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Merge pull request #6799 from LK4D4/refactor_portallocator
Refactoring portallocator
This commit is contained in:
commit
3993f9d581
1 changed files with 63 additions and 75 deletions
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@ -12,10 +12,22 @@ type portMap struct {
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last int
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}
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type (
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protocolMap map[string]*portMap
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ipMapping map[string]protocolMap
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)
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func newPortMap() *portMap {
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return &portMap{
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p: map[int]struct{}{},
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}
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}
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type protoMap map[string]*portMap
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func newProtoMap() protoMap {
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return protoMap{
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"tcp": newPortMap(),
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"udp": newPortMap(),
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}
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}
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type ipMapping map[string]protoMap
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const (
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BeginPortRange = 49153
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@ -62,107 +74,83 @@ func (e ErrPortAlreadyAllocated) Error() string {
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return fmt.Sprintf("Bind for %s:%d failed: port is already allocated", e.ip, e.port)
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}
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// RequestPort requests new port from global ports pool for specified ip and proto.
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// If port is 0 it returns first free port. Otherwise it cheks port availability
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// in pool and return that port or error if port is already busy.
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func RequestPort(ip net.IP, proto string, port int) (int, error) {
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mutex.Lock()
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defer mutex.Unlock()
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if err := validateProto(proto); err != nil {
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return 0, err
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if proto != "tcp" && proto != "udp" {
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return 0, ErrUnknownProtocol
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}
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ip = getDefault(ip)
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mapping := getOrCreate(ip)
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if ip == nil {
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ip = defaultIP
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}
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ipstr := ip.String()
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protomap, ok := globalMap[ipstr]
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if !ok {
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protomap = newProtoMap()
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globalMap[ipstr] = protomap
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}
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mapping := protomap[proto]
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if port > 0 {
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if _, ok := mapping[proto].p[port]; !ok {
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mapping[proto].p[port] = struct{}{}
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if _, ok := mapping.p[port]; !ok {
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mapping.p[port] = struct{}{}
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return port, nil
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} else {
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return 0, NewErrPortAlreadyAllocated(ip.String(), port)
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}
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} else {
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port, err := findPort(ip, proto)
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return 0, NewErrPortAlreadyAllocated(ipstr, port)
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}
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port, err := mapping.findPort()
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if err != nil {
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return 0, err
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}
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return port, nil
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}
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}
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// ReleasePort releases port from global ports pool for specified ip and proto.
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func ReleasePort(ip net.IP, proto string, port int) error {
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mutex.Lock()
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defer mutex.Unlock()
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ip = getDefault(ip)
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mapping := getOrCreate(ip)[proto]
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delete(mapping.p, port)
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if ip == nil {
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ip = defaultIP
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}
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protomap, ok := globalMap[ip.String()]
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if !ok {
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return nil
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}
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delete(protomap[proto].p, port)
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return nil
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}
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// ReleaseAll releases all ports for all ips.
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func ReleaseAll() error {
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mutex.Lock()
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defer mutex.Unlock()
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globalMap = ipMapping{}
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mutex.Unlock()
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return nil
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}
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func getOrCreate(ip net.IP) protocolMap {
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ipstr := ip.String()
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if _, ok := globalMap[ipstr]; !ok {
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globalMap[ipstr] = protocolMap{
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"tcp": &portMap{p: map[int]struct{}{}, last: 0},
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"udp": &portMap{p: map[int]struct{}{}, last: 0},
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}
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}
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return globalMap[ipstr]
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}
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func findPort(ip net.IP, proto string) (int, error) {
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mapping := getOrCreate(ip)[proto]
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if mapping.last == 0 {
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mapping.p[BeginPortRange] = struct{}{}
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mapping.last = BeginPortRange
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func (pm *portMap) findPort() (int, error) {
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if pm.last == 0 {
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pm.p[BeginPortRange] = struct{}{}
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pm.last = BeginPortRange
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return BeginPortRange, nil
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}
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for port := mapping.last + 1; port != mapping.last; port++ {
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for port := pm.last + 1; port != pm.last; port++ {
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if port > EndPortRange {
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port = BeginPortRange
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}
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if _, ok := mapping.p[port]; !ok {
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mapping.p[port] = struct{}{}
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mapping.last = port
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if _, ok := pm.p[port]; !ok {
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pm.p[port] = struct{}{}
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pm.last = port
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return port, nil
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}
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}
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return 0, ErrAllPortsAllocated
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}
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func getDefault(ip net.IP) net.IP {
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if ip == nil {
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return defaultIP
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}
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return ip
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}
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func validateProto(proto string) error {
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if proto != "tcp" && proto != "udp" {
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return ErrUnknownProtocol
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}
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return nil
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}
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