mirror of
https://github.com/moby/moby.git
synced 2022-11-09 12:21:53 -05:00
262 lines
7.8 KiB
Go
262 lines
7.8 KiB
Go
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// Package bitseq provides a structure and utilities for representing long bitmask
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// as sequence of run-lenght encoded blocks. It operates direclty on the encoded
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// representation, it does not decode/encode.
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package bitseq
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import (
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"fmt"
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)
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// Block Sequence constants
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// If needed we can think of making these configurable
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const (
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blockLen = 32
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blockBytes = blockLen / 8
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blockMAX = 1<<blockLen - 1
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blockFirstBit = 1 << (blockLen - 1)
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)
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// Sequence reresents a recurring sequence of 32 bits long bitmasks
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type Sequence struct {
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Block uint32 // block representing 4 byte long allocation bitmask
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Count uint32 // number of consecutive blocks
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Next *Sequence // next sequence
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}
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// New returns a sequence initialized to represent a bitmaks of numElements bits
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func New(numElements uint32) *Sequence {
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return &Sequence{Block: 0x0, Count: getNumBlocks(numElements), Next: nil}
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}
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// String returns a string representation of the block sequence starting from this block
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func (s *Sequence) String() string {
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var nextBlock string
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if s.Next == nil {
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nextBlock = "end"
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} else {
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nextBlock = s.Next.String()
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}
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return fmt.Sprintf("(0x%x, %d)->%s", s.Block, s.Count, nextBlock)
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}
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// GetAvailableBit returns the position of the first unset bit in the bitmask represented by this sequence
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func (s *Sequence) GetAvailableBit() (bytePos, bitPos int) {
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if s.Block == blockMAX || s.Count == 0 {
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return -1, -1
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}
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bits := 0
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bitSel := uint32(blockFirstBit)
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for bitSel > 0 && s.Block&bitSel != 0 {
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bitSel >>= 1
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bits++
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}
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return bits / 8, bits % 8
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}
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// Equal checks if this sequence is equal to the passed one
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func (s *Sequence) Equal(o *Sequence) bool {
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this := s
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other := o
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for this != nil {
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if other == nil {
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return false
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}
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if this.Block != other.Block || this.Count != other.Count {
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return false
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}
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this = this.Next
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other = other.Next
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}
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// Check if other is longer than this
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if other != nil {
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return false
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}
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return true
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}
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// GetFirstAvailable looks for the first unset bit in passed mask
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func GetFirstAvailable(head *Sequence) (int, int) {
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byteIndex := 0
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current := head
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for current != nil {
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if current.Block != blockMAX {
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bytePos, bitPos := current.GetAvailableBit()
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return byteIndex + bytePos, bitPos
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}
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byteIndex += int(current.Count * blockBytes)
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current = current.Next
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}
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return -1, -1
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}
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// CheckIfAvailable checks if the bit correspondent to the specified ordinal is unset
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// If the ordinal is beyond the Sequence limits, a negative response is returned
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func CheckIfAvailable(head *Sequence, ordinal int) (int, int) {
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bytePos := ordinal / 8
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bitPos := ordinal % 8
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// Find the Sequence containing this byte
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current, _, _, inBlockBytePos := findSequence(head, bytePos)
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if current != nil {
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// Check whether the bit corresponding to the ordinal address is unset
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bitSel := uint32(blockFirstBit >> uint(inBlockBytePos*8+bitPos))
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if current.Block&bitSel == 0 {
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return bytePos, bitPos
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}
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}
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return -1, -1
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}
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// Given the byte position and the sequences list head, return the pointer to the
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// sequence containing the byte (current), the pointer to the previous sequence,
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// the number of blocks preceding the block containing the byte inside the current sequence.
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// If bytePos is outside of the list, function will return (nil, nil, 0, -1)
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func findSequence(head *Sequence, bytePos int) (*Sequence, *Sequence, uint32, int) {
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// Find the Sequence containing this byte
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previous := head
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current := head
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n := bytePos
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for current.Next != nil && n >= int(current.Count*blockBytes) { // Nil check for less than 32 addresses masks
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n -= int(current.Count * blockBytes)
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previous = current
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current = current.Next
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}
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// If byte is outside of the list, let caller know
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if n >= int(current.Count*blockBytes) {
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return nil, nil, 0, -1
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}
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// Find the byte position inside the block and the number of blocks
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// preceding the block containing the byte inside this sequence
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precBlocks := uint32(n / blockBytes)
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inBlockBytePos := bytePos % blockBytes
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return current, previous, precBlocks, inBlockBytePos
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}
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// PushReservation pushes the bit reservation inside the bitmask.
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// Given byte and bit positions, identify the sequence (current) which holds the block containing the affected bit.
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// Create a new block with the modified bit according to the operation (allocate/release).
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// Create a new Sequence containing the new Block and insert it in the proper position.
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// Remove current sequence if empty.
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// Check if new Sequence can be merged with neighbour (previous/Next) sequences.
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//
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//
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// Identify "current" Sequence containing block:
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// [prev seq] [current seq] [Next seq]
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//
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// Based on block position, resulting list of sequences can be any of three forms:
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//
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// Block position Resulting list of sequences
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// A) Block is first in current: [prev seq] [new] [modified current seq] [Next seq]
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// B) Block is last in current: [prev seq] [modified current seq] [new] [Next seq]
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// C) Block is in the middle of current: [prev seq] [curr pre] [new] [curr post] [Next seq]
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func PushReservation(bytePos, bitPos int, head *Sequence, release bool) *Sequence {
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// Store list's head
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newHead := head
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// Find the Sequence containing this byte
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current, previous, precBlocks, inBlockBytePos := findSequence(head, bytePos)
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if current == nil {
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return newHead
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}
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// Construct updated block
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bitSel := uint32(blockFirstBit >> uint(inBlockBytePos*8+bitPos))
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newBlock := current.Block
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if release {
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newBlock &^= bitSel
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} else {
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newBlock |= bitSel
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}
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// Quit if it was a redundant request
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if current.Block == newBlock {
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return newHead
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}
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// Current Sequence inevitably looses one block, upadate Count
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current.Count--
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// Create new sequence
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newSequence := &Sequence{Block: newBlock, Count: 1}
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// Insert the new sequence in the list based on block position
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if precBlocks == 0 { // First in sequence (A)
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newSequence.Next = current
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if current == head {
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newHead = newSequence
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previous = newHead
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} else {
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previous.Next = newSequence
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}
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removeCurrentIfEmpty(&newHead, newSequence, current)
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mergeSequences(previous)
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} else if precBlocks == current.Count-2 { // Last in sequence (B)
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newSequence.Next = current.Next
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current.Next = newSequence
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mergeSequences(current)
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} else { // In between the sequence (C)
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currPre := &Sequence{Block: current.Block, Count: precBlocks, Next: newSequence}
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currPost := current
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currPost.Count -= precBlocks
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newSequence.Next = currPost
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if currPost == head {
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newHead = currPre
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} else {
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previous.Next = currPre
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}
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// No merging or empty current possible here
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}
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return newHead
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}
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// Removes the current sequence from the list if empty, adjusting the head pointer if needed
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func removeCurrentIfEmpty(head **Sequence, previous, current *Sequence) {
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if current.Count == 0 {
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if current == *head {
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*head = current.Next
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} else {
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previous.Next = current.Next
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current = current.Next
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}
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}
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}
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// Given a pointer to a Sequence, it checks if it can be merged with any following sequences
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// It stops when no more merging is possible.
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// TODO: Optimization: only attempt merge from start to end sequence, no need to scan till the end of the list
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func mergeSequences(seq *Sequence) {
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if seq != nil {
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// Merge all what possible from seq
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for seq.Next != nil && seq.Block == seq.Next.Block {
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seq.Count += seq.Next.Count
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seq.Next = seq.Next.Next
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}
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// Move to Next
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mergeSequences(seq.Next)
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}
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}
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// Serialize converts the sequence into a byte array
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func Serialize(head *Sequence) ([]byte, error) {
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return nil, nil
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}
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// Deserialize decodes the byte array into a sequence
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func Deserialize(data []byte) (*Sequence, error) {
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return nil, nil
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}
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func getNumBlocks(numBits uint32) uint32 {
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numBlocks := numBits / blockLen
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if numBits%blockLen != 0 {
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numBlocks++
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}
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return numBlocks
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}
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