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moby--moby/daemon/cluster/noderunner.go
Kyle Wuolle e65c680394
Fix for situation where swarm leave causes wait forever for agent to stop
In this case the message to stop the agent is never actually sent
because the swarm node is nil

Signed-off-by: Kyle Wuolle <kyle.wuolle@gmail.com>
Signed-off-by: Sebastiaan van Stijn <github@gone.nl>
2019-03-19 18:45:14 +01:00

405 lines
11 KiB
Go

package cluster // import "github.com/docker/docker/daemon/cluster"
import (
"context"
"fmt"
"path/filepath"
"runtime"
"strings"
"sync"
"time"
types "github.com/docker/docker/api/types/swarm"
"github.com/docker/docker/daemon/cluster/executor/container"
lncluster "github.com/docker/libnetwork/cluster"
swarmapi "github.com/docker/swarmkit/api"
swarmallocator "github.com/docker/swarmkit/manager/allocator/cnmallocator"
swarmnode "github.com/docker/swarmkit/node"
"github.com/pkg/errors"
"github.com/sirupsen/logrus"
"google.golang.org/grpc"
"google.golang.org/grpc/codes"
"google.golang.org/grpc/status"
)
// nodeRunner implements a manager for continuously running swarmkit node, restarting them with backoff delays if needed.
type nodeRunner struct {
nodeState
mu sync.RWMutex
done chan struct{} // closed when swarmNode exits
ready chan struct{} // closed when swarmNode becomes active
reconnectDelay time.Duration
config nodeStartConfig
repeatedRun bool
cancelReconnect func()
stopping bool
cluster *Cluster // only for accessing config helpers, never call any methods. TODO: change to config struct
}
// nodeStartConfig holds configuration needed to start a new node. Exported
// fields of this structure are saved to disk in json. Unexported fields
// contain data that shouldn't be persisted between daemon reloads.
type nodeStartConfig struct {
// LocalAddr is this machine's local IP or hostname, if specified.
LocalAddr string
// RemoteAddr is the address that was given to "swarm join". It is used
// to find LocalAddr if necessary.
RemoteAddr string
// ListenAddr is the address we bind to, including a port.
ListenAddr string
// AdvertiseAddr is the address other nodes should connect to,
// including a port.
AdvertiseAddr string
// DataPathAddr is the address that has to be used for the data path
DataPathAddr string
// DefaultAddressPool contains list of subnets
DefaultAddressPool []string
// SubnetSize contains subnet size of DefaultAddressPool
SubnetSize uint32
// DataPathPort contains Data path port (VXLAN UDP port) number that is used for data traffic.
DataPathPort uint32
// JoinInProgress is set to true if a join operation has started, but
// not completed yet.
JoinInProgress bool
joinAddr string
forceNewCluster bool
joinToken string
lockKey []byte
autolock bool
availability types.NodeAvailability
}
func (n *nodeRunner) Ready() chan error {
c := make(chan error, 1)
n.mu.RLock()
ready, done := n.ready, n.done
n.mu.RUnlock()
go func() {
select {
case <-ready:
case <-done:
}
select {
case <-ready:
default:
n.mu.RLock()
c <- n.err
n.mu.RUnlock()
}
close(c)
}()
return c
}
func (n *nodeRunner) Start(conf nodeStartConfig) error {
n.mu.Lock()
defer n.mu.Unlock()
n.reconnectDelay = initialReconnectDelay
return n.start(conf)
}
func (n *nodeRunner) start(conf nodeStartConfig) error {
var control string
if runtime.GOOS == "windows" {
control = `\\.\pipe\` + controlSocket
} else {
control = filepath.Join(n.cluster.runtimeRoot, controlSocket)
}
joinAddr := conf.joinAddr
if joinAddr == "" && conf.JoinInProgress {
// We must have been restarted while trying to join a cluster.
// Continue trying to join instead of forming our own cluster.
joinAddr = conf.RemoteAddr
}
// Hostname is not set here. Instead, it is obtained from
// the node description that is reported periodically
swarmnodeConfig := swarmnode.Config{
ForceNewCluster: conf.forceNewCluster,
ListenControlAPI: control,
ListenRemoteAPI: conf.ListenAddr,
AdvertiseRemoteAPI: conf.AdvertiseAddr,
NetworkConfig: &swarmallocator.NetworkConfig{
DefaultAddrPool: conf.DefaultAddressPool,
SubnetSize: conf.SubnetSize,
VXLANUDPPort: conf.DataPathPort,
},
JoinAddr: joinAddr,
StateDir: n.cluster.root,
JoinToken: conf.joinToken,
Executor: container.NewExecutor(
n.cluster.config.Backend,
n.cluster.config.PluginBackend,
n.cluster.config.ImageBackend,
n.cluster.config.VolumeBackend,
),
HeartbeatTick: n.cluster.config.RaftHeartbeatTick,
// Recommended value in etcd/raft is 10 x (HeartbeatTick).
// Lower values were seen to have caused instability because of
// frequent leader elections when running on flakey networks.
ElectionTick: n.cluster.config.RaftElectionTick,
UnlockKey: conf.lockKey,
AutoLockManagers: conf.autolock,
PluginGetter: n.cluster.config.Backend.PluginGetter(),
}
if conf.availability != "" {
avail, ok := swarmapi.NodeSpec_Availability_value[strings.ToUpper(string(conf.availability))]
if !ok {
return fmt.Errorf("invalid Availability: %q", conf.availability)
}
swarmnodeConfig.Availability = swarmapi.NodeSpec_Availability(avail)
}
node, err := swarmnode.New(&swarmnodeConfig)
if err != nil {
return err
}
if err := node.Start(context.Background()); err != nil {
return err
}
n.done = make(chan struct{})
n.ready = make(chan struct{})
n.swarmNode = node
if conf.joinAddr != "" {
conf.JoinInProgress = true
}
n.config = conf
savePersistentState(n.cluster.root, conf)
ctx, cancel := context.WithCancel(context.Background())
go func() {
n.handleNodeExit(node)
cancel()
}()
go n.handleReadyEvent(ctx, node, n.ready)
go n.handleControlSocketChange(ctx, node)
return nil
}
func (n *nodeRunner) handleControlSocketChange(ctx context.Context, node *swarmnode.Node) {
for conn := range node.ListenControlSocket(ctx) {
n.mu.Lock()
if n.grpcConn != conn {
if conn == nil {
n.controlClient = nil
n.logsClient = nil
} else {
n.controlClient = swarmapi.NewControlClient(conn)
n.logsClient = swarmapi.NewLogsClient(conn)
// push store changes to daemon
go n.watchClusterEvents(ctx, conn)
}
}
n.grpcConn = conn
n.mu.Unlock()
n.cluster.SendClusterEvent(lncluster.EventSocketChange)
}
}
func (n *nodeRunner) watchClusterEvents(ctx context.Context, conn *grpc.ClientConn) {
client := swarmapi.NewWatchClient(conn)
watch, err := client.Watch(ctx, &swarmapi.WatchRequest{
Entries: []*swarmapi.WatchRequest_WatchEntry{
{
Kind: "node",
Action: swarmapi.WatchActionKindCreate | swarmapi.WatchActionKindUpdate | swarmapi.WatchActionKindRemove,
},
{
Kind: "service",
Action: swarmapi.WatchActionKindCreate | swarmapi.WatchActionKindUpdate | swarmapi.WatchActionKindRemove,
},
{
Kind: "network",
Action: swarmapi.WatchActionKindCreate | swarmapi.WatchActionKindUpdate | swarmapi.WatchActionKindRemove,
},
{
Kind: "secret",
Action: swarmapi.WatchActionKindCreate | swarmapi.WatchActionKindUpdate | swarmapi.WatchActionKindRemove,
},
{
Kind: "config",
Action: swarmapi.WatchActionKindCreate | swarmapi.WatchActionKindUpdate | swarmapi.WatchActionKindRemove,
},
},
IncludeOldObject: true,
})
if err != nil {
logrus.WithError(err).Error("failed to watch cluster store")
return
}
for {
msg, err := watch.Recv()
if err != nil {
// store watch is broken
errStatus, ok := status.FromError(err)
if !ok || errStatus.Code() != codes.Canceled {
logrus.WithError(err).Error("failed to receive changes from store watch API")
}
return
}
select {
case <-ctx.Done():
return
case n.cluster.watchStream <- msg:
}
}
}
func (n *nodeRunner) handleReadyEvent(ctx context.Context, node *swarmnode.Node, ready chan struct{}) {
select {
case <-node.Ready():
n.mu.Lock()
n.err = nil
if n.config.JoinInProgress {
n.config.JoinInProgress = false
savePersistentState(n.cluster.root, n.config)
}
n.mu.Unlock()
close(ready)
case <-ctx.Done():
}
n.cluster.SendClusterEvent(lncluster.EventNodeReady)
}
func (n *nodeRunner) handleNodeExit(node *swarmnode.Node) {
err := detectLockedError(node.Err(context.Background()))
if err != nil {
logrus.Errorf("cluster exited with error: %v", err)
}
n.mu.Lock()
n.swarmNode = nil
n.err = err
close(n.done)
select {
case <-n.ready:
n.enableReconnectWatcher()
default:
if n.repeatedRun {
n.enableReconnectWatcher()
}
}
n.repeatedRun = true
n.mu.Unlock()
}
// Stop stops the current swarm node if it is running.
func (n *nodeRunner) Stop() error {
n.mu.Lock()
if n.cancelReconnect != nil { // between restarts
n.cancelReconnect()
n.cancelReconnect = nil
}
if n.swarmNode == nil {
// even though the swarm node is nil we still may need
// to send a node leave event to perform any cleanup required.
if n.cluster != nil {
n.cluster.SendClusterEvent(lncluster.EventNodeLeave)
}
n.mu.Unlock()
return nil
}
n.stopping = true
ctx, cancel := context.WithTimeout(context.Background(), 15*time.Second)
defer cancel()
n.mu.Unlock()
if err := n.swarmNode.Stop(ctx); err != nil && !strings.Contains(err.Error(), "context canceled") {
return err
}
n.cluster.SendClusterEvent(lncluster.EventNodeLeave)
<-n.done
return nil
}
func (n *nodeRunner) State() nodeState {
if n == nil {
return nodeState{status: types.LocalNodeStateInactive}
}
n.mu.RLock()
defer n.mu.RUnlock()
ns := n.nodeState
if ns.err != nil || n.cancelReconnect != nil {
if errors.Cause(ns.err) == errSwarmLocked {
ns.status = types.LocalNodeStateLocked
} else {
ns.status = types.LocalNodeStateError
}
} else {
select {
case <-n.ready:
ns.status = types.LocalNodeStateActive
default:
ns.status = types.LocalNodeStatePending
}
}
return ns
}
func (n *nodeRunner) enableReconnectWatcher() {
if n.stopping {
return
}
n.reconnectDelay *= 2
if n.reconnectDelay > maxReconnectDelay {
n.reconnectDelay = maxReconnectDelay
}
logrus.Warnf("Restarting swarm in %.2f seconds", n.reconnectDelay.Seconds())
delayCtx, cancel := context.WithTimeout(context.Background(), n.reconnectDelay)
n.cancelReconnect = cancel
go func() {
<-delayCtx.Done()
if delayCtx.Err() != context.DeadlineExceeded {
return
}
n.mu.Lock()
defer n.mu.Unlock()
if n.stopping {
return
}
if err := n.start(n.config); err != nil {
n.err = err
}
}()
}
// nodeState represents information about the current state of the cluster and
// provides access to the grpc clients.
type nodeState struct {
swarmNode *swarmnode.Node
grpcConn *grpc.ClientConn
controlClient swarmapi.ControlClient
logsClient swarmapi.LogsClient
status types.LocalNodeState
actualLocalAddr string
err error
}
// IsActiveManager returns true if node is a manager ready to accept control requests. It is safe to access the client properties if this returns true.
func (ns nodeState) IsActiveManager() bool {
return ns.controlClient != nil
}
// IsManager returns true if node is a manager.
func (ns nodeState) IsManager() bool {
return ns.swarmNode != nil && ns.swarmNode.Manager() != nil
}
// NodeID returns node's ID or empty string if node is inactive.
func (ns nodeState) NodeID() string {
if ns.swarmNode != nil {
return ns.swarmNode.NodeID()
}
return ""
}