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moby--moby/libnetwork/networkdb/delegate.go

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package networkdb
import (
"net"
"time"
"github.com/gogo/protobuf/proto"
"github.com/sirupsen/logrus"
)
type delegate struct {
nDB *NetworkDB
}
func (d *delegate) NodeMeta(limit int) []byte {
return []byte{}
}
func (nDB *NetworkDB) handleNodeEvent(nEvent *NodeEvent) bool {
// Update our local clock if the received messages has newer
// time.
nDB.networkClock.Witness(nEvent.LTime)
nDB.RLock()
defer nDB.RUnlock()
// check if the node exists
n, _, _ := nDB.findNode(nEvent.NodeName)
if n == nil {
return false
}
// check if the event is fresh
if n.ltime >= nEvent.LTime {
return false
}
// If we are here means that the event is fresher and the node is known. Update the laport time
n.ltime = nEvent.LTime
// If it is a node leave event for a manager and this is the only manager we
// know of we want the reconnect logic to kick in. In a single manager
// cluster manager's gossip can't be bootstrapped unless some other node
// connects to it.
if len(nDB.bootStrapIP) == 1 && nEvent.Type == NodeEventTypeLeave {
for _, ip := range nDB.bootStrapIP {
if ip.Equal(n.Addr) {
return true
}
}
}
switch nEvent.Type {
case NodeEventTypeJoin:
moved, err := nDB.changeNodeState(n.Name, nodeActiveState)
if err != nil {
logrus.WithError(err).Error("unable to find the node to move")
return false
}
if moved {
logrus.Infof("%v(%v): Node join event for %s/%s", nDB.config.Hostname, nDB.config.NodeID, n.Name, n.Addr)
}
return moved
case NodeEventTypeLeave:
moved, err := nDB.changeNodeState(n.Name, nodeLeftState)
if err != nil {
logrus.WithError(err).Error("unable to find the node to move")
return false
}
if moved {
logrus.Infof("%v(%v): Node leave event for %s/%s", nDB.config.Hostname, nDB.config.NodeID, n.Name, n.Addr)
}
return moved
}
return false
}
func (nDB *NetworkDB) handleNetworkEvent(nEvent *NetworkEvent) bool {
// Update our local clock if the received messages has newer
// time.
nDB.networkClock.Witness(nEvent.LTime)
nDB.Lock()
defer nDB.Unlock()
if nEvent.NodeName == nDB.config.NodeID {
return false
}
nodeNetworks, ok := nDB.networks[nEvent.NodeName]
if !ok {
// We haven't heard about this node at all. Ignore the leave
if nEvent.Type == NetworkEventTypeLeave {
return false
}
nodeNetworks = make(map[string]*network)
nDB.networks[nEvent.NodeName] = nodeNetworks
}
if n, ok := nodeNetworks[nEvent.NetworkID]; ok {
// We have the latest state. Ignore the event
// since it is stale.
if n.ltime >= nEvent.LTime {
return false
}
n.ltime = nEvent.LTime
n.leaving = nEvent.Type == NetworkEventTypeLeave
if n.leaving {
n.reapTime = nDB.config.reapNetworkInterval
// The remote node is leaving the network, but not the gossip cluster.
// Mark all its entries in deleted state, this will guarantee that
// if some node bulk sync with us, the deleted state of
// these entries will be propagated.
nDB.deleteNodeNetworkEntries(nEvent.NetworkID, nEvent.NodeName)
}
if nEvent.Type == NetworkEventTypeLeave {
nDB.deleteNetworkNode(nEvent.NetworkID, nEvent.NodeName)
} else {
nDB.addNetworkNode(nEvent.NetworkID, nEvent.NodeName)
}
return true
}
if nEvent.Type == NetworkEventTypeLeave {
return false
}
// If the node is not known from memberlist we cannot process save any state of it else if it actually
// dies we won't receive any notification and we will remain stuck with it
if _, ok := nDB.nodes[nEvent.NodeName]; !ok {
return false
}
// This remote network join is being seen the first time.
nodeNetworks[nEvent.NetworkID] = &network{
id: nEvent.NetworkID,
ltime: nEvent.LTime,
}
nDB.addNetworkNode(nEvent.NetworkID, nEvent.NodeName)
return true
}
func (nDB *NetworkDB) handleTableEvent(tEvent *TableEvent) bool {
// Update our local clock if the received messages has newer time.
nDB.tableClock.Witness(tEvent.LTime)
// Ignore the table events for networks that are in the process of going away
nDB.RLock()
networks := nDB.networks[nDB.config.NodeID]
network, ok := networks[tEvent.NetworkID]
// Check if the owner of the event is still part of the network
nodes := nDB.networkNodes[tEvent.NetworkID]
var nodePresent bool
for _, node := range nodes {
if node == tEvent.NodeName {
nodePresent = true
break
}
}
nDB.RUnlock()
if !ok || network.leaving || !nodePresent {
// I'm out of the network OR the event owner is not anymore part of the network so do not propagate
return false
}
e, err := nDB.getEntry(tEvent.TableName, tEvent.NetworkID, tEvent.Key)
if err == nil {
// We have the latest state. Ignore the event
// since it is stale.
if e.ltime >= tEvent.LTime {
return false
}
}
e = &entry{
ltime: tEvent.LTime,
node: tEvent.NodeName,
value: tEvent.Value,
deleting: tEvent.Type == TableEventTypeDelete,
reapTime: time.Duration(tEvent.ResidualReapTime) * time.Second,
}
// All the entries marked for deletion should have a reapTime set greater than 0
// This case can happen if the cluster is running different versions of the engine where the old version does not have the
// field. If that is not the case, this can be a BUG
if e.deleting && e.reapTime == 0 {
logrus.Warnf("%v(%v) handleTableEvent object %+v has a 0 reapTime, is the cluster running the same docker engine version?",
nDB.config.Hostname, nDB.config.NodeID, tEvent)
e.reapTime = nDB.config.reapEntryInterval
}
nDB.Lock()
nDB.createOrUpdateEntry(tEvent.NetworkID, tEvent.TableName, tEvent.Key, e)
nDB.Unlock()
if err != nil && tEvent.Type == TableEventTypeDelete {
// If it is a delete event and we did not have a state for it, don't propagate to the application
// If the residual reapTime is lower or equal to 1/6 of the total reapTime don't bother broadcasting it around
// most likely the cluster is already aware of it, if not who will sync with this node will catch the state too.
// This also avoids that deletion of entries close to their garbage collection ends up circuling around forever
return e.reapTime > nDB.config.reapEntryInterval/6
}
var op opType
switch tEvent.Type {
case TableEventTypeCreate:
op = opCreate
case TableEventTypeUpdate:
op = opUpdate
case TableEventTypeDelete:
op = opDelete
}
nDB.broadcaster.Write(makeEvent(op, tEvent.TableName, tEvent.NetworkID, tEvent.Key, tEvent.Value))
return true
}
func (nDB *NetworkDB) handleCompound(buf []byte, isBulkSync bool) {
// Decode the parts
parts, err := decodeCompoundMessage(buf)
if err != nil {
logrus.Errorf("Failed to decode compound request: %v", err)
return
}
// Handle each message
for _, part := range parts {
nDB.handleMessage(part, isBulkSync)
}
}
func (nDB *NetworkDB) handleTableMessage(buf []byte, isBulkSync bool) {
var tEvent TableEvent
if err := proto.Unmarshal(buf, &tEvent); err != nil {
logrus.Errorf("Error decoding table event message: %v", err)
return
}
// Ignore messages that this node generated.
if tEvent.NodeName == nDB.config.NodeID {
return
}
if rebroadcast := nDB.handleTableEvent(&tEvent); rebroadcast {
var err error
buf, err = encodeRawMessage(MessageTypeTableEvent, buf)
if err != nil {
logrus.Errorf("Error marshalling gossip message for network event rebroadcast: %v", err)
return
}
nDB.RLock()
n, ok := nDB.networks[nDB.config.NodeID][tEvent.NetworkID]
nDB.RUnlock()
// if the network is not there anymore, OR we are leaving the network OR the broadcast queue is not present
if !ok || n.leaving || n.tableBroadcasts == nil {
return
}
n.tableBroadcasts.QueueBroadcast(&tableEventMessage{
msg: buf,
id: tEvent.NetworkID,
tname: tEvent.TableName,
key: tEvent.Key,
node: tEvent.NodeName,
})
}
}
func (nDB *NetworkDB) handleNodeMessage(buf []byte) {
var nEvent NodeEvent
if err := proto.Unmarshal(buf, &nEvent); err != nil {
logrus.Errorf("Error decoding node event message: %v", err)
return
}
if rebroadcast := nDB.handleNodeEvent(&nEvent); rebroadcast {
var err error
buf, err = encodeRawMessage(MessageTypeNodeEvent, buf)
if err != nil {
logrus.Errorf("Error marshalling gossip message for node event rebroadcast: %v", err)
return
}
nDB.nodeBroadcasts.QueueBroadcast(&nodeEventMessage{
msg: buf,
})
}
}
func (nDB *NetworkDB) handleNetworkMessage(buf []byte) {
var nEvent NetworkEvent
if err := proto.Unmarshal(buf, &nEvent); err != nil {
logrus.Errorf("Error decoding network event message: %v", err)
return
}
if rebroadcast := nDB.handleNetworkEvent(&nEvent); rebroadcast {
var err error
buf, err = encodeRawMessage(MessageTypeNetworkEvent, buf)
if err != nil {
logrus.Errorf("Error marshalling gossip message for network event rebroadcast: %v", err)
return
}
nDB.networkBroadcasts.QueueBroadcast(&networkEventMessage{
msg: buf,
id: nEvent.NetworkID,
node: nEvent.NodeName,
})
}
}
func (nDB *NetworkDB) handleBulkSync(buf []byte) {
var bsm BulkSyncMessage
if err := proto.Unmarshal(buf, &bsm); err != nil {
logrus.Errorf("Error decoding bulk sync message: %v", err)
return
}
if bsm.LTime > 0 {
nDB.tableClock.Witness(bsm.LTime)
}
nDB.handleMessage(bsm.Payload, true)
// Don't respond to a bulk sync which was not unsolicited
if !bsm.Unsolicited {
nDB.Lock()
ch, ok := nDB.bulkSyncAckTbl[bsm.NodeName]
if ok {
close(ch)
delete(nDB.bulkSyncAckTbl, bsm.NodeName)
}
nDB.Unlock()
return
}
var nodeAddr net.IP
nDB.RLock()
if node, ok := nDB.nodes[bsm.NodeName]; ok {
nodeAddr = node.Addr
}
nDB.RUnlock()
if err := nDB.bulkSyncNode(bsm.Networks, bsm.NodeName, false); err != nil {
logrus.Errorf("Error in responding to bulk sync from node %s: %v", nodeAddr, err)
}
}
func (nDB *NetworkDB) handleMessage(buf []byte, isBulkSync bool) {
mType, data, err := decodeMessage(buf)
if err != nil {
logrus.Errorf("Error decoding gossip message to get message type: %v", err)
return
}
switch mType {
case MessageTypeNodeEvent:
nDB.handleNodeMessage(data)
case MessageTypeNetworkEvent:
nDB.handleNetworkMessage(data)
case MessageTypeTableEvent:
nDB.handleTableMessage(data, isBulkSync)
case MessageTypeBulkSync:
nDB.handleBulkSync(data)
case MessageTypeCompound:
nDB.handleCompound(data, isBulkSync)
default:
logrus.Errorf("%v(%v): unknown message type %d", nDB.config.Hostname, nDB.config.NodeID, mType)
}
}
func (d *delegate) NotifyMsg(buf []byte) {
if len(buf) == 0 {
return
}
d.nDB.handleMessage(buf, false)
}
func (d *delegate) GetBroadcasts(overhead, limit int) [][]byte {
msgs := d.nDB.networkBroadcasts.GetBroadcasts(overhead, limit)
msgs = append(msgs, d.nDB.nodeBroadcasts.GetBroadcasts(overhead, limit)...)
return msgs
}
func (d *delegate) LocalState(join bool) []byte {
if join {
// Update all the local node/network state to a new time to
// force update on the node we are trying to rejoin, just in
// case that node has these in leaving state still. This is
// facilitate fast convergence after recovering from a gossip
// failure.
d.nDB.updateLocalNetworkTime()
}
d.nDB.RLock()
defer d.nDB.RUnlock()
pp := NetworkPushPull{
LTime: d.nDB.networkClock.Time(),
NodeName: d.nDB.config.NodeID,
}
for name, nn := range d.nDB.networks {
for _, n := range nn {
pp.Networks = append(pp.Networks, &NetworkEntry{
LTime: n.ltime,
NetworkID: n.id,
NodeName: name,
Leaving: n.leaving,
})
}
}
buf, err := encodeMessage(MessageTypePushPull, &pp)
if err != nil {
logrus.Errorf("Failed to encode local network state: %v", err)
return nil
}
return buf
}
func (d *delegate) MergeRemoteState(buf []byte, isJoin bool) {
if len(buf) == 0 {
logrus.Error("zero byte remote network state received")
return
}
var gMsg GossipMessage
err := proto.Unmarshal(buf, &gMsg)
if err != nil {
logrus.Errorf("Error unmarshalling push pull message: %v", err)
return
}
if gMsg.Type != MessageTypePushPull {
logrus.Errorf("Invalid message type %v received from remote", buf[0])
}
pp := NetworkPushPull{}
if err := proto.Unmarshal(gMsg.Data, &pp); err != nil {
logrus.Errorf("Failed to decode remote network state: %v", err)
return
}
nodeEvent := &NodeEvent{
LTime: pp.LTime,
NodeName: pp.NodeName,
Type: NodeEventTypeJoin,
}
d.nDB.handleNodeEvent(nodeEvent)
for _, n := range pp.Networks {
nEvent := &NetworkEvent{
LTime: n.LTime,
NodeName: n.NodeName,
NetworkID: n.NetworkID,
Type: NetworkEventTypeJoin,
}
if n.Leaving {
nEvent.Type = NetworkEventTypeLeave
}
d.nDB.handleNetworkEvent(nEvent)
}
}