package platform import ( "fmt" "syscall" "unsafe" "golang.org/x/sys/windows" ) var ( modkernel32 = windows.NewLazySystemDLL("kernel32.dll") procGetSystemInfo = modkernel32.NewProc("GetSystemInfo") ) // see http://msdn.microsoft.com/en-us/library/windows/desktop/ms724958(v=vs.85).aspx type systeminfo struct { wProcessorArchitecture uint16 wReserved uint16 dwPageSize uint32 lpMinimumApplicationAddress uintptr lpMaximumApplicationAddress uintptr dwActiveProcessorMask uintptr dwNumberOfProcessors uint32 dwProcessorType uint32 dwAllocationGranularity uint32 wProcessorLevel uint16 wProcessorRevision uint16 } // Constants const ( ProcessorArchitecture64 = 9 // PROCESSOR_ARCHITECTURE_AMD64 ProcessorArchitectureIA64 = 6 // PROCESSOR_ARCHITECTURE_IA64 ProcessorArchitecture32 = 0 // PROCESSOR_ARCHITECTURE_INTEL ProcessorArchitectureArm = 5 // PROCESSOR_ARCHITECTURE_ARM ) // runtimeArchitecture gets the name of the current architecture (x86, x86_64, …) func runtimeArchitecture() (string, error) { var sysinfo systeminfo syscall.Syscall(procGetSystemInfo.Addr(), 1, uintptr(unsafe.Pointer(&sysinfo)), 0, 0) switch sysinfo.wProcessorArchitecture { case ProcessorArchitecture64, ProcessorArchitectureIA64: return "x86_64", nil case ProcessorArchitecture32: return "i686", nil case ProcessorArchitectureArm: return "arm", nil default: return "", fmt.Errorf("Unknown processor architecture") } } // NumProcs returns the number of processors on the system func NumProcs() uint32 { var sysinfo systeminfo syscall.Syscall(procGetSystemInfo.Addr(), 1, uintptr(unsafe.Pointer(&sysinfo)), 0, 0) return sysinfo.dwNumberOfProcessors }