2013-10-21 12:04:42 -04:00
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package engine
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import (
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"bytes"
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"fmt"
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"io"
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"strings"
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"time"
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)
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// A job is the fundamental unit of work in the docker engine.
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// Everything docker can do should eventually be exposed as a job.
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// For example: execute a process in a container, create a new container,
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// download an archive from the internet, serve the http api, etc.
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//
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// The job API is designed after unix processes: a job has a name, arguments,
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// environment variables, standard streams for input, output and error, and
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// an exit status which can indicate success (0) or error (anything else).
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//
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// For status, 0 indicates success, and any other integers indicates an error.
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// This allows for richer error reporting.
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//
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type Job struct {
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Eng *Engine
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Name string
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Args []string
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env *Env
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Stdout *Output
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Stderr *Output
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Stdin *Input
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handler Handler
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status Status
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end time.Time
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}
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type Status int
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const (
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StatusOK Status = 0
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StatusErr Status = 1
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StatusNotFound Status = 127
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)
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// Run executes the job and blocks until the job completes.
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// If the job returns a failure status, an error is returned
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// which includes the status.
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func (job *Job) Run() error {
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if job.Eng.IsShutdown() {
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return fmt.Errorf("engine is shutdown")
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}
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// FIXME: this is a temporary workaround to avoid Engine.Shutdown
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// waiting 5 seconds for server/api.ServeApi to complete (which it never will)
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// everytime the daemon is cleanly restarted.
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// The permanent fix is to implement Job.Stop and Job.OnStop so that
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// ServeApi can cooperate and terminate cleanly.
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if job.Name != "serveapi" {
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job.Eng.l.Lock()
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job.Eng.tasks.Add(1)
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job.Eng.l.Unlock()
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defer job.Eng.tasks.Done()
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}
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// FIXME: make this thread-safe
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// FIXME: implement wait
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if !job.end.IsZero() {
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return fmt.Errorf("%s: job has already completed", job.Name)
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}
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// Log beginning and end of the job
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job.Eng.Logf("+job %s", job.CallString())
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defer func() {
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job.Eng.Logf("-job %s%s", job.CallString(), job.StatusString())
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}()
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var errorMessage = bytes.NewBuffer(nil)
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job.Stderr.Add(errorMessage)
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if job.handler == nil {
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job.Errorf("%s: command not found", job.Name)
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job.status = 127
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} else {
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job.status = job.handler(job)
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job.end = time.Now()
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}
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// Wait for all background tasks to complete
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if err := job.Stdout.Close(); err != nil {
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return err
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}
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if err := job.Stderr.Close(); err != nil {
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return err
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}
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if err := job.Stdin.Close(); err != nil {
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return err
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}
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if job.status != 0 {
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return fmt.Errorf("%s", Tail(errorMessage, 1))
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}
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return nil
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}
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func (job *Job) CallString() string {
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return fmt.Sprintf("%s(%s)", job.Name, strings.Join(job.Args, ", "))
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}
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func (job *Job) StatusString() string {
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// If the job hasn't completed, status string is empty
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if job.end.IsZero() {
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return ""
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}
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var okerr string
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if job.status == StatusOK {
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okerr = "OK"
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} else {
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okerr = "ERR"
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}
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return fmt.Sprintf(" = %s (%d)", okerr, job.status)
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}
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// String returns a human-readable description of `job`
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func (job *Job) String() string {
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return fmt.Sprintf("%s.%s%s", job.Eng, job.CallString(), job.StatusString())
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}
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func (job *Job) Env() *Env {
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return job.env
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}
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func (job *Job) EnvExists(key string) (value bool) {
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return job.env.Exists(key)
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}
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func (job *Job) Getenv(key string) (value string) {
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return job.env.Get(key)
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}
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func (job *Job) GetenvBool(key string) (value bool) {
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return job.env.GetBool(key)
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}
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func (job *Job) SetenvBool(key string, value bool) {
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job.env.SetBool(key, value)
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}
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func (job *Job) GetenvSubEnv(key string) *Env {
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return job.env.GetSubEnv(key)
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}
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func (job *Job) SetenvSubEnv(key string, value *Env) error {
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return job.env.SetSubEnv(key, value)
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}
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func (job *Job) GetenvInt64(key string) int64 {
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return job.env.GetInt64(key)
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}
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func (job *Job) GetenvInt(key string) int {
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return job.env.GetInt(key)
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}
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func (job *Job) SetenvInt64(key string, value int64) {
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job.env.SetInt64(key, value)
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}
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func (job *Job) SetenvInt(key string, value int) {
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job.env.SetInt(key, value)
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}
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// Returns nil if key not found
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func (job *Job) GetenvList(key string) []string {
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return job.env.GetList(key)
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}
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func (job *Job) GetenvJson(key string, iface interface{}) error {
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return job.env.GetJson(key, iface)
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}
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func (job *Job) SetenvJson(key string, value interface{}) error {
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return job.env.SetJson(key, value)
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}
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func (job *Job) SetenvList(key string, value []string) error {
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return job.env.SetJson(key, value)
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}
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func (job *Job) Setenv(key, value string) {
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job.env.Set(key, value)
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}
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// DecodeEnv decodes `src` as a json dictionary, and adds
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// each decoded key-value pair to the environment.
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//
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// If `src` cannot be decoded as a json dictionary, an error
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// is returned.
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func (job *Job) DecodeEnv(src io.Reader) error {
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return job.env.Decode(src)
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}
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func (job *Job) EncodeEnv(dst io.Writer) error {
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return job.env.Encode(dst)
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}
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func (job *Job) ImportEnv(src interface{}) (err error) {
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return job.env.Import(src)
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}
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func (job *Job) Environ() map[string]string {
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return job.env.Map()
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}
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func (job *Job) Logf(format string, args ...interface{}) (n int, err error) {
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prefixedFormat := fmt.Sprintf("[%s] %s\n", job, strings.TrimRight(format, "\n"))
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return fmt.Fprintf(job.Stderr, prefixedFormat, args...)
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}
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func (job *Job) Printf(format string, args ...interface{}) (n int, err error) {
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return fmt.Fprintf(job.Stdout, format, args...)
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}
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func (job *Job) Errorf(format string, args ...interface{}) Status {
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if format[len(format)-1] != '\n' {
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format = format + "\n"
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}
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fmt.Fprintf(job.Stderr, format, args...)
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return StatusErr
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}
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func (job *Job) Error(err error) Status {
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fmt.Fprintf(job.Stderr, "%s\n", err)
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return StatusErr
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}
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func (job *Job) StatusCode() int {
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return int(job.status)
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}
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