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Added splats positional flexibility to pattern matching
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parent
b7519cb834
commit
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3 changed files with 39 additions and 13 deletions
20
lib/nodes.js
20
lib/nodes.js
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@ -934,12 +934,13 @@
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// See the [ECMAScript Harmony Wiki](http://wiki.ecmascript.org/doku.php?id=harmony:destructuring)
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// for details.
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AssignNode.prototype.compile_pattern_match = function compile_pattern_match(o) {
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var _a, _b, _c, access_class, assigns, code, i, idx, obj, val, val_var, value;
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var _a, _b, _c, access_class, assigns, code, i, idx, obj, oindex, olength, splatted, val, val_var, value;
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val_var = o.scope.free_variable();
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value = this.value.is_statement() ? ClosureNode.wrap(this.value) : this.value;
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assigns = ['' + this.tab + val_var + " = " + (value.compile(o)) + ";"];
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o.top = true;
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o.as_statement = true;
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splatted = false;
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_a = this.variable.base.objects;
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for (i = 0, _b = _a.length; i < _b; i++) {
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obj = _a[i];
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@ -950,12 +951,11 @@
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idx = _c[1];
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}
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access_class = this.variable.is_array() ? IndexNode : AccessorNode;
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if (obj instanceof SplatNode) {
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val = literal(obj.compile_value(o, val_var, this.variable.base.objects.indexOf(obj)));
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if (obj instanceof SplatNode && !splatted) {
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val = literal(obj.compile_value(o, val_var, ((oindex = this.variable.base.objects.indexOf(obj))), ((olength = this.variable.base.objects.length)) - oindex - 1));
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splatted = true;
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} else {
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if (!(typeof idx === 'object')) {
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idx = literal(idx);
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}
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typeof idx !== 'object' ? splatted ? (idx = literal('' + (val_var) + ".length - " + (olength - idx))) : (idx = literal(idx)) : null;
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val = new ValueNode(literal(val_var), [new access_class(idx)]);
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}
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assigns.push(new AssignNode(obj, val).compile(o));
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@ -1123,8 +1123,12 @@
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};
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// A compiling a splat as a destructuring assignment means slicing arguments
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// from the right-hand-side's corresponding array.
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SplatNode.prototype.compile_value = function compile_value(o, name, index) {
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return "Array.prototype.slice.call(" + name + ", " + index + ")";
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SplatNode.prototype.compile_value = function compile_value(o, name, index, trailings) {
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if ((typeof trailings !== "undefined" && trailings !== null)) {
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return "Array.prototype.slice.call(" + name + ", " + index + ", " + (name) + ".length - " + trailings + ")";
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} else {
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return "Array.prototype.slice.call(" + name + ", " + index + ")";
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}
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};
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return SplatNode;
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}).call(this);
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@ -708,14 +708,21 @@ exports.AssignNode: class AssignNode extends BaseNode
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assigns: ["$@tab$val_var = ${ value.compile(o) };"]
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o.top: true
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o.as_statement: true
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splatted: false
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for obj, i in @variable.base.objects
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idx: i
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[obj, idx]: [obj.value, obj.variable.base] if @variable.is_object()
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access_class: if @variable.is_array() then IndexNode else AccessorNode
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if obj instanceof SplatNode
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val: literal(obj.compile_value(o, val_var, @variable.base.objects.indexOf(obj)))
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if obj instanceof SplatNode and not splatted
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val: literal(obj.compile_value(o, val_var, (oindex: @variable.base.objects.indexOf(obj)),
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(olength: @variable.base.objects.length) - oindex - 1))
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splatted: true
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else
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idx: literal(idx) unless typeof idx is 'object'
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if typeof idx isnt 'object'
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if splatted
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idx: literal("${val_var}.length - ${olength - idx}")
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else
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idx: literal(idx)
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val: new ValueNode(literal(val_var), [new access_class(idx)])
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assigns.push(new AssignNode(obj, val).compile(o))
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code: assigns.join("\n")
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@ -829,8 +836,9 @@ exports.SplatNode: class SplatNode extends BaseNode
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# A compiling a splat as a destructuring assignment means slicing arguments
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# from the right-hand-side's corresponding array.
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compile_value: (o, name, index) ->
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"Array.prototype.slice.call($name, $index)"
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compile_value: (o, name, index, trailings) ->
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if trailings? then "Array.prototype.slice.call($name, $index, ${name}.length - $trailings)" \
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else "Array.prototype.slice.call($name, $index)"
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# Utility function that converts arbitrary number of elements, mixed with
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# splats, to a proper array
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@ -28,6 +28,20 @@ ok a is 1
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ok b is 2
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ok c is 3
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[x,y...,z]: [1,2,3,4,5]
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ok x is 1
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ok y.length is 3
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ok z is 5
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[x, [y, mids..., last], z..., end]: [1, [10, 20, 30, 40], 2,3,4, 5]
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ok x is 1
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ok y is 10
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ok mids.length is 2 and mids[1] is 30
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ok last is 40
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ok z.length is 3 and z[2] is 4
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ok end is 5
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obj: {x: 10, y: 20, z: 30}
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