1
0
Fork 0
mirror of https://github.com/moby/moby.git synced 2022-11-09 12:21:53 -05:00
moby--moby/container/state.go
Sebastiaan van Stijn 07ff4f1de8
goimports: fix imports
Format the source according to latest goimports.

Signed-off-by: Kir Kolyshkin <kolyshkin@gmail.com>
Signed-off-by: Sebastiaan van Stijn <github@gone.nl>
2019-09-18 12:56:54 +02:00

402 lines
10 KiB
Go

package container // import "github.com/docker/docker/container"
import (
"context"
"errors"
"fmt"
"sync"
"time"
"github.com/docker/docker/api/types"
units "github.com/docker/go-units"
)
// State holds the current container state, and has methods to get and
// set the state. Container has an embed, which allows all of the
// functions defined against State to run against Container.
type State struct {
sync.Mutex
// Note that `Running` and `Paused` are not mutually exclusive:
// When pausing a container (on Linux), the freezer cgroup is used to suspend
// all processes in the container. Freezing the process requires the process to
// be running. As a result, paused containers are both `Running` _and_ `Paused`.
Running bool
Paused bool
Restarting bool
OOMKilled bool
RemovalInProgress bool // Not need for this to be persistent on disk.
Dead bool
Pid int
ExitCodeValue int `json:"ExitCode"`
ErrorMsg string `json:"Error"` // contains last known error during container start, stop, or remove
StartedAt time.Time
FinishedAt time.Time
Health *Health
waitStop chan struct{}
waitRemove chan struct{}
}
// StateStatus is used to return container wait results.
// Implements exec.ExitCode interface.
// This type is needed as State include a sync.Mutex field which make
// copying it unsafe.
type StateStatus struct {
exitCode int
err error
}
// ExitCode returns current exitcode for the state.
func (s StateStatus) ExitCode() int {
return s.exitCode
}
// Err returns current error for the state. Returns nil if the container had
// exited on its own.
func (s StateStatus) Err() error {
return s.err
}
// NewState creates a default state object with a fresh channel for state changes.
func NewState() *State {
return &State{
waitStop: make(chan struct{}),
waitRemove: make(chan struct{}),
}
}
// String returns a human-readable description of the state
func (s *State) String() string {
if s.Running {
if s.Paused {
return fmt.Sprintf("Up %s (Paused)", units.HumanDuration(time.Now().UTC().Sub(s.StartedAt)))
}
if s.Restarting {
return fmt.Sprintf("Restarting (%d) %s ago", s.ExitCodeValue, units.HumanDuration(time.Now().UTC().Sub(s.FinishedAt)))
}
if h := s.Health; h != nil {
return fmt.Sprintf("Up %s (%s)", units.HumanDuration(time.Now().UTC().Sub(s.StartedAt)), h.String())
}
return fmt.Sprintf("Up %s", units.HumanDuration(time.Now().UTC().Sub(s.StartedAt)))
}
if s.RemovalInProgress {
return "Removal In Progress"
}
if s.Dead {
return "Dead"
}
if s.StartedAt.IsZero() {
return "Created"
}
if s.FinishedAt.IsZero() {
return ""
}
return fmt.Sprintf("Exited (%d) %s ago", s.ExitCodeValue, units.HumanDuration(time.Now().UTC().Sub(s.FinishedAt)))
}
// IsValidHealthString checks if the provided string is a valid container health status or not.
func IsValidHealthString(s string) bool {
return s == types.Starting ||
s == types.Healthy ||
s == types.Unhealthy ||
s == types.NoHealthcheck
}
// StateString returns a single string to describe state
func (s *State) StateString() string {
if s.Running {
if s.Paused {
return "paused"
}
if s.Restarting {
return "restarting"
}
return "running"
}
if s.RemovalInProgress {
return "removing"
}
if s.Dead {
return "dead"
}
if s.StartedAt.IsZero() {
return "created"
}
return "exited"
}
// IsValidStateString checks if the provided string is a valid container state or not.
func IsValidStateString(s string) bool {
if s != "paused" &&
s != "restarting" &&
s != "removing" &&
s != "running" &&
s != "dead" &&
s != "created" &&
s != "exited" {
return false
}
return true
}
// WaitCondition is an enum type for different states to wait for.
type WaitCondition int
// Possible WaitCondition Values.
//
// WaitConditionNotRunning (default) is used to wait for any of the non-running
// states: "created", "exited", "dead", "removing", or "removed".
//
// WaitConditionNextExit is used to wait for the next time the state changes
// to a non-running state. If the state is currently "created" or "exited",
// this would cause Wait() to block until either the container runs and exits
// or is removed.
//
// WaitConditionRemoved is used to wait for the container to be removed.
const (
WaitConditionNotRunning WaitCondition = iota
WaitConditionNextExit
WaitConditionRemoved
)
// Wait waits until the container is in a certain state indicated by the given
// condition. A context must be used for cancelling the request, controlling
// timeouts, and avoiding goroutine leaks. Wait must be called without holding
// the state lock. Returns a channel from which the caller will receive the
// result. If the container exited on its own, the result's Err() method will
// be nil and its ExitCode() method will return the container's exit code,
// otherwise, the results Err() method will return an error indicating why the
// wait operation failed.
func (s *State) Wait(ctx context.Context, condition WaitCondition) <-chan StateStatus {
s.Lock()
defer s.Unlock()
if condition == WaitConditionNotRunning && !s.Running {
// Buffer so we can put it in the channel now.
resultC := make(chan StateStatus, 1)
// Send the current status.
resultC <- StateStatus{
exitCode: s.ExitCode(),
err: s.Err(),
}
return resultC
}
// If we are waiting only for removal, the waitStop channel should
// remain nil and block forever.
var waitStop chan struct{}
if condition < WaitConditionRemoved {
waitStop = s.waitStop
}
// Always wait for removal, just in case the container gets removed
// while it is still in a "created" state, in which case it is never
// actually stopped.
waitRemove := s.waitRemove
resultC := make(chan StateStatus)
go func() {
select {
case <-ctx.Done():
// Context timeout or cancellation.
resultC <- StateStatus{
exitCode: -1,
err: ctx.Err(),
}
return
case <-waitStop:
case <-waitRemove:
}
s.Lock()
result := StateStatus{
exitCode: s.ExitCode(),
err: s.Err(),
}
s.Unlock()
resultC <- result
}()
return resultC
}
// IsRunning returns whether the running flag is set. Used by Container to check whether a container is running.
func (s *State) IsRunning() bool {
s.Lock()
res := s.Running
s.Unlock()
return res
}
// GetPID holds the process id of a container.
func (s *State) GetPID() int {
s.Lock()
res := s.Pid
s.Unlock()
return res
}
// ExitCode returns current exitcode for the state. Take lock before if state
// may be shared.
func (s *State) ExitCode() int {
return s.ExitCodeValue
}
// SetExitCode sets current exitcode for the state. Take lock before if state
// may be shared.
func (s *State) SetExitCode(ec int) {
s.ExitCodeValue = ec
}
// SetRunning sets the state of the container to "running".
func (s *State) SetRunning(pid int, initial bool) {
s.ErrorMsg = ""
s.Paused = false
s.Running = true
s.Restarting = false
if initial {
s.Paused = false
}
s.ExitCodeValue = 0
s.Pid = pid
if initial {
s.StartedAt = time.Now().UTC()
}
}
// SetStopped sets the container state to "stopped" without locking.
func (s *State) SetStopped(exitStatus *ExitStatus) {
s.Running = false
s.Paused = false
s.Restarting = false
s.Pid = 0
if exitStatus.ExitedAt.IsZero() {
s.FinishedAt = time.Now().UTC()
} else {
s.FinishedAt = exitStatus.ExitedAt
}
s.ExitCodeValue = exitStatus.ExitCode
s.OOMKilled = exitStatus.OOMKilled
close(s.waitStop) // fire waiters for stop
s.waitStop = make(chan struct{})
}
// SetRestarting sets the container state to "restarting" without locking.
// It also sets the container PID to 0.
func (s *State) SetRestarting(exitStatus *ExitStatus) {
// we should consider the container running when it is restarting because of
// all the checks in docker around rm/stop/etc
s.Running = true
s.Restarting = true
s.Paused = false
s.Pid = 0
s.FinishedAt = time.Now().UTC()
s.ExitCodeValue = exitStatus.ExitCode
s.OOMKilled = exitStatus.OOMKilled
close(s.waitStop) // fire waiters for stop
s.waitStop = make(chan struct{})
}
// SetError sets the container's error state. This is useful when we want to
// know the error that occurred when container transits to another state
// when inspecting it
func (s *State) SetError(err error) {
s.ErrorMsg = ""
if err != nil {
s.ErrorMsg = err.Error()
}
}
// IsPaused returns whether the container is paused or not.
func (s *State) IsPaused() bool {
s.Lock()
res := s.Paused
s.Unlock()
return res
}
// IsRestarting returns whether the container is restarting or not.
func (s *State) IsRestarting() bool {
s.Lock()
res := s.Restarting
s.Unlock()
return res
}
// SetRemovalInProgress sets the container state as being removed.
// It returns true if the container was already in that state.
func (s *State) SetRemovalInProgress() bool {
s.Lock()
defer s.Unlock()
if s.RemovalInProgress {
return true
}
s.RemovalInProgress = true
return false
}
// ResetRemovalInProgress makes the RemovalInProgress state to false.
func (s *State) ResetRemovalInProgress() {
s.Lock()
s.RemovalInProgress = false
s.Unlock()
}
// IsRemovalInProgress returns whether the RemovalInProgress flag is set.
// Used by Container to check whether a container is being removed.
func (s *State) IsRemovalInProgress() bool {
s.Lock()
res := s.RemovalInProgress
s.Unlock()
return res
}
// IsDead returns whether the Dead flag is set. Used by Container to check whether a container is dead.
func (s *State) IsDead() bool {
s.Lock()
res := s.Dead
s.Unlock()
return res
}
// SetRemoved assumes this container is already in the "dead" state and
// closes the internal waitRemove channel to unblock callers waiting for a
// container to be removed.
func (s *State) SetRemoved() {
s.SetRemovalError(nil)
}
// SetRemovalError is to be called in case a container remove failed.
// It sets an error and closes the internal waitRemove channel to unblock
// callers waiting for the container to be removed.
func (s *State) SetRemovalError(err error) {
s.SetError(err)
s.Lock()
close(s.waitRemove) // Unblock those waiting on remove.
// Recreate the channel so next ContainerWait will work
s.waitRemove = make(chan struct{})
s.Unlock()
}
// Err returns an error if there is one.
func (s *State) Err() error {
if s.ErrorMsg != "" {
return errors.New(s.ErrorMsg)
}
return nil
}