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moby--moby/pkg/mount/mount.go

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package mount
import (
"time"
)
// GetMounts retrieves a list of mounts for the current running process.
func GetMounts() ([]*MountInfo, error) {
return parseMountTable()
}
// Mounted looks at /proc/self/mountinfo to determine of the specified
// mountpoint has been mounted
func Mounted(mountpoint string) (bool, error) {
entries, err := parseMountTable()
if err != nil {
return false, err
}
// Search the table for the mountpoint
for _, e := range entries {
if e.Mountpoint == mountpoint {
return true, nil
}
}
return false, nil
}
// Mount will mount filesystem according to the specified configuration, on the
// condition that the target path is *not* already mounted. Options must be
// specified like the mount or fstab unix commands: "opt1=val1,opt2=val2". See
// flags.go for supported option flags.
func Mount(device, target, mType, options string) error {
flag, _ := parseOptions(options)
if flag&REMOUNT != REMOUNT {
if mounted, err := Mounted(target); err != nil || mounted {
return err
}
}
return ForceMount(device, target, mType, options)
}
// ForceMount will mount a filesystem according to the specified configuration,
// *regardless* if the target path is not already mounted. Options must be
// specified like the mount or fstab unix commands: "opt1=val1,opt2=val2". See
// flags.go for supported option flags.
func ForceMount(device, target, mType, options string) error {
flag, data := parseOptions(options)
if err := mount(device, target, mType, uintptr(flag), data); err != nil {
return err
}
return nil
}
// Unmount will unmount the target filesystem, so long as it is mounted.
func Unmount(target string) error {
if mounted, err := Mounted(target); err != nil || !mounted {
return err
}
return ForceUnmount(target)
}
// ForceUnmount will force an unmount of the target filesystem, regardless if
// it is mounted or not.
func ForceUnmount(target string) (err error) {
// Simple retry logic for unmount
for i := 0; i < 10; i++ {
if err = unmount(target, 0); err == nil {
return nil
}
time.Sleep(100 * time.Millisecond)
}
return
}