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moby--moby/daemon/networkdriver/portallocator/portallocator.go

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package portallocator
import (
"errors"
"fmt"
"net"
"sync"
)
type portMap struct {
p map[int]struct{}
last int
}
func newPortMap() *portMap {
return &portMap{
p: map[int]struct{}{},
}
}
type protoMap map[string]*portMap
func newProtoMap() protoMap {
return protoMap{
"tcp": newPortMap(),
"udp": newPortMap(),
}
}
type ipMapping map[string]protoMap
const (
BeginPortRange = 49153
EndPortRange = 65535
)
var (
ErrAllPortsAllocated = errors.New("all ports are allocated")
ErrUnknownProtocol = errors.New("unknown protocol")
)
var (
mutex sync.Mutex
defaultIP = net.ParseIP("0.0.0.0")
globalMap = ipMapping{}
)
type ErrPortAlreadyAllocated struct {
ip string
port int
}
func NewErrPortAlreadyAllocated(ip string, port int) ErrPortAlreadyAllocated {
return ErrPortAlreadyAllocated{
ip: ip,
port: port,
}
}
func (e ErrPortAlreadyAllocated) IP() string {
return e.ip
}
func (e ErrPortAlreadyAllocated) Port() int {
return e.port
}
func (e ErrPortAlreadyAllocated) IPPort() string {
return fmt.Sprintf("%s:%d", e.ip, e.port)
}
func (e ErrPortAlreadyAllocated) Error() string {
return fmt.Sprintf("Bind for %s:%d failed: port is already allocated", e.ip, e.port)
}
// RequestPort requests new port from global ports pool for specified ip and proto.
// If port is 0 it returns first free port. Otherwise it cheks port availability
// in pool and return that port or error if port is already busy.
func RequestPort(ip net.IP, proto string, port int) (int, error) {
mutex.Lock()
defer mutex.Unlock()
if proto != "tcp" && proto != "udp" {
return 0, ErrUnknownProtocol
}
if ip == nil {
ip = defaultIP
}
ipstr := ip.String()
protomap, ok := globalMap[ipstr]
if !ok {
protomap = newProtoMap()
globalMap[ipstr] = protomap
}
mapping := protomap[proto]
if port > 0 {
if _, ok := mapping.p[port]; !ok {
mapping.p[port] = struct{}{}
return port, nil
}
return 0, NewErrPortAlreadyAllocated(ipstr, port)
}
port, err := mapping.findPort()
if err != nil {
return 0, err
}
return port, nil
}
// ReleasePort releases port from global ports pool for specified ip and proto.
func ReleasePort(ip net.IP, proto string, port int) error {
mutex.Lock()
defer mutex.Unlock()
if ip == nil {
ip = defaultIP
}
protomap, ok := globalMap[ip.String()]
if !ok {
return nil
}
delete(protomap[proto].p, port)
return nil
}
// ReleaseAll releases all ports for all ips.
func ReleaseAll() error {
mutex.Lock()
globalMap = ipMapping{}
mutex.Unlock()
return nil
}
func (pm *portMap) findPort() (int, error) {
if pm.last == 0 {
pm.p[BeginPortRange] = struct{}{}
pm.last = BeginPortRange
return BeginPortRange, nil
}
for port := pm.last + 1; port != pm.last; port++ {
if port > EndPortRange {
port = BeginPortRange
}
if _, ok := pm.p[port]; !ok {
pm.p[port] = struct{}{}
pm.last = port
return port, nil
}
}
return 0, ErrAllPortsAllocated
}