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Docker Engine Roadmap
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=====================
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### How should I use this document?
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This document provides description of items that the project decided to prioritize. This should
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serve as a reference point for Docker contributors to understand where the project is going, and
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help determine if a contribution could be conflicting with some longer terms plans.
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The fact that a feature isn't listed here doesn't mean that a patch for it will automatically be
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refused (except for those mentioned as "frozen features" below)! We are always happy to receive
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patches for new cool features we haven't thought about, or didn't judge priority. Please however
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understand that such patches might take longer for us to review.
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### How can I help?
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Short term objectives are listed in the [wiki](https://github.com/docker/docker/wiki) and described
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in [Issues](https://github.com/docker/docker/issues?q=is%3Aopen+is%3Aissue+label%3Aroadmap). Our
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goal is to split down the workload in such way that anybody can jump in and help. Please comment on
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issues if you want to take it to avoid duplicating effort! Similarly, if a maintainer is already
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assigned on an issue you'd like to participate in, pinging him on IRC or GitHub to offer your help is
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the best way to go.
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### How can I add something to the roadmap?
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The roadmap process is new to the Docker Engine: we are only beginning to structure and document the
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project objectives. Our immediate goal is to be more transparent, and work with our community to
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focus our efforts on fewer prioritized topics.
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We hope to offer in the near future a process allowing anyone to propose a topic to the roadmap, but
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we are not quite there yet. For the time being, the BDFL remains the keeper of the roadmap, and we
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won't be accepting pull requests adding or removing items from this file.
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# 1. Features and refactoring
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## 1.1 Security
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Security is a top objective for the Docker Engine. The most notable items we intend to provide in
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the near future are:
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- Trusted distribution of images: the effort is driven by the [distribution](https://github.com/docker/distribution)
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group but will have significant impact on the Engine
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- [User namespaces](https://github.com/docker/docker/pull/12648)
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- [Seccomp support](https://github.com/docker/libcontainer/pull/613)
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## 1.2 Plumbing project
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We define a plumbing tool as a standalone piece of software usable and meaningful on its own. In
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the current state of the Docker Engine, most subsystems provide independent functionalities (such
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the builder, pushing and pulling images, running applications in a containerized environment, etc)
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but all are coupled in a single binary. We want to offer the users to flexibility to use only the
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pieces they need, and we will also gain in maintainability by splitting the project among multiple
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repositories.
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As it currently stands, the rough design outlines is to have:
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- Low level plumbing tools, each dealing with one responsibility (e.g., [runC](https://runc.io))
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- Docker subsystems services, each exposing an elementary concept over an API, and relying on one or
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multiple lower level plumbing tools for their implementation (e.g., network management)
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- Docker Engine to expose higher level actions (e.g., create a container with volume `V` and network
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`N`), while still providing pass-through access to the individual subsystems.
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The architectural details are still being worked on, but one thing we know for sure is that we need
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to technically decouple the pieces.
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### 1.2.1 Runtime
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A Runtime tool already exists today in the form of [runC](https://github.com/opencontainers/runc).
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We intend to modify the Engine to directly call out to a binary implementing the Open Containers
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Specification such as runC rather than relying on libcontainer to set the container runtime up.
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This plan will deprecate the existing [`execdriver`](https://github.com/docker/docker/tree/master/daemon/execdriver)
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as different runtime backends will be implemented as separated binaries instead of being compiled
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into the Engine.
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### 1.2.2 Builder
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The Builder (i.e., the ability to build an image from a Dockerfile) is already nicely decoupled,
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but would benefit from being entirely separated from the Engine, and rely on the standard Engine
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API for its operations.
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### 1.2.3 Distribution
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Distribution already has a [dedicated repository](https://github.com/docker/distribution) which
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holds the implementation for Registry v2 and client libraries. We could imagine going further by
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having the Engine call out to a binary providing image distribution related functionalities.
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There are two short term goals related to image distribution. The first is stabilize and simplify
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the push/pull code. Following that is the conversion to the more secure Registry V2 protocol.
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### 1.2.4 Networking
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Most of networking related code was already decoupled today in [libnetwork](https://github.com/docker/libnetwork).
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As with other ingredients, we might want to take it a step further and make it a meaningful utility
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that the Engine would call out to instead of a library.
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## 1.3 Plugins
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An initiative around plugins started with Docker 1.7.0, with the goal of allowing for out of
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process extensibility of some Docker functionalities, starting with volumes and networking. The
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approach is to provide specific extension points rather than generic hooking facilities. We also
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deliberately keep the extensions API the simplest possible, expanding as we discover valid use
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cases that cannot be implemented.
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At the time of writing:
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- Plugin support is merged as an experimental feature: real world use cases and user feedback will
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help us refine the UX to make the feature more user friendly.
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- There are no immediate plans to expand on the number of pluggable subsystems.
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- Golang 1.5 might add language support for [plugins](https://docs.google.com/document/d/1nr-TQHw_er6GOQRsF6T43GGhFDelrAP0NqSS_00RgZQ)
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which we consider supporting as an alternative to JSON/HTTP.
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## 1.4 Volume management
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Volumes are not a first class citizen in the Engine today: we would like better volume management,
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similar to the way network are managed in the new [CNM](https://github.com/docker/docker/issues/9983).
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## 1.5 Better API implementation
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The current Engine API is insufficiently typed, versioned, and ultimately hard to maintain. We
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also suffer from the lack of a common implementation with [Swarm](https://github.com/docker/swarm).
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## 1.6 Checkpoint/restore
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Support for checkpoint/restore was [merged](https://github.com/docker/libcontainer/pull/479) in
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[libcontainer](https://github.com/docker/libcontainer) and made available through [runC](https://runc.io):
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we intend to take advantage of it in the Engine.
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# 2 Frozen features
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## 2.1 Docker exec
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We won't accept patches expanding the surface of `docker exec`, which we intend to keep as a
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*debugging* feature, as well as being strongly dependent on the the Runtime ingredient effort.
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## 2.2 Dockerfile syntax
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The Dockerfile syntax as we know it is simple, and has proven succesful in supporting all our
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[official images](https://github.com/docker-library/official-images). Although this is *not* a
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definitive move, we temporarily won't accept more patches to the Dockerfile syntax for several
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reasons:
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- Long term impact of syntax changes is a sensitive matter that require an amount of attention
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the volume of Engine codebase and activity today doesn't allow us to provide
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- Allowing the Builder to be implemented as a separate utility consuming the Engine's API will
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open the door for many possibilities, such as offering alternate syntaxes or DSL for existing
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languages without cluttering the Engine's codebase
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- A standalone Builder will also offer the opportunity for a better dedicated group of maintainers
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to own the Dockerfile syntax and decide collectively on the direction to give it
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- Our experience with official images tend to show that no new instruction or syntax expansion is
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*strictly* necessary for the majority of use cases, and although we are aware many things are still
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lacking for many, we cannot make it a priority yet for the above reasons.
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Again, this is not about saying that the Dockerfile syntax is done, it's about making choices about
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what we want to do first!
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