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Allow plugins to have multiple handlers

Currently the plugins pkg allows a single handler. This assumption
breaks down if there are mutiple listeners to a plugin of a certain
Manifest such as NetworkDriver or IpamDriver when swarm-mode is enabled.

Signed-off-by: Madhu Venugopal <madhu@docker.com>
This commit is contained in:
Madhu Venugopal 2016-10-14 22:40:28 -07:00
parent 88cae7412d
commit 5e9c78aeaf
4 changed files with 26 additions and 11 deletions

View file

@ -362,9 +362,8 @@ func (daemon *Daemon) GetNetworkDriverList() []string {
return nil
}
// TODO: Replace this with proper libnetwork API
pluginList := []string{"overlay"}
pluginMap := map[string]bool{"overlay": true}
pluginList := daemon.netController.BuiltinDrivers()
pluginMap := make(map[string]bool)
networks := daemon.netController.Networks()

View file

@ -43,7 +43,7 @@ type plugins struct {
var (
storage = plugins{plugins: make(map[string]*Plugin)}
extpointHandlers = make(map[string]func(string, *Client))
extpointHandlers = make(map[string][]func(string, *Client))
)
// Manifest lists what a plugin implements.
@ -129,11 +129,13 @@ func (p *Plugin) activateWithLock() error {
p.Manifest = m
for _, iface := range m.Implements {
handler, handled := extpointHandlers[iface]
handlers, handled := extpointHandlers[iface]
if !handled {
continue
}
handler(p.name, p.client)
for _, handler := range handlers {
handler(p.name, p.client)
}
}
return nil
}
@ -226,7 +228,16 @@ func Get(name, imp string) (*Plugin, error) {
// Handle adds the specified function to the extpointHandlers.
func Handle(iface string, fn func(string, *Client)) {
extpointHandlers[iface] = fn
handlers, ok := extpointHandlers[iface]
if !ok {
handlers = []func(string, *Client){}
}
handlers = append(handlers, fn)
extpointHandlers[iface] = handlers
for _, p := range storage.plugins {
p.activated = false
}
}
// GetAll returns all the plugins for the specified implementation

View file

@ -15,7 +15,7 @@ type Store struct {
/* handlers are necessary for transition path of legacy plugins
* to the new model. Legacy plugins use Handle() for registering an
* activation callback.*/
handlers map[string]func(string, *plugins.Client)
handlers map[string][]func(string, *plugins.Client)
nameToID map[string]string
plugindb string
}
@ -24,7 +24,7 @@ type Store struct {
func NewStore(libRoot string) *Store {
return &Store{
plugins: make(map[string]*v2.Plugin),
handlers: make(map[string]func(string, *plugins.Client)),
handlers: make(map[string][]func(string, *plugins.Client)),
nameToID: make(map[string]string),
plugindb: filepath.Join(libRoot, "plugins", "plugins.json"),
}

View file

@ -212,7 +212,12 @@ func (ps *Store) Handle(capability string, callback func(string, *plugins.Client
// Register callback with new plugin model.
ps.Lock()
ps.handlers[pluginType] = callback
handlers, ok := ps.handlers[pluginType]
if !ok {
handlers = []func(string, *plugins.Client){}
}
handlers = append(handlers, callback)
ps.handlers[pluginType] = handlers
ps.Unlock()
// Register callback with legacy plugin model.
@ -224,7 +229,7 @@ func (ps *Store) Handle(capability string, callback func(string, *plugins.Client
// CallHandler calls the registered callback. It is invoked during plugin enable.
func (ps *Store) CallHandler(p *v2.Plugin) {
for _, typ := range p.GetTypes() {
if handler := ps.handlers[typ.String()]; handler != nil {
for _, handler := range ps.handlers[typ.String()] {
handler(p.Name(), p.Client())
}
}