// +build windows package winterm import ( . "github.com/Azure/go-ansiterm" ) const ( FOREGROUND_COLOR_MASK = FOREGROUND_RED | FOREGROUND_GREEN | FOREGROUND_BLUE BACKGROUND_COLOR_MASK = BACKGROUND_RED | BACKGROUND_GREEN | BACKGROUND_BLUE ) // collectAnsiIntoWindowsAttributes modifies the passed Windows text mode flags to reflect the // request represented by the passed ANSI mode. func collectAnsiIntoWindowsAttributes(windowsMode WORD, inverted bool, baseMode WORD, ansiMode SHORT) (WORD, bool) { switch ansiMode { // Mode styles case ANSI_SGR_BOLD: windowsMode = windowsMode | FOREGROUND_INTENSITY case ANSI_SGR_DIM, ANSI_SGR_BOLD_DIM_OFF: windowsMode &^= FOREGROUND_INTENSITY case ANSI_SGR_UNDERLINE: windowsMode = windowsMode | COMMON_LVB_UNDERSCORE case ANSI_SGR_REVERSE: inverted = true case ANSI_SGR_REVERSE_OFF: inverted = false case ANSI_SGR_UNDERLINE_OFF: windowsMode &^= COMMON_LVB_UNDERSCORE // Foreground colors case ANSI_SGR_FOREGROUND_DEFAULT: windowsMode = (windowsMode &^ FOREGROUND_MASK) | (baseMode & FOREGROUND_MASK) case ANSI_SGR_FOREGROUND_BLACK: windowsMode = (windowsMode &^ FOREGROUND_COLOR_MASK) case ANSI_SGR_FOREGROUND_RED: windowsMode = (windowsMode &^ FOREGROUND_COLOR_MASK) | FOREGROUND_RED case ANSI_SGR_FOREGROUND_GREEN: windowsMode = (windowsMode &^ FOREGROUND_COLOR_MASK) | FOREGROUND_GREEN case ANSI_SGR_FOREGROUND_YELLOW: windowsMode = (windowsMode &^ FOREGROUND_COLOR_MASK) | FOREGROUND_RED | FOREGROUND_GREEN case ANSI_SGR_FOREGROUND_BLUE: windowsMode = (windowsMode &^ FOREGROUND_COLOR_MASK) | FOREGROUND_BLUE case ANSI_SGR_FOREGROUND_MAGENTA: windowsMode = (windowsMode &^ FOREGROUND_COLOR_MASK) | FOREGROUND_RED | FOREGROUND_BLUE case ANSI_SGR_FOREGROUND_CYAN: windowsMode = (windowsMode &^ FOREGROUND_COLOR_MASK) | FOREGROUND_GREEN | FOREGROUND_BLUE case ANSI_SGR_FOREGROUND_WHITE: windowsMode = (windowsMode &^ FOREGROUND_COLOR_MASK) | FOREGROUND_RED | FOREGROUND_GREEN | FOREGROUND_BLUE // Background colors case ANSI_SGR_BACKGROUND_DEFAULT: // Black with no intensity windowsMode = (windowsMode &^ BACKGROUND_MASK) | (baseMode & BACKGROUND_MASK) case ANSI_SGR_BACKGROUND_BLACK: windowsMode = (windowsMode &^ BACKGROUND_COLOR_MASK) case ANSI_SGR_BACKGROUND_RED: windowsMode = (windowsMode &^ BACKGROUND_COLOR_MASK) | BACKGROUND_RED case ANSI_SGR_BACKGROUND_GREEN: windowsMode = (windowsMode &^ BACKGROUND_COLOR_MASK) | BACKGROUND_GREEN case ANSI_SGR_BACKGROUND_YELLOW: windowsMode = (windowsMode &^ BACKGROUND_COLOR_MASK) | BACKGROUND_RED | BACKGROUND_GREEN case ANSI_SGR_BACKGROUND_BLUE: windowsMode = (windowsMode &^ BACKGROUND_COLOR_MASK) | BACKGROUND_BLUE case ANSI_SGR_BACKGROUND_MAGENTA: windowsMode = (windowsMode &^ BACKGROUND_COLOR_MASK) | BACKGROUND_RED | BACKGROUND_BLUE case ANSI_SGR_BACKGROUND_CYAN: windowsMode = (windowsMode &^ BACKGROUND_COLOR_MASK) | BACKGROUND_GREEN | BACKGROUND_BLUE case ANSI_SGR_BACKGROUND_WHITE: windowsMode = (windowsMode &^ BACKGROUND_COLOR_MASK) | BACKGROUND_RED | BACKGROUND_GREEN | BACKGROUND_BLUE } return windowsMode, inverted } // invertAttributes inverts the foreground and background colors of a Windows attributes value func invertAttributes(windowsMode WORD) WORD { return (COMMON_LVB_MASK & windowsMode) | ((FOREGROUND_MASK & windowsMode) << 4) | ((BACKGROUND_MASK & windowsMode) >> 4) }