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This patch introduces a new experimental engine-level plugin management with a new API and command line. Plugins can be distributed via a Docker registry, and their lifecycle is managed by the engine. This makes plugins a first-class construct. For more background, have a look at issue #20363. Documentation is in a separate commit. If you want to understand how the new plugin system works, you can start by reading the documentation. Note: backwards compatibility with existing plugins is maintained, albeit they won't benefit from the advantages of the new system. Signed-off-by: Tibor Vass <tibor@docker.com> Signed-off-by: Anusha Ragunathan <anusha@docker.com>
11 lines
284 B
Go
11 lines
284 B
Go
// +build linux
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package main
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import systemdDaemon "github.com/coreos/go-systemd/daemon"
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// notifySystem sends a message to the host when the server is ready to be used
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func notifySystem() {
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// Tell the init daemon we are accepting requests
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go systemdDaemon.SdNotify("READY=1")
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}
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