package container import ( "errors" "fmt" "sync" "time" "golang.org/x/net/context" "github.com/docker/docker/api/types" "github.com/docker/go-units" ) // State holds the current container state, and has methods to get and // set the state. Container has an embed, which allows all of the // functions defined against State to run against Container. type State struct { sync.Mutex // Note that `Running` and `Paused` are not mutually exclusive: // When pausing a container (on Linux), the cgroups freezer is used to suspend // all processes in the container. Freezing the process requires the process to // be running. As a result, paused containers are both `Running` _and_ `Paused`. Running bool Paused bool Restarting bool OOMKilled bool RemovalInProgress bool // Not need for this to be persistent on disk. Dead bool Pid int ExitCodeValue int `json:"ExitCode"` ErrorMsg string `json:"Error"` // contains last known error when starting the container StartedAt time.Time FinishedAt time.Time Health *Health waitStop chan struct{} waitRemove chan struct{} } // StateStatus is used to return container wait results. // Implements exec.ExitCode interface. // This type is needed as State include a sync.Mutex field which make // copying it unsafe. type StateStatus struct { exitCode int err error } // ExitCode returns current exitcode for the state. func (s StateStatus) ExitCode() int { return s.exitCode } // Err returns current error for the state. Returns nil if the container had // exited on its own. func (s StateStatus) Err() error { return s.err } // NewState creates a default state object with a fresh channel for state changes. func NewState() *State { return &State{ waitStop: make(chan struct{}), waitRemove: make(chan struct{}), } } // String returns a human-readable description of the state func (s *State) String() string { if s.Running { if s.Paused { return fmt.Sprintf("Up %s (Paused)", units.HumanDuration(time.Now().UTC().Sub(s.StartedAt))) } if s.Restarting { return fmt.Sprintf("Restarting (%d) %s ago", s.ExitCodeValue, units.HumanDuration(time.Now().UTC().Sub(s.FinishedAt))) } if h := s.Health; h != nil { return fmt.Sprintf("Up %s (%s)", units.HumanDuration(time.Now().UTC().Sub(s.StartedAt)), h.String()) } return fmt.Sprintf("Up %s", units.HumanDuration(time.Now().UTC().Sub(s.StartedAt))) } if s.RemovalInProgress { return "Removal In Progress" } if s.Dead { return "Dead" } if s.StartedAt.IsZero() { return "Created" } if s.FinishedAt.IsZero() { return "" } return fmt.Sprintf("Exited (%d) %s ago", s.ExitCodeValue, units.HumanDuration(time.Now().UTC().Sub(s.FinishedAt))) } // HealthString returns a single string to describe health status. func (s *State) HealthString() string { if s.Health == nil { return types.NoHealthcheck } return s.Health.String() } // IsValidHealthString checks if the provided string is a valid container health status or not. func IsValidHealthString(s string) bool { return s == types.Starting || s == types.Healthy || s == types.Unhealthy || s == types.NoHealthcheck } // StateString returns a single string to describe state func (s *State) StateString() string { if s.Running { if s.Paused { return "paused" } if s.Restarting { return "restarting" } return "running" } if s.RemovalInProgress { return "removing" } if s.Dead { return "dead" } if s.StartedAt.IsZero() { return "created" } return "exited" } // IsValidStateString checks if the provided string is a valid container state or not. func IsValidStateString(s string) bool { if s != "paused" && s != "restarting" && s != "removing" && s != "running" && s != "dead" && s != "created" && s != "exited" { return false } return true } // WaitCondition is an enum type for different states to wait for. type WaitCondition int // Possible WaitCondition Values. // // WaitConditionNotRunning (default) is used to wait for any of the non-running // states: "created", "exited", "dead", "removing", or "removed". // // WaitConditionNextExit is used to wait for the next time the state changes // to a non-running state. If the state is currently "created" or "exited", // this would cause Wait() to block until either the container runs and exits // or is removed. // // WaitConditionRemoved is used to wait for the container to be removed. const ( WaitConditionNotRunning WaitCondition = iota WaitConditionNextExit WaitConditionRemoved ) // Wait waits until the container is in a certain state indicated by the given // condition. A context must be used for cancelling the request, controlling // timeouts, and avoiding goroutine leaks. Wait must be called without holding // the state lock. Returns a channel from which the caller will receive the // result. If the container exited on its own, the result's Err() method will // be nil and its ExitCode() method will return the container's exit code, // otherwise, the results Err() method will return an error indicating why the // wait operation failed. func (s *State) Wait(ctx context.Context, condition WaitCondition) <-chan StateStatus { s.Lock() defer s.Unlock() if condition == WaitConditionNotRunning && !s.Running { // Buffer so we can put it in the channel now. resultC := make(chan StateStatus, 1) // Send the current status. resultC <- StateStatus{ exitCode: s.ExitCode(), err: s.Err(), } return resultC } // If we are waiting only for removal, the waitStop channel should // remain nil and block forever. var waitStop chan struct{} if condition < WaitConditionRemoved { waitStop = s.waitStop } // Always wait for removal, just in case the container gets removed // while it is still in a "created" state, in which case it is never // actually stopped. waitRemove := s.waitRemove resultC := make(chan StateStatus) go func() { select { case <-ctx.Done(): // Context timeout or cancellation. resultC <- StateStatus{ exitCode: -1, err: ctx.Err(), } return case <-waitStop: case <-waitRemove: } s.Lock() result := StateStatus{ exitCode: s.ExitCode(), err: s.Err(), } s.Unlock() resultC <- result }() return resultC } // IsRunning returns whether the running flag is set. Used by Container to check whether a container is running. func (s *State) IsRunning() bool { s.Lock() res := s.Running s.Unlock() return res } // GetPID holds the process id of a container. func (s *State) GetPID() int { s.Lock() res := s.Pid s.Unlock() return res } // ExitCode returns current exitcode for the state. Take lock before if state // may be shared. func (s *State) ExitCode() int { return s.ExitCodeValue } // SetExitCode sets current exitcode for the state. Take lock before if state // may be shared. func (s *State) SetExitCode(ec int) { s.ExitCodeValue = ec } // SetRunning sets the state of the container to "running". func (s *State) SetRunning(pid int, initial bool) { s.ErrorMsg = "" s.Running = true s.Restarting = false if initial { s.Paused = false } s.ExitCodeValue = 0 s.Pid = pid if initial { s.StartedAt = time.Now().UTC() } } // SetStopped sets the container state to "stopped" without locking. func (s *State) SetStopped(exitStatus *ExitStatus) { s.Running = false s.Paused = false s.Restarting = false s.Pid = 0 s.FinishedAt = time.Now().UTC() s.setFromExitStatus(exitStatus) close(s.waitStop) // Fire waiters for stop s.waitStop = make(chan struct{}) } // SetRestarting sets the container state to "restarting" without locking. // It also sets the container PID to 0. func (s *State) SetRestarting(exitStatus *ExitStatus) { // we should consider the container running when it is restarting because of // all the checks in docker around rm/stop/etc s.Running = true s.Restarting = true s.Paused = false s.Pid = 0 s.FinishedAt = time.Now().UTC() s.setFromExitStatus(exitStatus) close(s.waitStop) // Fire waiters for stop s.waitStop = make(chan struct{}) } // SetError sets the container's error state. This is useful when we want to // know the error that occurred when container transits to another state // when inspecting it func (s *State) SetError(err error) { s.ErrorMsg = err.Error() } // IsPaused returns whether the container is paused or not. func (s *State) IsPaused() bool { s.Lock() res := s.Paused s.Unlock() return res } // IsRestarting returns whether the container is restarting or not. func (s *State) IsRestarting() bool { s.Lock() res := s.Restarting s.Unlock() return res } // SetRemovalInProgress sets the container state as being removed. // It returns true if the container was already in that state. func (s *State) SetRemovalInProgress() bool { s.Lock() defer s.Unlock() if s.RemovalInProgress { return true } s.RemovalInProgress = true return false } // ResetRemovalInProgress makes the RemovalInProgress state to false. func (s *State) ResetRemovalInProgress() { s.Lock() s.RemovalInProgress = false s.Unlock() } // SetDead sets the container state to "dead" func (s *State) SetDead() { s.Lock() s.Dead = true s.Unlock() } // SetRemoved assumes this container is already in the "dead" state and // closes the internal waitRemove channel to unblock callers waiting for a // container to be removed. func (s *State) SetRemoved() { s.Lock() close(s.waitRemove) // Unblock those waiting on remove. s.Unlock() } // Err returns an error if there is one. func (s *State) Err() error { if s.ErrorMsg != "" { return errors.New(s.ErrorMsg) } return nil }