mirror of
https://github.com/moby/moby.git
synced 2022-11-09 12:21:53 -05:00
6a72e73c1d
Signed-off-by: Shihao Xia <charlesxsh@hotmail.com>
402 lines
10 KiB
Go
402 lines
10 KiB
Go
package container // import "github.com/docker/docker/container"
|
|
|
|
import (
|
|
"context"
|
|
"errors"
|
|
"fmt"
|
|
"sync"
|
|
"time"
|
|
|
|
"github.com/docker/docker/api/types"
|
|
units "github.com/docker/go-units"
|
|
)
|
|
|
|
// State holds the current container state, and has methods to get and
|
|
// set the state. Container has an embed, which allows all of the
|
|
// functions defined against State to run against Container.
|
|
type State struct {
|
|
sync.Mutex
|
|
// Note that `Running` and `Paused` are not mutually exclusive:
|
|
// When pausing a container (on Linux), the freezer cgroup is used to suspend
|
|
// all processes in the container. Freezing the process requires the process to
|
|
// be running. As a result, paused containers are both `Running` _and_ `Paused`.
|
|
Running bool
|
|
Paused bool
|
|
Restarting bool
|
|
OOMKilled bool
|
|
RemovalInProgress bool // Not need for this to be persistent on disk.
|
|
Dead bool
|
|
Pid int
|
|
ExitCodeValue int `json:"ExitCode"`
|
|
ErrorMsg string `json:"Error"` // contains last known error during container start, stop, or remove
|
|
StartedAt time.Time
|
|
FinishedAt time.Time
|
|
Health *Health
|
|
|
|
waitStop chan struct{}
|
|
waitRemove chan struct{}
|
|
}
|
|
|
|
// StateStatus is used to return container wait results.
|
|
// Implements exec.ExitCode interface.
|
|
// This type is needed as State include a sync.Mutex field which make
|
|
// copying it unsafe.
|
|
type StateStatus struct {
|
|
exitCode int
|
|
err error
|
|
}
|
|
|
|
// ExitCode returns current exitcode for the state.
|
|
func (s StateStatus) ExitCode() int {
|
|
return s.exitCode
|
|
}
|
|
|
|
// Err returns current error for the state. Returns nil if the container had
|
|
// exited on its own.
|
|
func (s StateStatus) Err() error {
|
|
return s.err
|
|
}
|
|
|
|
// NewState creates a default state object with a fresh channel for state changes.
|
|
func NewState() *State {
|
|
return &State{
|
|
waitStop: make(chan struct{}),
|
|
waitRemove: make(chan struct{}),
|
|
}
|
|
}
|
|
|
|
// String returns a human-readable description of the state
|
|
func (s *State) String() string {
|
|
if s.Running {
|
|
if s.Paused {
|
|
return fmt.Sprintf("Up %s (Paused)", units.HumanDuration(time.Now().UTC().Sub(s.StartedAt)))
|
|
}
|
|
if s.Restarting {
|
|
return fmt.Sprintf("Restarting (%d) %s ago", s.ExitCodeValue, units.HumanDuration(time.Now().UTC().Sub(s.FinishedAt)))
|
|
}
|
|
|
|
if h := s.Health; h != nil {
|
|
return fmt.Sprintf("Up %s (%s)", units.HumanDuration(time.Now().UTC().Sub(s.StartedAt)), h.String())
|
|
}
|
|
|
|
return fmt.Sprintf("Up %s", units.HumanDuration(time.Now().UTC().Sub(s.StartedAt)))
|
|
}
|
|
|
|
if s.RemovalInProgress {
|
|
return "Removal In Progress"
|
|
}
|
|
|
|
if s.Dead {
|
|
return "Dead"
|
|
}
|
|
|
|
if s.StartedAt.IsZero() {
|
|
return "Created"
|
|
}
|
|
|
|
if s.FinishedAt.IsZero() {
|
|
return ""
|
|
}
|
|
|
|
return fmt.Sprintf("Exited (%d) %s ago", s.ExitCodeValue, units.HumanDuration(time.Now().UTC().Sub(s.FinishedAt)))
|
|
}
|
|
|
|
// IsValidHealthString checks if the provided string is a valid container health status or not.
|
|
func IsValidHealthString(s string) bool {
|
|
return s == types.Starting ||
|
|
s == types.Healthy ||
|
|
s == types.Unhealthy ||
|
|
s == types.NoHealthcheck
|
|
}
|
|
|
|
// StateString returns a single string to describe state
|
|
func (s *State) StateString() string {
|
|
if s.Running {
|
|
if s.Paused {
|
|
return "paused"
|
|
}
|
|
if s.Restarting {
|
|
return "restarting"
|
|
}
|
|
return "running"
|
|
}
|
|
|
|
if s.RemovalInProgress {
|
|
return "removing"
|
|
}
|
|
|
|
if s.Dead {
|
|
return "dead"
|
|
}
|
|
|
|
if s.StartedAt.IsZero() {
|
|
return "created"
|
|
}
|
|
|
|
return "exited"
|
|
}
|
|
|
|
// IsValidStateString checks if the provided string is a valid container state or not.
|
|
func IsValidStateString(s string) bool {
|
|
if s != "paused" &&
|
|
s != "restarting" &&
|
|
s != "removing" &&
|
|
s != "running" &&
|
|
s != "dead" &&
|
|
s != "created" &&
|
|
s != "exited" {
|
|
return false
|
|
}
|
|
return true
|
|
}
|
|
|
|
// WaitCondition is an enum type for different states to wait for.
|
|
type WaitCondition int
|
|
|
|
// Possible WaitCondition Values.
|
|
//
|
|
// WaitConditionNotRunning (default) is used to wait for any of the non-running
|
|
// states: "created", "exited", "dead", "removing", or "removed".
|
|
//
|
|
// WaitConditionNextExit is used to wait for the next time the state changes
|
|
// to a non-running state. If the state is currently "created" or "exited",
|
|
// this would cause Wait() to block until either the container runs and exits
|
|
// or is removed.
|
|
//
|
|
// WaitConditionRemoved is used to wait for the container to be removed.
|
|
const (
|
|
WaitConditionNotRunning WaitCondition = iota
|
|
WaitConditionNextExit
|
|
WaitConditionRemoved
|
|
)
|
|
|
|
// Wait waits until the container is in a certain state indicated by the given
|
|
// condition. A context must be used for cancelling the request, controlling
|
|
// timeouts, and avoiding goroutine leaks. Wait must be called without holding
|
|
// the state lock. Returns a channel from which the caller will receive the
|
|
// result. If the container exited on its own, the result's Err() method will
|
|
// be nil and its ExitCode() method will return the container's exit code,
|
|
// otherwise, the results Err() method will return an error indicating why the
|
|
// wait operation failed.
|
|
func (s *State) Wait(ctx context.Context, condition WaitCondition) <-chan StateStatus {
|
|
s.Lock()
|
|
defer s.Unlock()
|
|
|
|
if condition == WaitConditionNotRunning && !s.Running {
|
|
// Buffer so we can put it in the channel now.
|
|
resultC := make(chan StateStatus, 1)
|
|
|
|
// Send the current status.
|
|
resultC <- StateStatus{
|
|
exitCode: s.ExitCode(),
|
|
err: s.Err(),
|
|
}
|
|
|
|
return resultC
|
|
}
|
|
|
|
// If we are waiting only for removal, the waitStop channel should
|
|
// remain nil and block forever.
|
|
var waitStop chan struct{}
|
|
if condition < WaitConditionRemoved {
|
|
waitStop = s.waitStop
|
|
}
|
|
|
|
// Always wait for removal, just in case the container gets removed
|
|
// while it is still in a "created" state, in which case it is never
|
|
// actually stopped.
|
|
waitRemove := s.waitRemove
|
|
|
|
resultC := make(chan StateStatus, 1)
|
|
|
|
go func() {
|
|
select {
|
|
case <-ctx.Done():
|
|
// Context timeout or cancellation.
|
|
resultC <- StateStatus{
|
|
exitCode: -1,
|
|
err: ctx.Err(),
|
|
}
|
|
return
|
|
case <-waitStop:
|
|
case <-waitRemove:
|
|
}
|
|
|
|
s.Lock()
|
|
result := StateStatus{
|
|
exitCode: s.ExitCode(),
|
|
err: s.Err(),
|
|
}
|
|
s.Unlock()
|
|
|
|
resultC <- result
|
|
}()
|
|
|
|
return resultC
|
|
}
|
|
|
|
// IsRunning returns whether the running flag is set. Used by Container to check whether a container is running.
|
|
func (s *State) IsRunning() bool {
|
|
s.Lock()
|
|
res := s.Running
|
|
s.Unlock()
|
|
return res
|
|
}
|
|
|
|
// GetPID holds the process id of a container.
|
|
func (s *State) GetPID() int {
|
|
s.Lock()
|
|
res := s.Pid
|
|
s.Unlock()
|
|
return res
|
|
}
|
|
|
|
// ExitCode returns current exitcode for the state. Take lock before if state
|
|
// may be shared.
|
|
func (s *State) ExitCode() int {
|
|
return s.ExitCodeValue
|
|
}
|
|
|
|
// SetExitCode sets current exitcode for the state. Take lock before if state
|
|
// may be shared.
|
|
func (s *State) SetExitCode(ec int) {
|
|
s.ExitCodeValue = ec
|
|
}
|
|
|
|
// SetRunning sets the state of the container to "running".
|
|
func (s *State) SetRunning(pid int, initial bool) {
|
|
s.ErrorMsg = ""
|
|
s.Paused = false
|
|
s.Running = true
|
|
s.Restarting = false
|
|
if initial {
|
|
s.Paused = false
|
|
}
|
|
s.ExitCodeValue = 0
|
|
s.Pid = pid
|
|
if initial {
|
|
s.StartedAt = time.Now().UTC()
|
|
}
|
|
}
|
|
|
|
// SetStopped sets the container state to "stopped" without locking.
|
|
func (s *State) SetStopped(exitStatus *ExitStatus) {
|
|
s.Running = false
|
|
s.Paused = false
|
|
s.Restarting = false
|
|
s.Pid = 0
|
|
if exitStatus.ExitedAt.IsZero() {
|
|
s.FinishedAt = time.Now().UTC()
|
|
} else {
|
|
s.FinishedAt = exitStatus.ExitedAt
|
|
}
|
|
s.ExitCodeValue = exitStatus.ExitCode
|
|
s.OOMKilled = exitStatus.OOMKilled
|
|
close(s.waitStop) // fire waiters for stop
|
|
s.waitStop = make(chan struct{})
|
|
}
|
|
|
|
// SetRestarting sets the container state to "restarting" without locking.
|
|
// It also sets the container PID to 0.
|
|
func (s *State) SetRestarting(exitStatus *ExitStatus) {
|
|
// we should consider the container running when it is restarting because of
|
|
// all the checks in docker around rm/stop/etc
|
|
s.Running = true
|
|
s.Restarting = true
|
|
s.Paused = false
|
|
s.Pid = 0
|
|
s.FinishedAt = time.Now().UTC()
|
|
s.ExitCodeValue = exitStatus.ExitCode
|
|
s.OOMKilled = exitStatus.OOMKilled
|
|
close(s.waitStop) // fire waiters for stop
|
|
s.waitStop = make(chan struct{})
|
|
}
|
|
|
|
// SetError sets the container's error state. This is useful when we want to
|
|
// know the error that occurred when container transits to another state
|
|
// when inspecting it
|
|
func (s *State) SetError(err error) {
|
|
s.ErrorMsg = ""
|
|
if err != nil {
|
|
s.ErrorMsg = err.Error()
|
|
}
|
|
}
|
|
|
|
// IsPaused returns whether the container is paused or not.
|
|
func (s *State) IsPaused() bool {
|
|
s.Lock()
|
|
res := s.Paused
|
|
s.Unlock()
|
|
return res
|
|
}
|
|
|
|
// IsRestarting returns whether the container is restarting or not.
|
|
func (s *State) IsRestarting() bool {
|
|
s.Lock()
|
|
res := s.Restarting
|
|
s.Unlock()
|
|
return res
|
|
}
|
|
|
|
// SetRemovalInProgress sets the container state as being removed.
|
|
// It returns true if the container was already in that state.
|
|
func (s *State) SetRemovalInProgress() bool {
|
|
s.Lock()
|
|
defer s.Unlock()
|
|
if s.RemovalInProgress {
|
|
return true
|
|
}
|
|
s.RemovalInProgress = true
|
|
return false
|
|
}
|
|
|
|
// ResetRemovalInProgress makes the RemovalInProgress state to false.
|
|
func (s *State) ResetRemovalInProgress() {
|
|
s.Lock()
|
|
s.RemovalInProgress = false
|
|
s.Unlock()
|
|
}
|
|
|
|
// IsRemovalInProgress returns whether the RemovalInProgress flag is set.
|
|
// Used by Container to check whether a container is being removed.
|
|
func (s *State) IsRemovalInProgress() bool {
|
|
s.Lock()
|
|
res := s.RemovalInProgress
|
|
s.Unlock()
|
|
return res
|
|
}
|
|
|
|
// IsDead returns whether the Dead flag is set. Used by Container to check whether a container is dead.
|
|
func (s *State) IsDead() bool {
|
|
s.Lock()
|
|
res := s.Dead
|
|
s.Unlock()
|
|
return res
|
|
}
|
|
|
|
// SetRemoved assumes this container is already in the "dead" state and
|
|
// closes the internal waitRemove channel to unblock callers waiting for a
|
|
// container to be removed.
|
|
func (s *State) SetRemoved() {
|
|
s.SetRemovalError(nil)
|
|
}
|
|
|
|
// SetRemovalError is to be called in case a container remove failed.
|
|
// It sets an error and closes the internal waitRemove channel to unblock
|
|
// callers waiting for the container to be removed.
|
|
func (s *State) SetRemovalError(err error) {
|
|
s.SetError(err)
|
|
s.Lock()
|
|
close(s.waitRemove) // Unblock those waiting on remove.
|
|
// Recreate the channel so next ContainerWait will work
|
|
s.waitRemove = make(chan struct{})
|
|
s.Unlock()
|
|
}
|
|
|
|
// Err returns an error if there is one.
|
|
func (s *State) Err() error {
|
|
if s.ErrorMsg != "" {
|
|
return errors.New(s.ErrorMsg)
|
|
}
|
|
return nil
|
|
}
|