// Generated by CoffeeScript 2.6.1 (function() { // Source maps allow JavaScript runtimes to match running JavaScript back to // the original source code that corresponds to it. This can be minified // JavaScript, but in our case, we're concerned with mapping pretty-printed // JavaScript back to CoffeeScript. // In order to produce maps, we must keep track of positions (line number, column number) // that originated every node in the syntax tree, and be able to generate a // [map file](https://docs.google.com/document/d/1U1RGAehQwRypUTovF1KRlpiOFze0b-_2gc6fAH0KY0k/edit) // — which is a compact, VLQ-encoded representation of the JSON serialization // of this information — to write out alongside the generated JavaScript. // LineMap // ------- // A **LineMap** object keeps track of information about original line and column // positions for a single line of output JavaScript code. // **SourceMaps** are implemented in terms of **LineMaps**. var LineMap, SourceMap; LineMap = class LineMap { constructor(line1) { this.line = line1; this.columns = []; } add(column, [sourceLine, sourceColumn], options = {}) { if (this.columns[column] && options.noReplace) { return; } return this.columns[column] = { line: this.line, column, sourceLine, sourceColumn }; } sourceLocation(column) { var mapping; while (!((mapping = this.columns[column]) || (column <= 0))) { column--; } return mapping && [mapping.sourceLine, mapping.sourceColumn]; } }; SourceMap = (function() { var BASE64_CHARS, VLQ_CONTINUATION_BIT, VLQ_SHIFT, VLQ_VALUE_MASK; // SourceMap // --------- // Maps locations in a single generated JavaScript file back to locations in // the original CoffeeScript source file. // This is intentionally agnostic towards how a source map might be represented on // disk. Once the compiler is ready to produce a "v3"-style source map, we can walk // through the arrays of line and column buffer to produce it. class SourceMap { constructor() { this.lines = []; } // Adds a mapping to this SourceMap. `sourceLocation` and `generatedLocation` // are both `[line, column]` arrays. If `options.noReplace` is true, then if there // is already a mapping for the specified `line` and `column`, this will have no // effect. add(sourceLocation, generatedLocation, options = {}) { var base, column, line, lineMap; [line, column] = generatedLocation; lineMap = ((base = this.lines)[line] || (base[line] = new LineMap(line))); return lineMap.add(column, sourceLocation, options); } // Look up the original position of a given `line` and `column` in the generated // code. sourceLocation([line, column]) { var lineMap; while (!((lineMap = this.lines[line]) || (line <= 0))) { line--; } return lineMap && lineMap.sourceLocation(column); } // V3 SourceMap Generation // ----------------------- // Builds up a V3 source map, returning the generated JSON as a string. // `options.sourceRoot` may be used to specify the sourceRoot written to the source // map. Also, `options.sourceFiles` and `options.generatedFile` may be passed to // set "sources" and "file", respectively. generate(options = {}, code = null) { var buffer, i, j, lastColumn, lastSourceColumn, lastSourceLine, len, len1, lineMap, lineNumber, mapping, needComma, ref, ref1, sources, v3, writingline; writingline = 0; lastColumn = 0; lastSourceLine = 0; lastSourceColumn = 0; needComma = false; buffer = ""; ref = this.lines; for (lineNumber = i = 0, len = ref.length; i < len; lineNumber = ++i) { lineMap = ref[lineNumber]; if (lineMap) { ref1 = lineMap.columns; for (j = 0, len1 = ref1.length; j < len1; j++) { mapping = ref1[j]; if (!(mapping)) { continue; } while (writingline < mapping.line) { lastColumn = 0; needComma = false; buffer += ";"; writingline++; } // Write a comma if we've already written a segment on this line. if (needComma) { buffer += ","; needComma = false; } // Write the next segment. Segments can be 1, 4, or 5 values. If just one, then it // is a generated column which doesn't match anything in the source code. // The starting column in the generated source, relative to any previous recorded // column for the current line: buffer += this.encodeVlq(mapping.column - lastColumn); lastColumn = mapping.column; // The index into the list of sources: buffer += this.encodeVlq(0); // The starting line in the original source, relative to the previous source line. buffer += this.encodeVlq(mapping.sourceLine - lastSourceLine); lastSourceLine = mapping.sourceLine; // The starting column in the original source, relative to the previous column. buffer += this.encodeVlq(mapping.sourceColumn - lastSourceColumn); lastSourceColumn = mapping.sourceColumn; needComma = true; } } } // Produce the canonical JSON object format for a "v3" source map. sources = options.sourceFiles ? options.sourceFiles : options.filename ? [options.filename] : ['']; v3 = { version: 3, file: options.generatedFile || '', sourceRoot: options.sourceRoot || '', sources: sources, names: [], mappings: buffer }; if (options.sourceMap || options.inlineMap) { v3.sourcesContent = [code]; } return v3; } encodeVlq(value) { var answer, nextChunk, signBit, valueToEncode; answer = ''; // Least significant bit represents the sign. signBit = value < 0 ? 1 : 0; // The next bits are the actual value. valueToEncode = (Math.abs(value) << 1) + signBit; // Make sure we encode at least one character, even if valueToEncode is 0. while (valueToEncode || !answer) { nextChunk = valueToEncode & VLQ_VALUE_MASK; valueToEncode = valueToEncode >> VLQ_SHIFT; if (valueToEncode) { nextChunk |= VLQ_CONTINUATION_BIT; } answer += this.encodeBase64(nextChunk); } return answer; } encodeBase64(value) { return BASE64_CHARS[value] || (function() { throw new Error(`Cannot Base64 encode value: ${value}`); })(); } }; // Base64 VLQ Encoding // ------------------- // Note that SourceMap VLQ encoding is "backwards". MIDI-style VLQ encoding puts // the most-significant-bit (MSB) from the original value into the MSB of the VLQ // encoded value (see [Wikipedia](https://en.wikipedia.org/wiki/File:Uintvar_coding.svg)). // SourceMap VLQ does things the other way around, with the least significat four // bits of the original value encoded into the first byte of the VLQ encoded value. VLQ_SHIFT = 5; VLQ_CONTINUATION_BIT = 1 << VLQ_SHIFT; // 0010 0000 VLQ_VALUE_MASK = VLQ_CONTINUATION_BIT - 1; // 0001 1111 // Regular Base64 Encoding // ----------------------- BASE64_CHARS = 'ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz0123456789+/'; return SourceMap; }).call(this); // Our API for source maps is just the `SourceMap` class. module.exports = SourceMap; }).call(this);