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moby--moby/namesgenerator/names-generator.go

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2013-10-28 17:23:33 -04:00
package namesgenerator
import (
"fmt"
"math/rand"
"time"
)
type NameChecker interface {
Exists(name string) bool
}
var (
colors = [...]string{"white", "silver", "gray", "black", "blue", "green", "cyan", "yellow", "gold", "orange", "brown", "red", "violet", "pink", "magenta", "purple", "maroon", "crimson", "plum", "fuchsia", "lavender", "slate", "navy", "azure", "aqua", "olive", "teal", "lime", "beige", "tan", "sienna"}
animals = [...]string{"ant", "bear", "bird", "cat", "chicken", "cow", "deer", "dog", "donkey", "duck", "fish", "fox", "frog", "horse", "kangaroo", "koala", "lemur", "lion", "lizard", "monkey", "octopus", "pig", "shark", "sheep", "sloth", "spider", "squirrel", "tiger", "toad", "weasel", "whale", "wolf"}
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)
func GenerateRandomName(checker NameChecker) (string, error) {
retry := 5
rand.Seed(time.Now().UnixNano())
name := fmt.Sprintf("%s_%s", colors[rand.Intn(len(colors))], animals[rand.Intn(len(animals))])
for checker != nil && checker.Exists(name) && retry > 0 {
name = fmt.Sprintf("%s%d", name, rand.Intn(10))
retry = retry - 1
}
if retry == 0 {
return name, fmt.Errorf("Error generating random name")
}
return name, nil
}