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moby--moby/builder/dockerfile/bflag.go
Daniel Nephin e59327aaac Change builder.dispatchers to use a dispatchRequest object
This change starts the process of splitting up the Builder into logical
components. Remove builder.flags and move it to the new dispatchRequest
object.

Use runConfig from dispatchRequest instead of from the builder.

More progress removing things from the Builder struct.

Signed-off-by: Daniel Nephin <dnephin@docker.com>
2017-04-24 14:21:19 -04:00

183 lines
4.1 KiB
Go

package dockerfile
import (
"fmt"
"strings"
)
// FlagType is the type of the build flag
type FlagType int
const (
boolType FlagType = iota
stringType
)
// BFlags contains all flags information for the builder
type BFlags struct {
Args []string // actual flags/args from cmd line
flags map[string]*Flag
used map[string]*Flag
Err error
}
// Flag contains all information for a flag
type Flag struct {
bf *BFlags
name string
flagType FlagType
Value string
}
// NewBFlags returns the new BFlags struct
func NewBFlags() *BFlags {
return &BFlags{
flags: make(map[string]*Flag),
used: make(map[string]*Flag),
}
}
// NewBFlagsWithArgs returns the new BFlags struct with Args set to args
func NewBFlagsWithArgs(args []string) *BFlags {
flags := NewBFlags()
flags.Args = args
return flags
}
// AddBool adds a bool flag to BFlags
// Note, any error will be generated when Parse() is called (see Parse).
func (bf *BFlags) AddBool(name string, def bool) *Flag {
flag := bf.addFlag(name, boolType)
if flag == nil {
return nil
}
if def {
flag.Value = "true"
} else {
flag.Value = "false"
}
return flag
}
// AddString adds a string flag to BFlags
// Note, any error will be generated when Parse() is called (see Parse).
func (bf *BFlags) AddString(name string, def string) *Flag {
flag := bf.addFlag(name, stringType)
if flag == nil {
return nil
}
flag.Value = def
return flag
}
// addFlag is a generic func used by the other AddXXX() func
// to add a new flag to the BFlags struct.
// Note, any error will be generated when Parse() is called (see Parse).
func (bf *BFlags) addFlag(name string, flagType FlagType) *Flag {
if _, ok := bf.flags[name]; ok {
bf.Err = fmt.Errorf("Duplicate flag defined: %s", name)
return nil
}
newFlag := &Flag{
bf: bf,
name: name,
flagType: flagType,
}
bf.flags[name] = newFlag
return newFlag
}
// IsUsed checks if the flag is used
func (fl *Flag) IsUsed() bool {
if _, ok := fl.bf.used[fl.name]; ok {
return true
}
return false
}
// IsTrue checks if a bool flag is true
func (fl *Flag) IsTrue() bool {
if fl.flagType != boolType {
// Should never get here
panic(fmt.Errorf("Trying to use IsTrue on a non-boolean: %s", fl.name))
}
return fl.Value == "true"
}
// Parse parses and checks if the BFlags is valid.
// Any error noticed during the AddXXX() funcs will be generated/returned
// here. We do this because an error during AddXXX() is more like a
// compile time error so it doesn't matter too much when we stop our
// processing as long as we do stop it, so this allows the code
// around AddXXX() to be just:
// defFlag := AddString("description", "")
// w/o needing to add an if-statement around each one.
func (bf *BFlags) Parse() error {
// If there was an error while defining the possible flags
// go ahead and bubble it back up here since we didn't do it
// earlier in the processing
if bf.Err != nil {
return fmt.Errorf("Error setting up flags: %s", bf.Err)
}
for _, arg := range bf.Args {
if !strings.HasPrefix(arg, "--") {
return fmt.Errorf("Arg should start with -- : %s", arg)
}
if arg == "--" {
return nil
}
arg = arg[2:]
value := ""
index := strings.Index(arg, "=")
if index >= 0 {
value = arg[index+1:]
arg = arg[:index]
}
flag, ok := bf.flags[arg]
if !ok {
return fmt.Errorf("Unknown flag: %s", arg)
}
if _, ok = bf.used[arg]; ok {
return fmt.Errorf("Duplicate flag specified: %s", arg)
}
bf.used[arg] = flag
switch flag.flagType {
case boolType:
// value == "" is only ok if no "=" was specified
if index >= 0 && value == "" {
return fmt.Errorf("Missing a value on flag: %s", arg)
}
lower := strings.ToLower(value)
if lower == "" {
flag.Value = "true"
} else if lower == "true" || lower == "false" {
flag.Value = lower
} else {
return fmt.Errorf("Expecting boolean value for flag %s, not: %s", arg, value)
}
case stringType:
if index < 0 {
return fmt.Errorf("Missing a value on flag: %s", arg)
}
flag.Value = value
default:
panic("No idea what kind of flag we have! Should never get here!")
}
}
return nil
}