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Merge pull request #6882 from cpuguy83/fix_gh#6856_add_pass_unpause_events
Add event logs for pause/unpause
This commit is contained in:
commit
f0aba1aad4
2 changed files with 31 additions and 1 deletions
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@ -1,12 +1,14 @@
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package main
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import (
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"fmt"
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"os/exec"
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"strings"
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"testing"
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"time"
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)
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func TestCLIGetEvents(t *testing.T) {
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func TestCLIGetEventsUntag(t *testing.T) {
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out, _, _ := cmd(t, "images", "-q")
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image := strings.Split(out, "\n")[0]
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cmd(t, "tag", image, "utest:tag1")
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@ -27,3 +29,29 @@ func TestCLIGetEvents(t *testing.T) {
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}
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logDone("events - untags are logged")
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}
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func TestCLIGetEventsPause(t *testing.T) {
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out, _, _ := cmd(t, "images", "-q")
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image := strings.Split(out, "\n")[0]
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cmd(t, "run", "-d", "--name", "testeventpause", image, "sleep", "2")
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cmd(t, "pause", "testeventpause")
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cmd(t, "unpause", "testeventpause")
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eventsCmd := exec.Command(dockerBinary, "events", "--since=0", fmt.Sprintf("--until=%d", time.Now().Unix()))
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out, _, _ = runCommandWithOutput(eventsCmd)
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events := strings.Split(out, "\n")
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if len(events) <= 1 {
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t.Fatalf("Missing expected event")
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}
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pauseEvent := strings.Fields(events[len(events)-3])
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unpauseEvent := strings.Fields(events[len(events)-2])
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if pauseEvent[len(pauseEvent)-1] != "pause" {
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t.Fatalf("event should be pause, not %#v", pauseEvent)
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}
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if unpauseEvent[len(unpauseEvent)-1] != "unpause" {
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t.Fatalf("event should be pause, not %#v", unpauseEvent)
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}
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logDone("events - pause/unpause is logged")
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}
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@ -183,6 +183,7 @@ func (srv *Server) ContainerPause(job *engine.Job) engine.Status {
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if err := container.Pause(); err != nil {
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return job.Errorf("Cannot pause container %s: %s", name, err)
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}
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srv.LogEvent("pause", container.ID, srv.daemon.Repositories().ImageName(container.Image))
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return engine.StatusOK
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}
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@ -198,6 +199,7 @@ func (srv *Server) ContainerUnpause(job *engine.Job) engine.Status {
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if err := container.Unpause(); err != nil {
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return job.Errorf("Cannot unpause container %s: %s", name, err)
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}
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srv.LogEvent("unpause", container.ID, srv.daemon.Repositories().ImageName(container.Image))
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return engine.StatusOK
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}
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