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Just add some code doc around the use of AddXXX func to avoid any confusion
Signed-off-by: Doug Davis <dug@us.ibm.com>
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b9094633f3
commit
592908c0f5
1 changed files with 13 additions and 1 deletions
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@ -38,6 +38,7 @@ func NewBFlags() *BFlags {
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}
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}
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// AddBool adds a bool flag to BFlags
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// AddBool adds a bool flag to BFlags
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// Note, any error will be generated when Parse() is called (see Parse).
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func (bf *BFlags) AddBool(name string, def bool) *Flag {
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func (bf *BFlags) AddBool(name string, def bool) *Flag {
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flag := bf.addFlag(name, boolType)
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flag := bf.addFlag(name, boolType)
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if flag == nil {
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if flag == nil {
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@ -52,6 +53,7 @@ func (bf *BFlags) AddBool(name string, def bool) *Flag {
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}
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}
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// AddString adds a string flag to BFlags
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// AddString adds a string flag to BFlags
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// Note, any error will be generated when Parse() is called (see Parse).
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func (bf *BFlags) AddString(name string, def string) *Flag {
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func (bf *BFlags) AddString(name string, def string) *Flag {
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flag := bf.addFlag(name, stringType)
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flag := bf.addFlag(name, stringType)
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if flag == nil {
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if flag == nil {
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@ -61,6 +63,9 @@ func (bf *BFlags) AddString(name string, def string) *Flag {
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return flag
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return flag
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}
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}
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// addFlag is a generic func used by the other AddXXX() func
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// to add a new flag to the BFlags struct.
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// Note, any error will be generated when Parse() is called (see Parse).
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func (bf *BFlags) addFlag(name string, flagType FlagType) *Flag {
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func (bf *BFlags) addFlag(name string, flagType FlagType) *Flag {
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if _, ok := bf.flags[name]; ok {
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if _, ok := bf.flags[name]; ok {
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bf.Err = fmt.Errorf("Duplicate flag defined: %s", name)
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bf.Err = fmt.Errorf("Duplicate flag defined: %s", name)
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@ -94,7 +99,14 @@ func (fl *Flag) IsTrue() bool {
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return fl.Value == "true"
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return fl.Value == "true"
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}
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}
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// Parse parses and checks if the BFlags is valid
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// Parse parses and checks if the BFlags is valid.
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// Any error noticed during the AddXXX() funcs will be generated/returned
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// here. We do this because an error during AddXXX() is more like a
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// compile time error so it doesn't matter too much when we stop our
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// processing as long as we do stop it, so this allows the code
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// around AddXXX() to be just:
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// defFlag := AddString("desription", "")
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// w/o needing to add an if-statement around each one.
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func (bf *BFlags) Parse() error {
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func (bf *BFlags) Parse() error {
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// If there was an error while defining the possible flags
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// If there was an error while defining the possible flags
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// go ahead and bubble it back up here since we didn't do it
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// go ahead and bubble it back up here since we didn't do it
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