package execdriver import ( "errors" "io" "os/exec" "sync" "syscall" "time" ) var ( ErrCommandIsNil = errors.New("Process's cmd is nil") ) type Driver interface { Start(c *Process) error Stop(c *Process) error Kill(c *Process, sig int) error Wait(c *Process, duration time.Duration) error } // Network settings of the container type Network struct { Gateway string IPAddress string IPPrefixLen int Mtu int } type State struct { sync.RWMutex running bool pid int exitCode int startedAt time.Time finishedAt time.Time } func (s *State) IsRunning() bool { s.RLock() defer s.RUnlock() return s.running } func (s *State) SetRunning() error { s.Lock() defer s.Unlock() s.running = true return nil } func (s *State) SetStopped(exitCode int) error { s.Lock() defer s.Unlock() s.exitCode = exitCode s.running = false return nil } // Container / Process / Whatever, we can redefine the conatiner here // to be what it should be and not have to carry the baggage of the // container type in the core with backward compat. This is what a // driver needs to execute a process inside of a conatiner. This is what // a container is at it's core. type Process struct { State State Name string // unique name for the conatienr Privileged bool User string Dir string // root fs of the container InitPath string // dockerinit Entrypoint string Args []string // Environment map[string]string // we don't use this right now because we use an env file WorkingDir string ConfigPath string Tty bool Network *Network // if network is nil then networking is disabled Stdin io.Reader Stdout io.Writer Stderr io.Writer cmd *exec.Cmd } func (c *Process) SetCmd(cmd *exec.Cmd) error { c.cmd = cmd cmd.Stdout = c.Stdout cmd.Stderr = c.Stderr cmd.Stdin = c.Stdin return nil } func (c *Process) StdinPipe() (io.WriteCloser, error) { return c.cmd.StdinPipe() } func (c *Process) StderrPipe() (io.ReadCloser, error) { return c.cmd.StderrPipe() } func (c *Process) StdoutPipe() (io.ReadCloser, error) { return c.cmd.StdoutPipe() } func (c *Process) GetExitCode() int { if c.cmd != nil { return c.cmd.ProcessState.Sys().(syscall.WaitStatus).ExitStatus() } return -1 } func (c *Process) Wait() error { if c.cmd != nil { return c.cmd.Wait() } return ErrCommandIsNil }