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moby--moby/state.go

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package docker
import (
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"fmt"
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"sync"
"time"
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)
type State struct {
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Running bool
Pid int
ExitCode int
StartedAt time.Time
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stateChangeLock *sync.Mutex
stateChangeCond *sync.Cond
}
// String returns a human-readable description of the state
func (s *State) String() string {
if s.Running {
return fmt.Sprintf("Up %s", HumanDuration(time.Now().Sub(s.StartedAt)))
}
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return fmt.Sprintf("Exit %d", s.ExitCode)
}
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func (s *State) setRunning(pid int) {
s.Running = true
s.ExitCode = 0
s.Pid = pid
s.StartedAt = time.Now()
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s.broadcast()
}
func (s *State) setStopped(exitCode int) {
s.Running = false
s.Pid = 0
s.ExitCode = exitCode
s.broadcast()
}
func (s *State) initLock() {
if s.stateChangeLock == nil {
s.stateChangeLock = &sync.Mutex{}
s.stateChangeCond = sync.NewCond(s.stateChangeLock)
}
}
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func (s *State) broadcast() {
s.stateChangeLock.Lock()
s.stateChangeCond.Broadcast()
s.stateChangeLock.Unlock()
}
func (s *State) wait() {
s.stateChangeLock.Lock()
s.stateChangeCond.Wait()
s.stateChangeLock.Unlock()
}