pkg/ioutils: avoid huge Buffer growth in bufreader

Signed-off-by: Cristian Staretu <cristian.staretu@gmail.com>
This commit is contained in:
unclejack 2014-12-08 16:10:36 +02:00
parent 028f7987fe
commit e5ea2b2357
1 changed files with 111 additions and 8 deletions

View File

@ -2,8 +2,11 @@ package ioutils
import (
"bytes"
"crypto/rand"
"io"
"math/big"
"sync"
"time"
)
type readCloserWrapper struct {
@ -42,20 +45,40 @@ func NewReaderErrWrapper(r io.Reader, closer func()) io.Reader {
}
}
// bufReader allows the underlying reader to continue to produce
// output by pre-emptively reading from the wrapped reader.
// This is achieved by buffering this data in bufReader's
// expanding buffer.
type bufReader struct {
sync.Mutex
buf *bytes.Buffer
reader io.Reader
err error
wait sync.Cond
drainBuf []byte
buf *bytes.Buffer
reader io.Reader
err error
wait sync.Cond
drainBuf []byte
reuseBuf []byte
maxReuse int64
resetTimeout time.Duration
bufLenResetThreshold int64
maxReadDataReset int64
}
func NewBufReader(r io.Reader) *bufReader {
var timeout int
if randVal, err := rand.Int(rand.Reader, big.NewInt(120)); err == nil {
timeout = int(randVal.Int64()) + 180
} else {
timeout = 300
}
reader := &bufReader{
buf: &bytes.Buffer{},
drainBuf: make([]byte, 1024),
reader: r,
buf: &bytes.Buffer{},
drainBuf: make([]byte, 1024),
reuseBuf: make([]byte, 4096),
maxReuse: 1000,
resetTimeout: time.Second * time.Duration(timeout),
bufLenResetThreshold: 100 * 1024,
maxReadDataReset: 10 * 1024 * 1024,
reader: r,
}
reader.wait.L = &reader.Mutex
go reader.drain()
@ -74,14 +97,94 @@ func NewBufReaderWithDrainbufAndBuffer(r io.Reader, drainBuffer []byte, buffer *
}
func (r *bufReader) drain() {
var (
duration time.Duration
lastReset time.Time
now time.Time
reset bool
bufLen int64
dataSinceReset int64
maxBufLen int64
reuseBufLen int64
reuseCount int64
)
reuseBufLen = int64(len(r.reuseBuf))
lastReset = time.Now()
for {
n, err := r.reader.Read(r.drainBuf)
dataSinceReset += int64(n)
r.Lock()
bufLen = int64(r.buf.Len())
if bufLen > maxBufLen {
maxBufLen = bufLen
}
// Avoid unbounded growth of the buffer over time.
// This has been discovered to be the only non-intrusive
// solution to the unbounded growth of the buffer.
// Alternative solutions such as compression, multiple
// buffers, channels and other similar pieces of code
// were reducing throughput, overall Docker performance
// or simply crashed Docker.
// This solution releases the buffer when specific
// conditions are met to avoid the continuous resizing
// of the buffer for long lived containers.
//
// Move data to the front of the buffer if it's
// smaller than what reuseBuf can store
if bufLen > 0 && reuseBufLen >= bufLen {
n, _ := r.buf.Read(r.reuseBuf)
r.buf.Write(r.reuseBuf[0:n])
// Take action if the buffer has been reused too many
// times and if there's data in the buffer.
// The timeout is also used as means to avoid doing
// these operations more often or less often than
// required.
// The various conditions try to detect heavy activity
// in the buffer which might be indicators of heavy
// growth of the buffer.
} else if reuseCount >= r.maxReuse && bufLen > 0 {
now = time.Now()
duration = now.Sub(lastReset)
timeoutReached := duration >= r.resetTimeout
// The timeout has been reached and the
// buffered data couldn't be moved to the front
// of the buffer, so the buffer gets reset.
if timeoutReached && bufLen > reuseBufLen {
reset = true
}
// The amount of buffered data is too high now,
// reset the buffer.
if timeoutReached && maxBufLen >= r.bufLenResetThreshold {
reset = true
}
// Reset the buffer if a certain amount of
// data has gone through the buffer since the
// last reset.
if timeoutReached && dataSinceReset >= r.maxReadDataReset {
reset = true
}
// The buffered data is moved to a fresh buffer,
// swap the old buffer with the new one and
// reset all counters.
if reset {
newbuf := &bytes.Buffer{}
newbuf.ReadFrom(r.buf)
r.buf = newbuf
lastReset = now
reset = false
dataSinceReset = 0
maxBufLen = 0
reuseCount = 0
}
}
if err != nil {
r.err = err
} else {
r.buf.Write(r.drainBuf[0:n])
}
reuseCount++
r.wait.Signal()
r.Unlock()
if err != nil {