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first major rework of the nodes -- still need more comments and templatish cleanup, but character tagging is all settled

This commit is contained in:
Jeremy Ashkenas 2009-12-17 23:22:02 -05:00
parent 83944950ac
commit 1395b05d36

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@ -5,19 +5,40 @@ module CoffeeScript
# Tabs are two spaces for pretty-printing.
TAB = ' '
def flatten; self; end
# Tag this node as a statement, meaning that it can't be used directly as
# the result of an expression.
def self.statement
class_eval "def statement?; true; end"
end
# Tag this node as having a custom return, meaning that instead of returning
# it from the outside, you ask it to return itself, and it obliges.
def self.custom_return
class_eval "def custom_return?; true; end"
end
# Tag this node as having a custom assignment, meaning that instead of
# assigning it to a variable name from the outside, you pass it the variable
# name and let it take care of it.
def self.custom_assign
class_eval "def custom_assign?; true; end"
end
# Default implementations of the common node methods.
def unwrap; self; end
def line_ending; ';'; end
def statement?; false; end
def custom_return?; false; end
def custom_assign?; false; end
def compile(indent='', scope=nil, opts={}); end
end
# A collection of nodes, each one representing an expression.
class Expressions < Node
statement
attr_reader :expressions
# Wrap up a node as an Expressions, unless it already is.
def self.wrap(node)
node.is_a?(Expressions) ? node : Expressions.new([node])
end
@ -26,27 +47,26 @@ module CoffeeScript
@expressions = nodes
end
# Tack an expression onto the end of this node.
def <<(node)
@expressions << node
self
end
def flatten
# If this Expressions consists of a single node, pull it back out.
def unwrap
@expressions.length == 1 ? @expressions.first : self
end
def begin_compile
# If this is the top-level Expressions, wrap everything in a safety closure.
def root_compile
"(function(){\n#{compile(TAB, Scope.new)}\n})();"
end
def statement?
true
end
# Fancy to handle pushing down returns recursively to the final lines of
# inner statements (to make expressions out of them).
# The extra fancy is to handle pushing down returns recursively to the
# final lines of inner statements (so as to make expressions out of them).
def compile(indent='', scope=nil, opts={})
return begin_compile unless scope
return root_compile unless scope
@expressions.map { |n|
if opts[:return] && n == @expressions.last
if n.statement? || n.custom_return?
@ -79,19 +99,15 @@ module CoffeeScript
end
end
# Try to return your expression, or tell it to return itself.
class ReturnNode < Node
statement
custom_return
def initialize(expression)
@expression = expression
end
def statement?
true
end
def custom_return?
true
end
def compile(indent, scope, opts={})
return @expression.compile(indent, scope, opts.merge(:return => true)) if @expression.custom_return?
compiled = @expression.compile(indent, scope)
@ -99,13 +115,8 @@ module CoffeeScript
end
end
# Node of a method call or local variable access, can take any of these forms:
#
# method # this form can also be a local variable
# method(argument1, argument2)
# receiver.method
# receiver.method(argument1, argument2)
#
# Node for a function invocation. Takes care of converting super() calls into
# calls against the prototype's function of the same name.
class CallNode < Node
LEADING_DOT = /\A\./
@ -135,6 +146,7 @@ module CoffeeScript
end
end
# A value, indexed or dotted into or vanilla.
class ValueNode < Node
attr_reader :last
@ -160,6 +172,7 @@ module CoffeeScript
end
end
# A dotted accessor into a part of a value.
class AccessorNode
def initialize(name)
@name = name
@ -170,6 +183,7 @@ module CoffeeScript
end
end
# An indexed accessor into a part of an array or object.
class IndexNode
def initialize(index)
@index = index
@ -180,6 +194,9 @@ module CoffeeScript
end
end
# An array slice literal. Unlike JavaScript's Array#slice, the second parameter
# specifies the index of the end of the slice (just like the first parameter)
# is the index of the beginning.
class SliceNode
def initialize(from, to)
@from, @to = from, to
@ -190,20 +207,15 @@ module CoffeeScript
end
end
# Setting the value of a local variable.
# Setting the value of a local variable, or the value of an object property.
class AssignNode < Node
statement
custom_return
def initialize(variable, value, context=nil)
@variable, @value, @context = variable, value, context
end
def custom_return?
true
end
def statement?
true
end
def compile(indent, scope, opts={})
name = @variable.compile(indent, scope) if @variable.respond_to?(:compile)
last = @variable.respond_to?(:last) ? @variable.last : name
@ -220,7 +232,8 @@ module CoffeeScript
end
end
# Simple Arithmetic and logical operations
# Simple Arithmetic and logical operations. Performs some conversion from
# CoffeeScript operations into their JavaScript equivalents.
class OpNode < Node
CONVERSIONS = {
"==" => "===",
@ -260,7 +273,7 @@ module CoffeeScript
end
end
# Method definition.
# A function definition. The only node that creates a new Scope.
class CodeNode < Node
def initialize(params, body)
@params = params
@ -276,6 +289,7 @@ module CoffeeScript
end
end
# An object literal.
class ObjectNode < Node
def initialize(properties = [])
@properties = properties
@ -287,6 +301,7 @@ module CoffeeScript
end
end
# An array literal.
class ArrayNode < Node
def initialize(objects=[])
@objects = objects
@ -298,7 +313,11 @@ module CoffeeScript
end
end
# A while loop, the only sort of low-level loop exposed by CoffeeScript. From
# it, all other loops can be manufactured.
class WhileNode < Node
statement
def initialize(condition, body)
@condition, @body = condition, body
end
@ -307,16 +326,19 @@ module CoffeeScript
''
end
def statement?
true
end
def compile(indent, scope, opts={})
"while (#{@condition.compile(indent, scope, :no_paren => true)}) {\n#{@body.compile(indent + TAB, scope)}\n#{indent}}"
end
end
# The replacement for the for loop is an array comprehension (that compiles)
# into a for loop. Also acts as an expression, able to return the result
# of the comprehenion. Unlike Python array comprehensions, it's able to pass
# the current index of the loop as a second parameter.
class ForNode < Node
statement
custom_return
custom_assign
def initialize(body, source, name, index=nil)
@body, @source, @name, @index = body, source, name, index
@ -326,18 +348,6 @@ module CoffeeScript
''
end
def custom_return?
true
end
def custom_assign?
true
end
def statement?
true
end
def compile(indent, scope, opts={})
svar = scope.free_variable
ivar = scope.free_variable
@ -367,7 +377,10 @@ module CoffeeScript
end
end
# A try/catch/finally block.
class TryNode < Node
statement
def initialize(try, error, recovery, finally=nil)
@try, @error, @recovery, @finally = try, error, recovery, finally
end
@ -376,10 +389,6 @@ module CoffeeScript
''
end
def statement?
true
end
def compile(indent, scope, opts={})
catch_part = @recovery && " catch (#{@error}) {\n#{@recovery.compile(indent + TAB, scope, opts)}\n#{indent}}"
finally_part = @finally && " finally {\n#{@finally.compile(indent + TAB, scope, opts)}\n#{indent}}"
@ -387,44 +396,46 @@ module CoffeeScript
end
end
# Throw an exception.
class ThrowNode < Node
statement
def initialize(expression)
@expression = expression
end
def statement?
true
end
def compile(indent, scope, opts={})
"throw #{@expression.compile(indent, scope)}"
end
end
# An extra set of parenthesis, supplied by the script source.
class ParentheticalNode < Node
def initialize(expressions)
@expressions = expressions
end
def compile(indent, scope, opts={})
compiled = @expressions.flatten.compile(indent, scope)
compiled = @expressions.unwrap.compile(indent, scope)
compiled = compiled[0...-1] if compiled[-1..-1] == ';'
opts[:no_paren] ? compiled : "(#{compiled})"
end
end
# "if-else" control structure. Look at this node if you want to implement other control
# structures like while, for, loop, etc.
# If/else statements. Switch/cases get compiled into these. Acts as an
# expression by pushing down requested returns to the expression bodies.
# Single-expression IfNodes are compiled into ternary operators if possible,
# because ternaries are first-class returnable assignable expressions.
class IfNode < Node
def initialize(condition, body, else_body=nil, tag=nil)
@condition = condition
@body = body && body.flatten
@else_body = else_body && else_body.flatten
@body = body && body.unwrap
@else_body = else_body && else_body.unwrap
@condition = OpNode.new("!", @condition) if tag == :invert
end
def <<(else_body)
eb = else_body.flatten
eb = else_body.unwrap
@else_body ? @else_body << eb : @else_body = eb
self
end