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			211 lines
		
	
	
	
		
			5 KiB
		
	
	
	
		
			Go
		
	
	
	
	
	
			
		
		
	
	
			211 lines
		
	
	
	
		
			5 KiB
		
	
	
	
		
			Go
		
	
	
	
	
	
package engine
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import (
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	"fmt"
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	"io"
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	"os"
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	"strings"
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	"time"
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)
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// A job is the fundamental unit of work in the docker engine.
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// Everything docker can do should eventually be exposed as a job.
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// For example: execute a process in a container, create a new container,
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// download an archive from the internet, serve the http api, etc.
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//
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// The job API is designed after unix processes: a job has a name, arguments,
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// environment variables, standard streams for input, output and error, and
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// an exit status which can indicate success (0) or error (anything else).
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//
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// One slight variation is that jobs report their status as a string. The
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// string "0" indicates success, and any other strings indicates an error.
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// This allows for richer error reporting.
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//
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type Job struct {
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	Eng     *Engine
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	Name    string
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	Args    []string
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	env     *Env
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	Stdout  *Output
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	Stderr  *Output
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	Stdin   *Input
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	handler Handler
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	status  Status
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	end     time.Time
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	onExit  []func()
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}
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type Status int
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const (
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	StatusOK       Status = 0
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	StatusErr      Status = 1
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	StatusNotFound Status = 127
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)
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// Run executes the job and blocks until the job completes.
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// If the job returns a failure status, an error is returned
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// which includes the status.
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func (job *Job) Run() error {
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	// FIXME: make this thread-safe
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	// FIXME: implement wait
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	if !job.end.IsZero() {
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		return fmt.Errorf("%s: job has already completed", job.Name)
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	}
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	// Log beginning and end of the job
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	job.Eng.Logf("+job %s", job.CallString())
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	defer func() {
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		job.Eng.Logf("-job %s%s", job.CallString(), job.StatusString())
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	}()
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	var errorMessage string
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	job.Stderr.AddString(&errorMessage)
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	if job.handler == nil {
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		job.Errorf("%s: command not found", job.Name)
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		job.status = 127
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	} else {
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		job.status = job.handler(job)
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		job.end = time.Now()
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	}
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	// Wait for all background tasks to complete
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	if err := job.Stdout.Close(); err != nil {
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		return err
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	}
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	if err := job.Stderr.Close(); err != nil {
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		return err
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	}
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	if job.status != 0 {
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		return fmt.Errorf("%s: %s", job.Name, errorMessage)
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	}
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	return nil
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}
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func (job *Job) CallString() string {
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	return fmt.Sprintf("%s(%s)", job.Name, strings.Join(job.Args, ", "))
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}
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func (job *Job) StatusString() string {
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	// If the job hasn't completed, status string is empty
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	if job.end.IsZero() {
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		return ""
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	}
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	var okerr string
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	if job.status == StatusOK {
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		okerr = "OK"
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	} else {
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		okerr = "ERR"
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	}
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	return fmt.Sprintf(" = %s (%d)", okerr, job.status)
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}
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// String returns a human-readable description of `job`
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func (job *Job) String() string {
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	return fmt.Sprintf("%s.%s%s", job.Eng, job.CallString(), job.StatusString())
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}
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func (job *Job) Env() *Env {
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	return job.env
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}
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func (job *Job) EnvExists(key string) (value bool) {
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	return job.env.Exists(key)
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}
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func (job *Job) Getenv(key string) (value string) {
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	return job.env.Get(key)
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}
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func (job *Job) GetenvBool(key string) (value bool) {
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	return job.env.GetBool(key)
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}
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func (job *Job) SetenvBool(key string, value bool) {
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	job.env.SetBool(key, value)
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}
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func (job *Job) GetenvSubEnv(key string) *Env {
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	return job.env.GetSubEnv(key)
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}
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func (job *Job) SetenvSubEnv(key string, value *Env) error {
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	return job.env.SetSubEnv(key, value)
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}
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func (job *Job) GetenvInt64(key string) int64 {
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	return job.env.GetInt64(key)
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}
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func (job *Job) GetenvInt(key string) int {
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	return job.env.GetInt(key)
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}
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func (job *Job) SetenvInt64(key string, value int64) {
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	job.env.SetInt64(key, value)
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}
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func (job *Job) SetenvInt(key string, value int) {
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	job.env.SetInt(key, value)
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}
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// Returns nil if key not found
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func (job *Job) GetenvList(key string) []string {
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	return job.env.GetList(key)
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}
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func (job *Job) GetenvJson(key string, iface interface{}) error {
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	return job.env.GetJson(key, iface)
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}
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func (job *Job) SetenvJson(key string, value interface{}) error {
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	return job.env.SetJson(key, value)
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}
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func (job *Job) SetenvList(key string, value []string) error {
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	return job.env.SetJson(key, value)
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}
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func (job *Job) Setenv(key, value string) {
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	job.env.Set(key, value)
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}
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// DecodeEnv decodes `src` as a json dictionary, and adds
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// each decoded key-value pair to the environment.
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//
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// If `src` cannot be decoded as a json dictionary, an error
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// is returned.
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func (job *Job) DecodeEnv(src io.Reader) error {
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	return job.env.Decode(src)
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}
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func (job *Job) EncodeEnv(dst io.Writer) error {
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	return job.env.Encode(dst)
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}
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func (job *Job) ImportEnv(src interface{}) (err error) {
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	return job.env.Import(src)
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}
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func (job *Job) Environ() map[string]string {
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	return job.env.Map()
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}
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func (job *Job) Logf(format string, args ...interface{}) (n int, err error) {
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	if os.Getenv("TEST") == "" {
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		prefixedFormat := fmt.Sprintf("[%s] %s\n", job, strings.TrimRight(format, "\n"))
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		return fmt.Fprintf(job.Stderr, prefixedFormat, args...)
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	}
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	return 0, nil
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}
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func (job *Job) Printf(format string, args ...interface{}) (n int, err error) {
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	return fmt.Fprintf(job.Stdout, format, args...)
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}
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func (job *Job) Errorf(format string, args ...interface{}) Status {
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	fmt.Fprintf(job.Stderr, format, args...)
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	return StatusErr
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}
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func (job *Job) Error(err error) Status {
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	fmt.Fprintf(job.Stderr, "%s", err)
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	return StatusErr
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}
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