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Start separating the image subsystem
This is a first step towards moving all code related to local manipulation of images into a cleanly separated subsystem, accessible via a stable set of commands in the engine API. `graph.TagStore` now implements `engine.Installer`. For now, it is installed by `Server.InitServer`, along with all other Server commands. However this will change in future patches. `graph.TagStore.Install` registers the following commands: * `image_set` creates a new image and stores it locally. * `image_get` returns information about an image stored locally. * `image_tag` assigns a new name and tag to an existing image. These commands are a pre-requisite for moving 'push' and 'pull' out of `Server`. Docker-DCO-1.1-Signed-off-by: Solomon Hykes <solomon@docker.com> (github: shykes)
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2 changed files with 134 additions and 1 deletions
128
graph/service.go
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128
graph/service.go
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package graph
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import (
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"fmt"
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"github.com/dotcloud/docker/engine"
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"github.com/dotcloud/docker/image"
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"github.com/dotcloud/docker/utils"
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)
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func (s *TagStore) Install(eng *engine.Engine) error {
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eng.Register("image_set", s.CmdSet)
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eng.Register("image_tag", s.CmdTag)
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eng.Register("image_get", s.CmdGet)
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return nil
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}
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// CmdSet stores a new image in the graph.
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// Images are stored in the graph using 4 elements:
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// - A user-defined ID
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// - A collection of metadata describing the image
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// - A directory tree stored as a tar archive (also called the "layer")
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// - A reference to a "parent" ID on top of which the layer should be applied
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//
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// NOTE: even though the parent ID is only useful in relation to the layer and how
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// to apply it (ie you could represent the full directory tree as 'parent_layer + layer',
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// it is treated as a top-level property of the image. This is an artifact of early
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// design and should probably be cleaned up in the future to simplify the design.
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//
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// Syntax: image_set ID
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// Input:
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// - Layer content must be streamed in tar format on stdin. An empty input is
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// valid and represents a nil layer.
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//
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// - Image metadata must be passed in the command environment.
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// 'json': a json-encoded object with all image metadata.
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// It will be stored as-is, without any encoding/decoding artifacts.
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// That is a requirement of the current registry client implementation,
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// because a re-encoded json might invalidate the image checksum at
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// the next upload, even with functionaly identical content.
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func (s *TagStore) CmdSet(job *engine.Job) engine.Status {
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if len(job.Args) != 1 {
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return job.Errorf("usage: %s NAME", job.Name)
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}
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var (
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imgJSON = []byte(job.Getenv("json"))
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layer = job.Stdin
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)
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if len(imgJSON) == 0 {
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return job.Errorf("mandatory key 'json' is not set")
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}
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// We have to pass an *image.Image object, even though it will be completely
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// ignored in favor of the redundant json data.
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// FIXME: the current prototype of Graph.Register is stupid and redundant.
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img, err := image.NewImgJSON(imgJSON)
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if err != nil {
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return job.Error(err)
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}
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if err := s.graph.Register(imgJSON, layer, img); err != nil {
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return job.Error(err)
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}
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return engine.StatusOK
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}
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// CmdTag assigns a new name and tag to an existing image. If the tag already exists,
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// it is changed and the image previously referenced by the tag loses that reference.
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// This may cause the old image to be garbage-collected if its reference count reaches zero.
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//
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// Syntax: image_tag NEWNAME OLDNAME
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// Example: image_tag shykes/myapp:latest shykes/myapp:1.42.0
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func (s *TagStore) CmdTag(job *engine.Job) engine.Status {
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if len(job.Args) != 2 {
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return job.Errorf("usage: %s NEWNAME OLDNAME", job.Name)
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}
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var (
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newName = job.Args[0]
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oldName = job.Args[1]
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)
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newRepo, newTag := utils.ParseRepositoryTag(newName)
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// FIXME: Set should either parse both old and new name, or neither.
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// the current prototype is inconsistent.
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if err := s.Set(newRepo, newTag, oldName, true); err != nil {
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return job.Error(err)
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}
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return engine.StatusOK
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}
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// CmdGet returns information about an image.
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// If the image doesn't exist, an empty object is returned, to allow
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// checking for an image's existence.
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func (s *TagStore) CmdGet(job *engine.Job) engine.Status {
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if len(job.Args) != 1 {
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return job.Errorf("usage: %s NAME", job.Name)
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}
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name := job.Args[0]
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res := &engine.Env{}
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img, err := s.LookupImage(name)
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// Note: if the image doesn't exist, LookupImage returns
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// nil, nil.
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if err != nil {
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return job.Error(err)
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}
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if img != nil {
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// We don't directly expose all fields of the Image objects,
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// to maintain a clean public API which we can maintain over
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// time even if the underlying structure changes.
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// We should have done this with the Image object to begin with...
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// but we didn't, so now we're doing it here.
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//
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// Fields that we're probably better off not including:
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// - ID (the caller already knows it, and we stay more flexible on
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// naming down the road)
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// - Parent. That field is really an implementation detail of
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// layer storage ("layer is a diff against this other layer).
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// It doesn't belong at the same level as author/description/etc.
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// - Config/ContainerConfig. Those structs have the same sprawl problem,
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// so we shouldn't include them wholesale either.
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// - Comment: initially created to fulfill the "every image is a git commit"
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// metaphor, in practice people either ignore it or use it as a
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// generic description field which it isn't. On deprecation shortlist.
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res.Set("created", fmt.Sprintf("%v", img.Created))
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res.Set("author", img.Author)
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res.Set("os", img.OS)
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res.Set("architecture", img.Architecture)
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res.Set("docker_version", img.DockerVersion)
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}
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res.WriteTo(job.Stdout)
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return engine.StatusOK
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}
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@ -113,7 +113,7 @@ func InitServer(job *engine.Job) engine.Status {
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"start": srv.ContainerStart,
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"kill": srv.ContainerKill,
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"wait": srv.ContainerWait,
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"tag": srv.ImageTag,
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"tag": srv.ImageTag, // FIXME merge with "image_tag"
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"resize": srv.ContainerResize,
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"commit": srv.ContainerCommit,
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"info": srv.DockerInfo,
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@ -143,6 +143,11 @@ func InitServer(job *engine.Job) engine.Status {
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return job.Error(err)
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}
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}
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// Install image-related commands from the image subsystem.
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// See `graph/service.go`
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if err := srv.daemon.Repositories().Install(job.Eng); err != nil {
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return job.Error(err)
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}
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return engine.StatusOK
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}
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