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moby--moby/pkg/system/events_windows.go
Darren Stahl 22c83c567f Swap usage of LazyDLL and LoadDLL to LazySystemDLL.
Signed-off-by: Darren Stahl <darst@microsoft.com>
2016-11-22 14:57:11 -08:00

85 lines
2.3 KiB
Go

package system
// This file implements syscalls for Win32 events which are not implemented
// in golang.
import (
"syscall"
"unsafe"
"golang.org/x/sys/windows"
)
var (
procCreateEvent = modkernel32.NewProc("CreateEventW")
procOpenEvent = modkernel32.NewProc("OpenEventW")
procSetEvent = modkernel32.NewProc("SetEvent")
procResetEvent = modkernel32.NewProc("ResetEvent")
procPulseEvent = modkernel32.NewProc("PulseEvent")
)
// CreateEvent implements win32 CreateEventW func in golang. It will create an event object.
func CreateEvent(eventAttributes *syscall.SecurityAttributes, manualReset bool, initialState bool, name string) (handle syscall.Handle, err error) {
namep, _ := syscall.UTF16PtrFromString(name)
var _p1 uint32
if manualReset {
_p1 = 1
}
var _p2 uint32
if initialState {
_p2 = 1
}
r0, _, e1 := procCreateEvent.Call(uintptr(unsafe.Pointer(eventAttributes)), uintptr(_p1), uintptr(_p2), uintptr(unsafe.Pointer(namep)))
use(unsafe.Pointer(namep))
handle = syscall.Handle(r0)
if handle == syscall.InvalidHandle {
err = e1
}
return
}
// OpenEvent implements win32 OpenEventW func in golang. It opens an event object.
func OpenEvent(desiredAccess uint32, inheritHandle bool, name string) (handle syscall.Handle, err error) {
namep, _ := syscall.UTF16PtrFromString(name)
var _p1 uint32
if inheritHandle {
_p1 = 1
}
r0, _, e1 := procOpenEvent.Call(uintptr(desiredAccess), uintptr(_p1), uintptr(unsafe.Pointer(namep)))
use(unsafe.Pointer(namep))
handle = syscall.Handle(r0)
if handle == syscall.InvalidHandle {
err = e1
}
return
}
// SetEvent implements win32 SetEvent func in golang.
func SetEvent(handle syscall.Handle) (err error) {
return setResetPulse(handle, procSetEvent)
}
// ResetEvent implements win32 ResetEvent func in golang.
func ResetEvent(handle syscall.Handle) (err error) {
return setResetPulse(handle, procResetEvent)
}
// PulseEvent implements win32 PulseEvent func in golang.
func PulseEvent(handle syscall.Handle) (err error) {
return setResetPulse(handle, procPulseEvent)
}
func setResetPulse(handle syscall.Handle, proc *windows.LazyProc) (err error) {
r0, _, _ := proc.Call(uintptr(handle))
if r0 != 0 {
err = syscall.Errno(r0)
}
return
}
var temp unsafe.Pointer
// use ensures a variable is kept alive without the GC freeing while still needed
func use(p unsafe.Pointer) {
temp = p
}