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12fcbfc654
* Bump version to 2.1.1 * 2.1.1 changelog * 2.1.1 updated output
211 lines
7.8 KiB
JavaScript
211 lines
7.8 KiB
JavaScript
// Generated by CoffeeScript 2.1.1
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(function() {
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// Source maps allow JavaScript runtimes to match running JavaScript back to
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// the original source code that corresponds to it. This can be minified
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// JavaScript, but in our case, we're concerned with mapping pretty-printed
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// JavaScript back to CoffeeScript.
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// In order to produce maps, we must keep track of positions (line number, column number)
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// that originated every node in the syntax tree, and be able to generate a
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// [map file](https://docs.google.com/document/d/1U1RGAehQwRypUTovF1KRlpiOFze0b-_2gc6fAH0KY0k/edit)
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// — which is a compact, VLQ-encoded representation of the JSON serialization
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// of this information — to write out alongside the generated JavaScript.
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// LineMap
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// -------
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// A **LineMap** object keeps track of information about original line and column
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// positions for a single line of output JavaScript code.
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// **SourceMaps** are implemented in terms of **LineMaps**.
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var LineMap, SourceMap;
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LineMap = class LineMap {
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constructor(line1) {
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this.line = line1;
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this.columns = [];
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}
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add(column, [sourceLine, sourceColumn], options = {}) {
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if (this.columns[column] && options.noReplace) {
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return;
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}
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return this.columns[column] = {
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line: this.line,
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column,
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sourceLine,
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sourceColumn
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};
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}
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sourceLocation(column) {
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var mapping;
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while (!((mapping = this.columns[column]) || (column <= 0))) {
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column--;
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}
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return mapping && [mapping.sourceLine, mapping.sourceColumn];
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}
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};
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SourceMap = (function() {
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var BASE64_CHARS, VLQ_CONTINUATION_BIT, VLQ_SHIFT, VLQ_VALUE_MASK;
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// SourceMap
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// ---------
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// Maps locations in a single generated JavaScript file back to locations in
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// the original CoffeeScript source file.
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// This is intentionally agnostic towards how a source map might be represented on
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// disk. Once the compiler is ready to produce a "v3"-style source map, we can walk
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// through the arrays of line and column buffer to produce it.
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class SourceMap {
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constructor() {
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this.lines = [];
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}
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// Adds a mapping to this SourceMap. `sourceLocation` and `generatedLocation`
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// are both `[line, column]` arrays. If `options.noReplace` is true, then if there
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// is already a mapping for the specified `line` and `column`, this will have no
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// effect.
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add(sourceLocation, generatedLocation, options = {}) {
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var base, column, line, lineMap;
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[line, column] = generatedLocation;
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lineMap = ((base = this.lines)[line] || (base[line] = new LineMap(line)));
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return lineMap.add(column, sourceLocation, options);
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}
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// Look up the original position of a given `line` and `column` in the generated
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// code.
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sourceLocation([line, column]) {
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var lineMap;
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while (!((lineMap = this.lines[line]) || (line <= 0))) {
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line--;
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}
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return lineMap && lineMap.sourceLocation(column);
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}
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// V3 SourceMap Generation
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// -----------------------
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// Builds up a V3 source map, returning the generated JSON as a string.
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// `options.sourceRoot` may be used to specify the sourceRoot written to the source
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// map. Also, `options.sourceFiles` and `options.generatedFile` may be passed to
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// set "sources" and "file", respectively.
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generate(options = {}, code = null) {
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var buffer, i, j, lastColumn, lastSourceColumn, lastSourceLine, len, len1, lineMap, lineNumber, mapping, needComma, ref, ref1, sources, v3, writingline;
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writingline = 0;
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lastColumn = 0;
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lastSourceLine = 0;
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lastSourceColumn = 0;
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needComma = false;
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buffer = "";
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ref = this.lines;
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for (lineNumber = i = 0, len = ref.length; i < len; lineNumber = ++i) {
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lineMap = ref[lineNumber];
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if (lineMap) {
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ref1 = lineMap.columns;
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for (j = 0, len1 = ref1.length; j < len1; j++) {
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mapping = ref1[j];
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if (!(mapping)) {
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continue;
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}
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while (writingline < mapping.line) {
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lastColumn = 0;
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needComma = false;
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buffer += ";";
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writingline++;
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}
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// Write a comma if we've already written a segment on this line.
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if (needComma) {
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buffer += ",";
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needComma = false;
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}
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// Write the next segment. Segments can be 1, 4, or 5 values. If just one, then it
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// is a generated column which doesn't match anything in the source code.
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// The starting column in the generated source, relative to any previous recorded
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// column for the current line:
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buffer += this.encodeVlq(mapping.column - lastColumn);
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lastColumn = mapping.column;
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// The index into the list of sources:
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buffer += this.encodeVlq(0);
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// The starting line in the original source, relative to the previous source line.
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buffer += this.encodeVlq(mapping.sourceLine - lastSourceLine);
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lastSourceLine = mapping.sourceLine;
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// The starting column in the original source, relative to the previous column.
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buffer += this.encodeVlq(mapping.sourceColumn - lastSourceColumn);
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lastSourceColumn = mapping.sourceColumn;
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needComma = true;
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}
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}
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}
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// Produce the canonical JSON object format for a "v3" source map.
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sources = options.sourceFiles ? options.sourceFiles : options.filename ? [options.filename] : ['<anonymous>'];
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v3 = {
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version: 3,
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file: options.generatedFile || '',
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sourceRoot: options.sourceRoot || '',
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sources: sources,
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names: [],
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mappings: buffer
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};
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if (options.sourceMap || options.inlineMap) {
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v3.sourcesContent = [code];
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}
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return v3;
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}
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encodeVlq(value) {
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var answer, nextChunk, signBit, valueToEncode;
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answer = '';
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// Least significant bit represents the sign.
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signBit = value < 0 ? 1 : 0;
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// The next bits are the actual value.
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valueToEncode = (Math.abs(value) << 1) + signBit;
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// Make sure we encode at least one character, even if valueToEncode is 0.
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while (valueToEncode || !answer) {
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nextChunk = valueToEncode & VLQ_VALUE_MASK;
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valueToEncode = valueToEncode >> VLQ_SHIFT;
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if (valueToEncode) {
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nextChunk |= VLQ_CONTINUATION_BIT;
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}
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answer += this.encodeBase64(nextChunk);
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}
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return answer;
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}
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encodeBase64(value) {
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return BASE64_CHARS[value] || (function() {
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throw new Error(`Cannot Base64 encode value: ${value}`);
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})();
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}
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};
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// Base64 VLQ Encoding
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// -------------------
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// Note that SourceMap VLQ encoding is "backwards". MIDI-style VLQ encoding puts
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// the most-significant-bit (MSB) from the original value into the MSB of the VLQ
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// encoded value (see [Wikipedia](https://en.wikipedia.org/wiki/File:Uintvar_coding.svg)).
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// SourceMap VLQ does things the other way around, with the least significat four
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// bits of the original value encoded into the first byte of the VLQ encoded value.
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VLQ_SHIFT = 5;
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VLQ_CONTINUATION_BIT = 1 << VLQ_SHIFT; // 0010 0000
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VLQ_VALUE_MASK = VLQ_CONTINUATION_BIT - 1; // 0001 1111
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// Regular Base64 Encoding
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// -----------------------
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BASE64_CHARS = 'ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz0123456789+/';
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return SourceMap;
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}).call(this);
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// Our API for source maps is just the `SourceMap` class.
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module.exports = SourceMap;
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}).call(this);
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