<Symbol, Object>]
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attr_reader :options
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# @param options [Hash<Symbol, Object>] See \{#options}
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def initialize(options)
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@options = options
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end
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end
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instance_methods.each { |m| undef_method m unless m.to_s =~ /^__/ }
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extend self
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# Creates a {Color} object from hue, saturation, and lightness
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# as per the CSS3 spec (http://www.w3.org/TR/css3-color/#hsl-color).
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#
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# @param hue [Number] The hue of the color.
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# Should be between 0 and 360 degrees, inclusive
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# @param saturation [Number] The saturation of the color.
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# Must be between `0%` and `100%`, inclusive
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# @param lightness [Number] The lightness of the color.
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# Must be between `0%` and `100%`, inclusive
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# @return [Color] The resulting color
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# @raise [ArgumentError] if `saturation` or `lightness` are out of bounds
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def hsl(hue, saturation, lightness)
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original_s = saturation
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original_l = lightness
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# This algorithm is from http://www.w3.org/TR/css3-color#hsl-color
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h, s, l = [hue, saturation, lightness].map { |a| a.value }
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raise ArgumentError.new("Saturation #{s} must be between 0% and 100%") if s < 0 || s > 100
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raise ArgumentError.new("Lightness #{l} must be between 0% and 100%") if l < 0 || l > 100
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h = (h % 360) / 360.0
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s /= 100.0
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l /= 100.0
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m2 = l <= 0.5 ? l * (s + 1) : l + s - l * s
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m1 = l * 2 - m2
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Color.new([hue_to_rgb(m1, m2, h + 1.0/3),
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hue_to_rgb(m1, m2, h),
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hue_to_rgb(m1, m2, h - 1.0/3)].map { |c| (c * 0xff).round })
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end
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# Converts a decimal number to a percentage.
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# For example:
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#
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# percentage(100px / 50px) => 200%
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#
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# @param value [Number] The decimal number to convert to a percentage
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# @return [Number] The percentage
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# @raise [ArgumentError] If `value` isn't a unitless number
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def percentage(value)
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unless value.is_a?(Sass::Script::Number) && value.unitless?
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raise ArgumentError.new("#{value} is not a unitless number")
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end
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Sass::Script::Number.new(value.value * 100, ['%'])
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end
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# Rounds a number to the nearest whole number.
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# For example:
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#
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# round(10.4px) => 10px
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# round(10.6px) => 11px
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#
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# @param value [Number] The number
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# @return [Number] The rounded number
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# @raise [Sass::SyntaxError] if `value` isn't a number
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def round(value)
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numeric_transformation(value) {|n| n.round}
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end
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# Rounds a number up to the nearest whole number.
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# For example:
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#
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# ciel(10.4px) => 11px
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# ciel(10.6px) => 11px
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#
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# @param value [Number] The number
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# @return [Number] The rounded number
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# @raise [Sass::SyntaxError] if `value` isn't a number
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def ceil(value)
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numeric_transformation(value) {|n| n.ceil}
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end
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# Rounds down to the nearest whole number.
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# For example:
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#
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# floor(10.4px) => 10px
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# floor(10.6px) => 10px
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#
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# @param value [Number] The number
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# @return [Number] The rounded number
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# @raise [Sass::SyntaxError] if `value` isn't a number
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def floor(value)
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numeric_transformation(value) {|n| n.floor}
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end
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# Finds the absolute value of a number.
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# For example:
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#
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# abs(10px) => 10px
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# abs(-10px) => 10px
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#
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# @param value [Number] The number
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# @return [Number] The absolute value
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# @raise [Sass::SyntaxError] if `value` isn't a number
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def abs(value)
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numeric_transformation(value) {|n| n.abs}
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end
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private
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# This method implements the pattern of transforming a numeric value into
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# another numeric value with the same units.
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# It yields a number to a block to perform the operation and return a number
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def numeric_transformation(value)
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unless value.is_a?(Sass::Script::Number)
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calling_function = caller.first.scan(/`([^']+)'/).first.first
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raise Sass::SyntaxError.new("#{value} is not a number for `#{calling_function}'")
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end
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Sass::Script::Number.new(yield(value.value), value.numerator_units, value.denominator_units)
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end
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def hue_to_rgb(m1, m2, h)
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h += 1 if h < 0
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h -= 1 if h > 1
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return m1 + (m2 - m1) * h * 6 if h * 6 < 1
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return m2 if h * 2 < 1
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return m1 + (m2 - m1) * (2.0/3 - h) * 6 if h * 3 < 2
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return m1
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end
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end
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end
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