haml--haml/lib/sass/script/functions.rb

101 lines
3.5 KiB
Ruby

module Sass::Script
# Methods in this module are accessible from the Sass script context.
# For example, you can write
#
# color = hsl(120, 100%, 50%)
#
# and it will call Sass::Script::Functions#hsl.
#
# You can add your own functions to this module,
# but there are a few things to keep in mind.
# First of all, the arguments passed are (currently undocumented) Sass::Script::Literal objects,
# Literal objects are also the expected return values.
#
# Second, making Ruby functions accessible from Sass introduces the temptation
# to do things like database access within stylesheets.
# This temptation must be resisted.
# Keep in mind that Sass stylesheets are only compiled once
# at a somewhat indeterminate time
# and then left as static CSS files.
# Any dynamic CSS should be left in <style> tags in the HTML.
module Functions
instance_methods.each { |m| undef_method m unless m =~ /^__/ }
extend self
# Creates a Sass::Script::Color object from hue, saturation, and lightness.
# As per the CSS3 spec (http://www.w3.org/TR/css3-color/#hsl-color),
# hue is in degrees,
# and saturation and lightness are percentages.
def hsl(h, s, l)
original_s = s
original_l = l
# This algorithm is from http://www.w3.org/TR/css3-color#hsl-color
h, s, l = [h, s, l].map { |a| a.value }
raise ArgumentError.new("Saturation #{s} must be between 0% and 100%") if s < 0 || s > 100
raise ArgumentError.new("Lightness #{l} must be between 0% and 100%") if l < 0 || l > 100
h = (h % 360) / 360.0
s /= 100.0
l /= 100.0
m2 = l <= 0.5 ? l * (s + 1) : l + s - l * s
m1 = l * 2 - m2
Color.new([hue_to_rgb(m1, m2, h + 1.0/3),
hue_to_rgb(m1, m2, h),
hue_to_rgb(m1, m2, h - 1.0/3)].map { |c| (c * 0xff).round })
end
# Converts a unitless number into a percent and multiplies the number by 100.
# E.g. percentage(100px / 50px) => 200%
# Some may find this more natural than: 1% * 100px / 50px
def percentage(value)
unless value.is_a?(Sass::Script::Number) && value.unitless?
raise ArgumentError.new("#{value} is not a unitless number")
end
Sass::Script::Number.new(value.value * 100, '%')
end
# Rounds a number to the nearest whole number.
def round(value)
numeric_transformation(value) {|n| n.round}
end
# Rounds up to the nearest whole number.
def ceil(value)
numeric_transformation(value) {|n| n.ceil}
end
# Rounds down to the nearest whole number.
def floor(value)
numeric_transformation(value) {|n| n.floor}
end
# Returns the absolute value of a number.
def abs(value)
numeric_transformation(value) {|n| n.abs}
end
private
# This method implements the pattern of transforming a numeric value into
# another numeric value with the same units.
# It yields a number to a block to perform the operation and return a number
def numeric_transformation(value)
unless value.is_a?(Sass::Script::Number)
calling_function = caller.first.scan(/`([^']+)'/).first.first
raise Sass::SyntaxError.new("#{value} is not a number for `#{calling_function}'")
end
Sass::Script::Number.new(yield(value.value), value.numerator_units, value.denominator_units)
end
def hue_to_rgb(m1, m2, h)
h += 1 if h < 0
h -= 1 if h > 1
return m1 + (m2 - m1) * h * 6 if h * 6 < 1
return m2 if h * 2 < 1
return m1 + (m2 - m1) * (2.0/3 - h) * 6 if h * 3 < 2
return m1
end
end
end