removing unimportant changes for easy pull.

This commit is contained in:
Adam Freidin 2011-05-15 17:11:02 -07:00
parent dc499089e9
commit 395a97ef07
3 changed files with 8 additions and 8 deletions

View File

@ -17,10 +17,10 @@ Animal = (function() {
return Animal;
})();
Snake = (function() {
__extends(Snake, Animal);
function Snake() {
Snake.__super__.constructor.apply(this, arguments);
}
__extends(Snake, Animal);
Snake.prototype.move = function() {
alert("Slithering...");
return Snake.__super__.move.call(this, 5);
@ -28,10 +28,10 @@ Snake = (function() {
return Snake;
})();
Horse = (function() {
__extends(Horse, Animal);
function Horse() {
Horse.__super__.constructor.apply(this, arguments);
}
__extends(Horse, Animal);
Horse.prototype.move = function() {
alert("Galloping...");
return Horse.__super__.move.call(this, 45);

File diff suppressed because one or more lines are too long

View File

@ -919,7 +919,7 @@ lyrics = (function() {
forwarding any arguments.
</p>
<div class='code'><pre class="idle"><span class="Keyword">for</span> filename <span class="Keyword">in</span> list
do <span class="FunctionArgument">(filename)</span> <span class="Storage">-&gt;</span>
<span class="Keyword">do</span> <span class="FunctionArgument">(filename)</span> <span class="Storage">-&gt;</span>
fs.readFile filename, <span class="FunctionArgument">(err, contents)</span> <span class="Storage">-&gt;</span>
compile filename, contents.toString()
</pre><pre class="idle"><span class="Storage">var</span> filename, _fn, _i, _len;
@ -1312,10 +1312,10 @@ Animal <span class="Keyword">=</span> (<span class="Storage">function</span>() {
<span class="Keyword">return</span> Animal;
})();
Snake <span class="Keyword">=</span> (<span class="Storage">function</span>() {
__extends(Snake, Animal);
<span class="Storage">function</span> <span class="FunctionName">Snake</span>() {
Snake.__super__.<span class="LibraryConstant">constructor</span>.<span class="LibraryFunction">apply</span>(<span class="Variable">this</span>, arguments);
}
__extends(Snake, Animal);
<span class="LibraryClassType">Snake</span>.<span class="LibraryConstant">prototype</span>.<span class="FunctionName">move</span> = <span class="Storage">function</span>() {
<span class="LibraryFunction">alert</span>(<span class="String"><span class="String">&quot;</span>Slithering...<span class="String">&quot;</span></span>);
<span class="Keyword">return</span> Snake.__super__.move.<span class="LibraryFunction">call</span>(<span class="Variable">this</span>, <span class="Number">5</span>);
@ -1323,10 +1323,10 @@ Snake <span class="Keyword">=</span> (<span class="Storage">function</span>() {
<span class="Keyword">return</span> Snake;
})();
Horse <span class="Keyword">=</span> (<span class="Storage">function</span>() {
__extends(Horse, Animal);
<span class="Storage">function</span> <span class="FunctionName">Horse</span>() {
Horse.__super__.<span class="LibraryConstant">constructor</span>.<span class="LibraryFunction">apply</span>(<span class="Variable">this</span>, arguments);
}
__extends(Horse, Animal);
<span class="LibraryClassType">Horse</span>.<span class="LibraryConstant">prototype</span>.<span class="FunctionName">move</span> = <span class="Storage">function</span>() {
<span class="LibraryFunction">alert</span>(<span class="String"><span class="String">&quot;</span>Galloping...<span class="String">&quot;</span></span>);
<span class="Keyword">return</span> Horse.__super__.move.<span class="LibraryFunction">call</span>(<span class="Variable">this</span>, <span class="Number">45</span>);
@ -1356,10 +1356,10 @@ Animal = (function() {
return Animal;
})();
Snake = (function() {
__extends(Snake, Animal);
function Snake() {
Snake.__super__.constructor.apply(this, arguments);
}
__extends(Snake, Animal);
Snake.prototype.move = function() {
alert("Slithering...");
return Snake.__super__.move.call(this, 5);
@ -1367,10 +1367,10 @@ Snake = (function() {
return Snake;
})();
Horse = (function() {
__extends(Horse, Animal);
function Horse() {
Horse.__super__.constructor.apply(this, arguments);
}
__extends(Horse, Animal);
Horse.prototype.move = function() {
alert("Galloping...");
return Horse.__super__.move.call(this, 45);