mirror of
https://github.com/moby/moby.git
synced 2022-11-09 12:21:53 -05:00
3eb83b5b2d
Signed-off-by: allencloud <allen.sun@daocloud.io>
(cherry picked from commit edc307cb92
)
Signed-off-by: Tibor Vass <tibor@docker.com>
310 lines
7.1 KiB
Go
310 lines
7.1 KiB
Go
package container
|
|
|
|
import (
|
|
"fmt"
|
|
"sync"
|
|
"time"
|
|
|
|
"golang.org/x/net/context"
|
|
|
|
"github.com/docker/go-units"
|
|
)
|
|
|
|
// State holds the current container state, and has methods to get and
|
|
// set the state. Container has an embed, which allows all of the
|
|
// functions defined against State to run against Container.
|
|
type State struct {
|
|
sync.Mutex
|
|
// FIXME: Why do we have both paused and running if a
|
|
// container cannot be paused and running at the same time?
|
|
Running bool
|
|
Paused bool
|
|
Restarting bool
|
|
OOMKilled bool
|
|
RemovalInProgress bool // Not need for this to be persistent on disk.
|
|
Dead bool
|
|
Pid int
|
|
exitCode int
|
|
error string // contains last known error when starting the container
|
|
StartedAt time.Time
|
|
FinishedAt time.Time
|
|
waitChan chan struct{}
|
|
Health *Health
|
|
}
|
|
|
|
// NewState creates a default state object with a fresh channel for state changes.
|
|
func NewState() *State {
|
|
return &State{
|
|
waitChan: make(chan struct{}),
|
|
}
|
|
}
|
|
|
|
// String returns a human-readable description of the state
|
|
func (s *State) String() string {
|
|
if s.Running {
|
|
if s.Paused {
|
|
return fmt.Sprintf("Up %s (Paused)", units.HumanDuration(time.Now().UTC().Sub(s.StartedAt)))
|
|
}
|
|
if s.Restarting {
|
|
return fmt.Sprintf("Restarting (%d) %s ago", s.exitCode, units.HumanDuration(time.Now().UTC().Sub(s.FinishedAt)))
|
|
}
|
|
|
|
if h := s.Health; h != nil {
|
|
return fmt.Sprintf("Up %s (%s)", units.HumanDuration(time.Now().UTC().Sub(s.StartedAt)), h.String())
|
|
}
|
|
return fmt.Sprintf("Up %s", units.HumanDuration(time.Now().UTC().Sub(s.StartedAt)))
|
|
}
|
|
|
|
if s.RemovalInProgress {
|
|
return "Removal In Progress"
|
|
}
|
|
|
|
if s.Dead {
|
|
return "Dead"
|
|
}
|
|
|
|
if s.StartedAt.IsZero() {
|
|
return "Created"
|
|
}
|
|
|
|
if s.FinishedAt.IsZero() {
|
|
return ""
|
|
}
|
|
|
|
return fmt.Sprintf("Exited (%d) %s ago", s.exitCode, units.HumanDuration(time.Now().UTC().Sub(s.FinishedAt)))
|
|
}
|
|
|
|
// StateString returns a single string to describe state
|
|
func (s *State) StateString() string {
|
|
if s.Running {
|
|
if s.Paused {
|
|
return "paused"
|
|
}
|
|
if s.Restarting {
|
|
return "restarting"
|
|
}
|
|
return "running"
|
|
}
|
|
|
|
if s.Dead {
|
|
return "dead"
|
|
}
|
|
|
|
if s.StartedAt.IsZero() {
|
|
return "created"
|
|
}
|
|
|
|
return "exited"
|
|
}
|
|
|
|
// IsValidStateString checks if the provided string is a valid container state or not.
|
|
func IsValidStateString(s string) bool {
|
|
if s != "paused" &&
|
|
s != "restarting" &&
|
|
s != "running" &&
|
|
s != "dead" &&
|
|
s != "created" &&
|
|
s != "exited" {
|
|
return false
|
|
}
|
|
return true
|
|
}
|
|
|
|
func wait(waitChan <-chan struct{}, timeout time.Duration) error {
|
|
if timeout < 0 {
|
|
<-waitChan
|
|
return nil
|
|
}
|
|
select {
|
|
case <-time.After(timeout):
|
|
return fmt.Errorf("Timed out: %v", timeout)
|
|
case <-waitChan:
|
|
return nil
|
|
}
|
|
}
|
|
|
|
// WaitStop waits until state is stopped. If state already stopped it returns
|
|
// immediately. If you want wait forever you must supply negative timeout.
|
|
// Returns exit code, that was passed to SetStoppedLocking
|
|
func (s *State) WaitStop(timeout time.Duration) (int, error) {
|
|
s.Lock()
|
|
if !s.Running {
|
|
exitCode := s.exitCode
|
|
s.Unlock()
|
|
return exitCode, nil
|
|
}
|
|
waitChan := s.waitChan
|
|
s.Unlock()
|
|
if err := wait(waitChan, timeout); err != nil {
|
|
return -1, err
|
|
}
|
|
s.Lock()
|
|
defer s.Unlock()
|
|
return s.ExitCode(), nil
|
|
}
|
|
|
|
// WaitWithContext waits for the container to stop. Optional context can be
|
|
// passed for canceling the request.
|
|
func (s *State) WaitWithContext(ctx context.Context) error {
|
|
// todo(tonistiigi): make other wait functions use this
|
|
s.Lock()
|
|
if !s.Running {
|
|
state := *s
|
|
defer s.Unlock()
|
|
if state.exitCode == 0 {
|
|
return nil
|
|
}
|
|
return &state
|
|
}
|
|
waitChan := s.waitChan
|
|
s.Unlock()
|
|
select {
|
|
case <-waitChan:
|
|
s.Lock()
|
|
state := *s
|
|
s.Unlock()
|
|
if state.exitCode == 0 {
|
|
return nil
|
|
}
|
|
return &state
|
|
case <-ctx.Done():
|
|
return ctx.Err()
|
|
}
|
|
}
|
|
|
|
// IsRunning returns whether the running flag is set. Used by Container to check whether a container is running.
|
|
func (s *State) IsRunning() bool {
|
|
s.Lock()
|
|
res := s.Running
|
|
s.Unlock()
|
|
return res
|
|
}
|
|
|
|
// GetPID holds the process id of a container.
|
|
func (s *State) GetPID() int {
|
|
s.Lock()
|
|
res := s.Pid
|
|
s.Unlock()
|
|
return res
|
|
}
|
|
|
|
// ExitCode returns current exitcode for the state. Take lock before if state
|
|
// may be shared.
|
|
func (s *State) ExitCode() int {
|
|
res := s.exitCode
|
|
return res
|
|
}
|
|
|
|
// SetExitCode sets current exitcode for the state. Take lock before if state
|
|
// may be shared.
|
|
func (s *State) SetExitCode(ec int) {
|
|
s.exitCode = ec
|
|
}
|
|
|
|
// SetRunning sets the state of the container to "running".
|
|
func (s *State) SetRunning(pid int, initial bool) {
|
|
s.error = ""
|
|
s.Running = true
|
|
s.Paused = false
|
|
s.Restarting = false
|
|
s.exitCode = 0
|
|
s.Pid = pid
|
|
if initial {
|
|
s.StartedAt = time.Now().UTC()
|
|
}
|
|
}
|
|
|
|
// SetStoppedLocking locks the container state and sets it to "stopped".
|
|
func (s *State) SetStoppedLocking(exitStatus *ExitStatus) {
|
|
s.Lock()
|
|
s.SetStopped(exitStatus)
|
|
s.Unlock()
|
|
}
|
|
|
|
// SetStopped sets the container state to "stopped" without locking.
|
|
func (s *State) SetStopped(exitStatus *ExitStatus) {
|
|
s.Running = false
|
|
s.Paused = false
|
|
s.Restarting = false
|
|
s.Pid = 0
|
|
s.FinishedAt = time.Now().UTC()
|
|
s.setFromExitStatus(exitStatus)
|
|
close(s.waitChan) // fire waiters for stop
|
|
s.waitChan = make(chan struct{})
|
|
}
|
|
|
|
// SetRestartingLocking is when docker handles the auto restart of containers when they are
|
|
// in the middle of a stop and being restarted again
|
|
func (s *State) SetRestartingLocking(exitStatus *ExitStatus) {
|
|
s.Lock()
|
|
s.SetRestarting(exitStatus)
|
|
s.Unlock()
|
|
}
|
|
|
|
// SetRestarting sets the container state to "restarting".
|
|
// It also sets the container PID to 0.
|
|
func (s *State) SetRestarting(exitStatus *ExitStatus) {
|
|
// we should consider the container running when it is restarting because of
|
|
// all the checks in docker around rm/stop/etc
|
|
s.Running = true
|
|
s.Restarting = true
|
|
s.Pid = 0
|
|
s.FinishedAt = time.Now().UTC()
|
|
s.setFromExitStatus(exitStatus)
|
|
close(s.waitChan) // fire waiters for stop
|
|
s.waitChan = make(chan struct{})
|
|
}
|
|
|
|
// SetError sets the container's error state. This is useful when we want to
|
|
// know the error that occurred when container transits to another state
|
|
// when inspecting it
|
|
func (s *State) SetError(err error) {
|
|
s.error = err.Error()
|
|
}
|
|
|
|
// IsPaused returns whether the container is paused or not.
|
|
func (s *State) IsPaused() bool {
|
|
s.Lock()
|
|
res := s.Paused
|
|
s.Unlock()
|
|
return res
|
|
}
|
|
|
|
// IsRestarting returns whether the container is restarting or not.
|
|
func (s *State) IsRestarting() bool {
|
|
s.Lock()
|
|
res := s.Restarting
|
|
s.Unlock()
|
|
return res
|
|
}
|
|
|
|
// SetRemovalInProgress sets the container state as being removed.
|
|
// It returns true if the container was already in that state.
|
|
func (s *State) SetRemovalInProgress() bool {
|
|
s.Lock()
|
|
defer s.Unlock()
|
|
if s.RemovalInProgress {
|
|
return true
|
|
}
|
|
s.RemovalInProgress = true
|
|
return false
|
|
}
|
|
|
|
// ResetRemovalInProgress makes the RemovalInProgress state to false.
|
|
func (s *State) ResetRemovalInProgress() {
|
|
s.Lock()
|
|
s.RemovalInProgress = false
|
|
s.Unlock()
|
|
}
|
|
|
|
// SetDead sets the container state to "dead"
|
|
func (s *State) SetDead() {
|
|
s.Lock()
|
|
s.Dead = true
|
|
s.Unlock()
|
|
}
|
|
|
|
// Error returns current error for the state.
|
|
func (s *State) Error() string {
|
|
return s.error
|
|
}
|