package process import ( "os" "golang.org/x/sys/windows" ) // Alive returns true if process with a given pid is running. func Alive(pid int) bool { h, err := windows.OpenProcess(windows.PROCESS_QUERY_LIMITED_INFORMATION, false, uint32(pid)) if err != nil { return false } var c uint32 err = windows.GetExitCodeProcess(h, &c) _ = windows.CloseHandle(h) if err != nil { // From the GetExitCodeProcess function (processthreadsapi.h) API docs: // https://learn.microsoft.com/en-us/windows/win32/api/processthreadsapi/nf-processthreadsapi-getexitcodeprocess // // The GetExitCodeProcess function returns a valid error code defined by the // application only after the thread terminates. Therefore, an application should // not use STILL_ACTIVE (259) as an error code (STILL_ACTIVE is a macro for // STATUS_PENDING (minwinbase.h)). If a thread returns STILL_ACTIVE (259) as // an error code, then applications that test for that value could interpret it // to mean that the thread is still running, and continue to test for the // completion of the thread after the thread has terminated, which could put // the application into an infinite loop. return c == uint32(windows.STATUS_PENDING) } return true } // Kill force-stops a process. func Kill(pid int) error { p, err := os.FindProcess(pid) if err == nil { err = p.Kill() if err != nil && err != os.ErrProcessDone { return err } } return nil } // Zombie is not supported on Windows. // // TODO(thaJeztah): remove once we remove the stubs from pkg/system. func Zombie(_ int) (bool, error) { return false, nil }