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Merge pull request #1799 from abhinandanpb/byte_offset
Fixing issue with bit allocation byteoffset calculation
This commit is contained in:
commit
b90d0c0ed2
2 changed files with 74 additions and 30 deletions
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@ -497,7 +497,10 @@ func getFirstAvailable(head *sequence, start uint64) (uint64, uint64, error) {
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// Derive the this sequence offsets
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// Derive the this sequence offsets
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byteOffset := byteStart - inBlockBytePos
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byteOffset := byteStart - inBlockBytePos
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bitOffset := inBlockBytePos*8 + bitStart
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bitOffset := inBlockBytePos*8 + bitStart
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var firstOffset uint64
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if current == head {
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firstOffset = byteOffset
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}
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for current != nil {
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for current != nil {
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if current.block != blockMAX {
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if current.block != blockMAX {
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bytePos, bitPos, err := current.getAvailableBit(bitOffset)
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bytePos, bitPos, err := current.getAvailableBit(bitOffset)
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@ -505,7 +508,8 @@ func getFirstAvailable(head *sequence, start uint64) (uint64, uint64, error) {
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}
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}
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// Moving to next block: Reset bit offset.
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// Moving to next block: Reset bit offset.
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bitOffset = 0
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bitOffset = 0
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byteOffset += current.count * blockBytes
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byteOffset += (current.count * blockBytes) - firstOffset
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firstOffset = 0
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current = current.next
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current = current.next
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}
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}
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return invalidPos, invalidPos, ErrNoBitAvailable
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return invalidPos, invalidPos, ErrNoBitAvailable
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@ -157,42 +157,45 @@ func TestGetFirstAvailable(t *testing.T) {
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mask *sequence
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mask *sequence
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bytePos uint64
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bytePos uint64
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bitPos uint64
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bitPos uint64
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start uint64
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}{
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}{
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{&sequence{block: 0xffffffff, count: 2048}, invalidPos, invalidPos},
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{&sequence{block: 0xffffffff, count: 2048}, invalidPos, invalidPos, 0},
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{&sequence{block: 0x0, count: 8}, 0, 0},
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{&sequence{block: 0x0, count: 8}, 0, 0, 0},
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{&sequence{block: 0x80000000, count: 8}, 0, 1},
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{&sequence{block: 0x80000000, count: 8}, 0, 1, 0},
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{&sequence{block: 0xC0000000, count: 8}, 0, 2},
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{&sequence{block: 0xC0000000, count: 8}, 0, 2, 0},
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{&sequence{block: 0xE0000000, count: 8}, 0, 3},
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{&sequence{block: 0xE0000000, count: 8}, 0, 3, 0},
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{&sequence{block: 0xF0000000, count: 8}, 0, 4},
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{&sequence{block: 0xF0000000, count: 8}, 0, 4, 0},
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{&sequence{block: 0xF8000000, count: 8}, 0, 5},
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{&sequence{block: 0xF8000000, count: 8}, 0, 5, 0},
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{&sequence{block: 0xFC000000, count: 8}, 0, 6},
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{&sequence{block: 0xFC000000, count: 8}, 0, 6, 0},
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{&sequence{block: 0xFE000000, count: 8}, 0, 7},
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{&sequence{block: 0xFE000000, count: 8}, 0, 7, 0},
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{&sequence{block: 0xFE000000, count: 8}, 3, 0, 24},
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{&sequence{block: 0xffffffff, count: 1, next: &sequence{block: 0x00000000, count: 1, next: &sequence{block: 0xffffffff, count: 6}}}, 4, 0},
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{&sequence{block: 0xffffffff, count: 1, next: &sequence{block: 0x00000000, count: 1, next: &sequence{block: 0xffffffff, count: 6}}}, 4, 0, 0},
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{&sequence{block: 0xffffffff, count: 1, next: &sequence{block: 0x80000000, count: 1, next: &sequence{block: 0xffffffff, count: 6}}}, 4, 1},
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{&sequence{block: 0xffffffff, count: 1, next: &sequence{block: 0x80000000, count: 1, next: &sequence{block: 0xffffffff, count: 6}}}, 4, 1, 0},
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{&sequence{block: 0xffffffff, count: 1, next: &sequence{block: 0xC0000000, count: 1, next: &sequence{block: 0xffffffff, count: 6}}}, 4, 2},
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{&sequence{block: 0xffffffff, count: 1, next: &sequence{block: 0xC0000000, count: 1, next: &sequence{block: 0xffffffff, count: 6}}}, 4, 2, 0},
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{&sequence{block: 0xffffffff, count: 1, next: &sequence{block: 0xE0000000, count: 1, next: &sequence{block: 0xffffffff, count: 6}}}, 4, 3},
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{&sequence{block: 0xffffffff, count: 1, next: &sequence{block: 0xE0000000, count: 1, next: &sequence{block: 0xffffffff, count: 6}}}, 4, 3, 0},
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{&sequence{block: 0xffffffff, count: 1, next: &sequence{block: 0xF0000000, count: 1, next: &sequence{block: 0xffffffff, count: 6}}}, 4, 4},
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{&sequence{block: 0xffffffff, count: 1, next: &sequence{block: 0xF0000000, count: 1, next: &sequence{block: 0xffffffff, count: 6}}}, 4, 4, 0},
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{&sequence{block: 0xffffffff, count: 1, next: &sequence{block: 0xF8000000, count: 1, next: &sequence{block: 0xffffffff, count: 6}}}, 4, 5},
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{&sequence{block: 0xffffffff, count: 1, next: &sequence{block: 0xF8000000, count: 1, next: &sequence{block: 0xffffffff, count: 6}}}, 4, 5, 0},
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{&sequence{block: 0xffffffff, count: 1, next: &sequence{block: 0xFC000000, count: 1, next: &sequence{block: 0xffffffff, count: 6}}}, 4, 6},
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{&sequence{block: 0xffffffff, count: 1, next: &sequence{block: 0xFC000000, count: 1, next: &sequence{block: 0xffffffff, count: 6}}}, 4, 6, 0},
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{&sequence{block: 0xffffffff, count: 1, next: &sequence{block: 0xFE000000, count: 1, next: &sequence{block: 0xffffffff, count: 6}}}, 4, 7},
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{&sequence{block: 0xffffffff, count: 1, next: &sequence{block: 0xFE000000, count: 1, next: &sequence{block: 0xffffffff, count: 6}}}, 4, 7, 0},
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{&sequence{block: 0xffffffff, count: 1, next: &sequence{block: 0x0E000000, count: 1, next: &sequence{block: 0xffffffff, count: 6}}}, 4, 0, 16},
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{&sequence{block: 0xffffffff, count: 1, next: &sequence{block: 0xFF000000, count: 1, next: &sequence{block: 0xffffffff, count: 6}}}, 5, 0},
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{&sequence{block: 0xffffffff, count: 1, next: &sequence{block: 0xFF000000, count: 1, next: &sequence{block: 0xffffffff, count: 6}}}, 5, 0, 0},
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{&sequence{block: 0xffffffff, count: 1, next: &sequence{block: 0xFF800000, count: 1, next: &sequence{block: 0xffffffff, count: 6}}}, 5, 1},
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{&sequence{block: 0xffffffff, count: 1, next: &sequence{block: 0xFF800000, count: 1, next: &sequence{block: 0xffffffff, count: 6}}}, 5, 1, 0},
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{&sequence{block: 0xffffffff, count: 1, next: &sequence{block: 0xFFC00000, count: 1, next: &sequence{block: 0xffffffff, count: 6}}}, 5, 2},
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{&sequence{block: 0xffffffff, count: 1, next: &sequence{block: 0xFFC00000, count: 1, next: &sequence{block: 0xffffffff, count: 6}}}, 5, 2, 0},
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{&sequence{block: 0xffffffff, count: 1, next: &sequence{block: 0xFFE00000, count: 1, next: &sequence{block: 0xffffffff, count: 6}}}, 5, 3},
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{&sequence{block: 0xffffffff, count: 1, next: &sequence{block: 0xFFE00000, count: 1, next: &sequence{block: 0xffffffff, count: 6}}}, 5, 3, 0},
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{&sequence{block: 0xffffffff, count: 1, next: &sequence{block: 0xFFF00000, count: 1, next: &sequence{block: 0xffffffff, count: 6}}}, 5, 4},
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{&sequence{block: 0xffffffff, count: 1, next: &sequence{block: 0xFFF00000, count: 1, next: &sequence{block: 0xffffffff, count: 6}}}, 5, 4, 0},
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{&sequence{block: 0xffffffff, count: 1, next: &sequence{block: 0xFFF80000, count: 1, next: &sequence{block: 0xffffffff, count: 6}}}, 5, 5},
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{&sequence{block: 0xffffffff, count: 1, next: &sequence{block: 0xFFF80000, count: 1, next: &sequence{block: 0xffffffff, count: 6}}}, 5, 5, 0},
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{&sequence{block: 0xffffffff, count: 1, next: &sequence{block: 0xFFFC0000, count: 1, next: &sequence{block: 0xffffffff, count: 6}}}, 5, 6},
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{&sequence{block: 0xffffffff, count: 1, next: &sequence{block: 0xFFFC0000, count: 1, next: &sequence{block: 0xffffffff, count: 6}}}, 5, 6, 0},
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{&sequence{block: 0xffffffff, count: 1, next: &sequence{block: 0xFFFE0000, count: 1, next: &sequence{block: 0xffffffff, count: 6}}}, 5, 7},
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{&sequence{block: 0xffffffff, count: 1, next: &sequence{block: 0xFFFE0000, count: 1, next: &sequence{block: 0xffffffff, count: 6}}}, 5, 7, 0},
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{&sequence{block: 0xffffffff, count: 1, next: &sequence{block: 0xfffffffe, count: 1, next: &sequence{block: 0xffffffff, count: 6}}}, 7, 7},
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{&sequence{block: 0xffffffff, count: 1, next: &sequence{block: 0xfffffffe, count: 1, next: &sequence{block: 0xffffffff, count: 6}}}, 7, 7, 0},
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{&sequence{block: 0xffffffff, count: 2, next: &sequence{block: 0x0, count: 6}}, 8, 0},
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{&sequence{block: 0xffffffff, count: 2, next: &sequence{block: 0x0, count: 6}}, 8, 0, 0},
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}
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}
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for n, i := range input {
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for n, i := range input {
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bytePos, bitPos, _ := getFirstAvailable(i.mask, 0)
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bytePos, bitPos, _ := getFirstAvailable(i.mask, i.start)
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if bytePos != i.bytePos || bitPos != i.bitPos {
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if bytePos != i.bytePos || bitPos != i.bitPos {
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t.Fatalf("Error in (%d) getFirstAvailable(). Expected (%d, %d). Got (%d, %d)", n, i.bytePos, i.bitPos, bytePos, bitPos)
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t.Fatalf("Error in (%d) getFirstAvailable(). Expected (%d, %d). Got (%d, %d)", n, i.bytePos, i.bitPos, bytePos, bitPos)
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}
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}
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@ -625,6 +628,43 @@ func TestSetUnset(t *testing.T) {
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}
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}
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}
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}
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func TestOffsetSetUnset(t *testing.T) {
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numBits := uint64(32 * blockLen)
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var o uint64
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hnd, err := NewHandle("", nil, "", numBits)
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if err != nil {
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t.Fatal(err)
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}
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// set and unset all one by one
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for hnd.Unselected() > 0 {
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if _, err := hnd.SetAny(); err != nil {
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t.Fatal(err)
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}
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}
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if _, err := hnd.SetAny(); err != ErrNoBitAvailable {
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t.Fatal("Expected error. Got success")
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}
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if _, err := hnd.SetAnyInRange(10, 20); err != ErrNoBitAvailable {
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t.Fatal("Expected error. Got success")
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}
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if err := hnd.Unset(288); err != nil {
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t.Fatal(err)
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}
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//At this point sequence is (0xffffffff, 9)->(0x7fffffff, 1)->(0xffffffff, 22)->end
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if o, err = hnd.SetAnyInRange(32, 500); err != nil {
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t.Fatal(err)
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}
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if o != 288 {
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t.Fatalf("Expected ordinal not received, Received:%d", o)
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}
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}
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func TestSetInRange(t *testing.T) {
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func TestSetInRange(t *testing.T) {
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numBits := uint64(1024 * blockLen)
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numBits := uint64(1024 * blockLen)
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hnd, err := NewHandle("", nil, "", numBits)
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hnd, err := NewHandle("", nil, "", numBits)
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