// +build windows package windows // StdConsole is for when using a container non-interactively type StdConsole struct { } func NewStdConsole() *StdConsole { return &StdConsole{} } func (s *StdConsole) Resize(h, w int) error { // we do not need to resize a non tty return nil } func (s *StdConsole) Close() error { // nothing to close here return nil }