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Fixed redundant else in GetDeviceStatus

Signed-off-by: Anes Hasicic <anes.hasicic@gmail.com>
This commit is contained in:
Anes Hasicic 2015-03-25 09:53:04 +01:00
parent 65584318d2
commit e479e1c9f7

View file

@ -1549,14 +1549,16 @@ func (devices *DeviceSet) GetDeviceStatus(hash string) (*DevStatus, error) {
return nil, fmt.Errorf("Error activating devmapper device for '%s': %s", hash, err) return nil, fmt.Errorf("Error activating devmapper device for '%s': %s", hash, err)
} }
if sizeInSectors, mappedSectors, highestMappedSector, err := devices.deviceStatus(info.DevName()); err != nil { sizeInSectors, mappedSectors, highestMappedSector, err := devices.deviceStatus(info.DevName())
if err != nil {
return nil, err return nil, err
} else {
status.SizeInSectors = sizeInSectors
status.MappedSectors = mappedSectors
status.HighestMappedSector = highestMappedSector
} }
status.SizeInSectors = sizeInSectors
status.MappedSectors = mappedSectors
status.HighestMappedSector = highestMappedSector
return status, nil return status, nil
} }