package namesgenerator import ( "fmt" "math/rand" "time" ) type NameChecker interface { Exists(name string) bool } var ( colors = [...]string{"white", "silver", "gray", "black", "blue", "green", "cyan", "yellow", "gold", "orange", "brown", "red", "violet", "pink", "magenta", "purple", "maroon", "crimson", "plum", "fuchsia", "lavender", "slate", "navy", "azure", "aqua", "olive", "teal", "lime", "beige", "tan", "sienna"} animals = [...]string{"ant", "bear", "bird", "cat", "chicken", "cow", "deer", "dog", "donkey", "duck", "fish", "fox", "frog", "horse", "kangaroo", "koala", "lemur", "lion", "lizard", "monkey", "octopus", "pig", "shark", "sheep", "sloth", "spider", "squirrel", "tiger", "toad", "weasel", "whale", "wolf"} ) func GenerateRandomName(checker NameChecker) (string, error) { retry := 5 rand.Seed(time.Now().UnixNano()) name := fmt.Sprintf("%s_%s", colors[rand.Intn(len(colors))], animals[rand.Intn(len(animals))]) for checker != nil && checker.Exists(name) && retry > 0 { name = fmt.Sprintf("%s%d", name, rand.Intn(10)) retry = retry - 1 } if retry == 0 { return name, fmt.Errorf("Error generating random name") } return name, nil }