/* Package libnetwork provides the basic functionality and extension points to create network namespaces and allocate interfaces for containers to use. // Create a new controller instance controller, _err := libnetwork.New() // Select and configure the network driver networkType := "bridge" driverOptions := options.Generic{} genericOption := make(map[string]interface{}) genericOption[netlabel.GenericData] = driverOptions err := controller.ConfigureNetworkDriver(networkType, genericOption) if err != nil { return } // Create a network for containers to join. // NewNetwork accepts Variadic optional arguments that libnetwork and Drivers can make of network, err := controller.NewNetwork(networkType, "network1") if err != nil { return } // For each new container: allocate IP and interfaces. The returned network // settings will be used for container infos (inspect and such), as well as // iptables rules for port publishing. This info is contained or accessible // from the returned endpoint. ep, err := network.CreateEndpoint("Endpoint1") if err != nil { return } // A container can join the endpoint by providing the container ID to the join // api which returns the sandbox key which can be used to access the sandbox // created for the container during join. // Join acceps Variadic arguments which will be made use of by libnetwork and Drivers _, err = ep.Join("container1", libnetwork.JoinOptionHostname("test"), libnetwork.JoinOptionDomainname("docker.io")) if err != nil { return } */ package libnetwork import ( "sync" "github.com/docker/docker/pkg/stringid" "github.com/docker/libnetwork/driverapi" "github.com/docker/libnetwork/sandbox" "github.com/docker/libnetwork/types" ) // NetworkController provides the interface for controller instance which manages // networks. type NetworkController interface { // ConfigureNetworkDriver applies the passed options to the driver instance for the specified network type ConfigureNetworkDriver(networkType string, options map[string]interface{}) error // Create a new network. The options parameter carries network specific options. // Labels support will be added in the near future. NewNetwork(networkType, name string, options ...NetworkOption) (Network, error) // Networks returns the list of Network(s) managed by this controller. Networks() []Network // WalkNetworks uses the provided function to walk the Network(s) managed by this controller. WalkNetworks(walker NetworkWalker) // NetworkByName returns the Network which has the passed name. If not found, the error ErrNoSuchNetwork is returned. NetworkByName(name string) (Network, error) // NetworkByID returns the Network which has the passed id. If not found, the error ErrNoSuchNetwork is returned. NetworkByID(id string) (Network, error) } // NetworkWalker is a client provided function which will be used to walk the Networks. // When the function returns true, the walk will stop. type NetworkWalker func(nw Network) bool type sandboxData struct { sandbox sandbox.Sandbox refCnt int } type networkTable map[types.UUID]*network type endpointTable map[types.UUID]*endpoint type sandboxTable map[string]sandboxData type controller struct { networks networkTable drivers driverTable sandboxes sandboxTable sync.Mutex } // New creates a new instance of network controller. func New() (NetworkController, error) { c := &controller{ networks: networkTable{}, sandboxes: sandboxTable{}, drivers: driverTable{}} if err := initDrivers(c); err != nil { return nil, err } return c, nil } func (c *controller) ConfigureNetworkDriver(networkType string, options map[string]interface{}) error { c.Lock() d, ok := c.drivers[networkType] c.Unlock() if !ok { return NetworkTypeError(networkType) } return d.Config(options) } func (c *controller) RegisterDriver(networkType string, driver driverapi.Driver) error { c.Lock() defer c.Unlock() if _, ok := c.drivers[networkType]; ok { return driverapi.ErrActiveRegistration(networkType) } c.drivers[networkType] = driver return nil } // NewNetwork creates a new network of the specified network type. The options // are network specific and modeled in a generic way. func (c *controller) NewNetwork(networkType, name string, options ...NetworkOption) (Network, error) { if name == "" { return nil, ErrInvalidName } // Check if a driver for the specified network type is available c.Lock() d, ok := c.drivers[networkType] c.Unlock() if !ok { return nil, ErrInvalidNetworkDriver } // Check if a network already exists with the specified network name c.Lock() for _, n := range c.networks { if n.name == name { c.Unlock() return nil, NetworkNameError(name) } } c.Unlock() // Construct the network object network := &network{ name: name, id: types.UUID(stringid.GenerateRandomID()), ctrlr: c, driver: d, endpoints: endpointTable{}, } network.processOptions(options...) // Create the network if err := d.CreateNetwork(network.id, network.generic); err != nil { return nil, err } // Store the network handler in controller c.Lock() c.networks[network.id] = network c.Unlock() return network, nil } func (c *controller) Networks() []Network { c.Lock() defer c.Unlock() list := make([]Network, 0, len(c.networks)) for _, n := range c.networks { list = append(list, n) } return list } func (c *controller) WalkNetworks(walker NetworkWalker) { for _, n := range c.Networks() { if walker(n) { return } } } func (c *controller) NetworkByName(name string) (Network, error) { if name == "" { return nil, ErrInvalidName } var n Network s := func(current Network) bool { if current.Name() == name { n = current return true } return false } c.WalkNetworks(s) if n == nil { return nil, ErrNoSuchNetwork } return n, nil } func (c *controller) NetworkByID(id string) (Network, error) { if id == "" { return nil, ErrInvalidID } c.Lock() defer c.Unlock() if n, ok := c.networks[types.UUID(id)]; ok { return n, nil } return nil, ErrNoSuchNetwork } func (c *controller) sandboxAdd(key string, create bool) (sandbox.Sandbox, error) { c.Lock() defer c.Unlock() sData, ok := c.sandboxes[key] if !ok { sb, err := sandbox.NewSandbox(key, create) if err != nil { return nil, err } sData = sandboxData{sandbox: sb, refCnt: 1} c.sandboxes[key] = sData return sData.sandbox, nil } sData.refCnt++ return sData.sandbox, nil } func (c *controller) sandboxRm(key string) { c.Lock() defer c.Unlock() sData := c.sandboxes[key] sData.refCnt-- if sData.refCnt == 0 { sData.sandbox.Destroy() delete(c.sandboxes, key) } } func (c *controller) sandboxGet(key string) sandbox.Sandbox { c.Lock() defer c.Unlock() sData, ok := c.sandboxes[key] if !ok { return nil } return sData.sandbox }