package future import ( "errors" "path" "path/filepath" "io" "os" "os/exec" ) type Store struct { Root string } func NewStore(root string) (*Store, error) { abspath, err := filepath.Abs(root) if err != nil { return nil, err } return &Store{ Root: abspath, }, nil } func (store *Store) Get(id string) (*Layer, bool) { layer := &Layer{Path: store.layerPath(id)} if !layer.Exists() { return nil, false } return layer, true } func (store *Store) Exists() (bool, error) { if stat, err := os.Stat(store.Root); err != nil { if os.IsNotExist(err) { return false, nil } return false, err } else if !stat.IsDir() { return false, errors.New("Not a directory: " + store.Root) } return true, nil } func (store *Store) Init() error { if exists, err := store.Exists(); err != nil { return err } else if exists { return nil } return os.Mkdir(store.Root, 0700) } func (store *Store) Mktemp() (string, error) { tmpName := RandomId() tmpPath := path.Join(store.Root, "tmp-" + tmpName) if err := os.Mkdir(tmpPath, 0700); err != nil { return "", err } return tmpPath, nil } func (store *Store) layerPath(id string) string { return path.Join(store.Root, id) } func (store *Store) AddLayer(archive io.Reader, stderr io.Writer) (*Layer, error) { tmp, err := store.Mktemp() defer os.RemoveAll(tmp) if err != nil { return nil, err } untarCmd := exec.Command("tar", "-C", tmp, "-x") untarW, err := untarCmd.StdinPipe() if err != nil { return nil, err } untarStderr, err := untarCmd.StderrPipe() if err != nil { return nil, err } go io.Copy(stderr, untarStderr) untarStdout, err := untarCmd.StdoutPipe() if err != nil { return nil, err } go io.Copy(stderr, untarStdout) untarCmd.Start() hashR, hashW := io.Pipe() job_copy := Go(func() error { _, err := io.Copy(io.MultiWriter(hashW, untarW), archive) hashW.Close() untarW.Close() return err }) id, err := ComputeId(hashR) if err != nil { return nil, err } if err := untarCmd.Wait(); err != nil { return nil, err } if err := <-job_copy; err != nil { return nil, err } layer := &Layer{Path: store.layerPath(id)} if !layer.Exists() { if err := os.Rename(tmp, layer.Path); err != nil { return nil, err } } return layer, nil } type Layer struct { Path string } func (layer *Layer) Exists() bool { st, err := os.Stat(layer.Path) if err != nil { return false } return st.IsDir() } func (layer *Layer) Id() string { return path.Base(layer.Path) }