- Neither swarm init or swarm update should take an unlock key
- Add an autolock flag to turn on autolock
- Make the necessary docker api changes
- Add SwarmGetUnlockKey API call and use it when turning on autolock
- Add swarm unlock-key subcommand
Signed-off-by: Aaron Lehmann <aaron.lehmann@docker.com>
Signed-off-by: Victor Vieux <vieux@docker.com>
update cobra and use Tags
Signed-off-by: Victor Vieux <vieux@docker.com>
allow client to talk to an older server
Signed-off-by: Victor Vieux <vieux@docker.com>
This makes separating middlewares from the core api easier.
As an example, the authorization middleware is moved to
it's own package.
Initialize all static middlewares when the server is created, reducing
allocations every time a route is wrapper with the middlewares.
Signed-off-by: David Calavera <david.calavera@gmail.com>
Currently Docker authorization framework does not use any user
information, which already available in the Docker context for TLS
connection.
The purpose of this CR is to complete the existing authz work by adding
the basic client certificate details (SUBJECT_NAME) and authentication
method (TLS) to the authz request.
We think this should be the default behavior when no extended
authorization module is specified (currently WIP under #20883).
Signed-off-by: Liron Levin <liron@twistlock.com>
Changes how the Engine interacts with Registry servers on image pull.
Previously, Engine sent a User-Agent string to the Registry server
that included only the Engine's version information. This commit
appends to that string the fields from the User-Agent sent by the
client (e.g., Compose) of the Engine. This allows Registry server
operators to understand what tools are actually generating pulls on
their registries.
Signed-off-by: Mike Goelzer <mgoelzer@docker.com>
Moving all strings to the errors package wasn't a good idea after all.
Our custom implementation of Go errors predates everything that's nice
and good about working with errors in Go. Take as an example what we
have to do to get an error message:
```go
func GetErrorMessage(err error) string {
switch err.(type) {
case errcode.Error:
e, _ := err.(errcode.Error)
return e.Message
case errcode.ErrorCode:
ec, _ := err.(errcode.ErrorCode)
return ec.Message()
default:
return err.Error()
}
}
```
This goes against every good practice for Go development. The language already provides a simple, intuitive and standard way to get error messages, that is calling the `Error()` method from an error. Reinventing the error interface is a mistake.
Our custom implementation also makes very hard to reason about errors, another nice thing about Go. I found several (>10) error declarations that we don't use anywhere. This is a clear sign about how little we know about the errors we return. I also found several error usages where the number of arguments was different than the parameters declared in the error, another clear example of how difficult is to reason about errors.
Moreover, our custom implementation didn't really make easier for people to return custom HTTP status code depending on the errors. Again, it's hard to reason about when to set custom codes and how. Take an example what we have to do to extract the message and status code from an error before returning a response from the API:
```go
switch err.(type) {
case errcode.ErrorCode:
daError, _ := err.(errcode.ErrorCode)
statusCode = daError.Descriptor().HTTPStatusCode
errMsg = daError.Message()
case errcode.Error:
// For reference, if you're looking for a particular error
// then you can do something like :
// import ( derr "github.com/docker/docker/errors" )
// if daError.ErrorCode() == derr.ErrorCodeNoSuchContainer { ... }
daError, _ := err.(errcode.Error)
statusCode = daError.ErrorCode().Descriptor().HTTPStatusCode
errMsg = daError.Message
default:
// This part of will be removed once we've
// converted everything over to use the errcode package
// FIXME: this is brittle and should not be necessary.
// If we need to differentiate between different possible error types,
// we should create appropriate error types with clearly defined meaning
errStr := strings.ToLower(err.Error())
for keyword, status := range map[string]int{
"not found": http.StatusNotFound,
"no such": http.StatusNotFound,
"bad parameter": http.StatusBadRequest,
"conflict": http.StatusConflict,
"impossible": http.StatusNotAcceptable,
"wrong login/password": http.StatusUnauthorized,
"hasn't been activated": http.StatusForbidden,
} {
if strings.Contains(errStr, keyword) {
statusCode = status
break
}
}
}
```
You can notice two things in that code:
1. We have to explain how errors work, because our implementation goes against how easy to use Go errors are.
2. At no moment we arrived to remove that `switch` statement that was the original reason to use our custom implementation.
This change removes all our status errors from the errors package and puts them back in their specific contexts.
IT puts the messages back with their contexts. That way, we know right away when errors used and how to generate their messages.
It uses custom interfaces to reason about errors. Errors that need to response with a custom status code MUST implementent this simple interface:
```go
type errorWithStatus interface {
HTTPErrorStatusCode() int
}
```
This interface is very straightforward to implement. It also preserves Go errors real behavior, getting the message is as simple as using the `Error()` method.
I included helper functions to generate errors that use custom status code in `errors/errors.go`.
By doing this, we remove the hard dependency we have eeverywhere to our custom errors package. Yes, you can use it as a helper to generate error, but it's still very easy to generate errors without it.
Please, read this fantastic blog post about errors in Go: http://dave.cheney.net/2014/12/24/inspecting-errors
Signed-off-by: David Calavera <david.calavera@gmail.com>