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moby--moby/daemon/state.go
Jessica Frazelle ea09f03682 Filter containers by status.
A continuation of #7616.
Adds `docker ps --filter=status=(restarting|running|paused|stopped)` option.

Docker-DCO-1.1-Signed-off-by: Jessica Frazelle <jess@docker.com> (github: jfrazelle)
2014-09-29 20:11:19 -07:00

206 lines
4.1 KiB
Go

package daemon
import (
"fmt"
"sync"
"time"
"github.com/docker/docker/pkg/units"
)
type State struct {
sync.Mutex
Running bool
Paused bool
Restarting bool
Pid int
ExitCode int
StartedAt time.Time
FinishedAt time.Time
waitChan chan struct{}
}
func NewState() *State {
return &State{
waitChan: make(chan struct{}),
}
}
// String returns a human-readable description of the state
func (s *State) String() string {
if s.Running {
if s.Paused {
return fmt.Sprintf("Up %s (Paused)", units.HumanDuration(time.Now().UTC().Sub(s.StartedAt)))
}
if s.Restarting {
return fmt.Sprintf("Restarting (%d) %s ago", s.ExitCode, units.HumanDuration(time.Now().UTC().Sub(s.FinishedAt)))
}
return fmt.Sprintf("Up %s", units.HumanDuration(time.Now().UTC().Sub(s.StartedAt)))
}
if s.FinishedAt.IsZero() {
return ""
}
return fmt.Sprintf("Exited (%d) %s ago", s.ExitCode, units.HumanDuration(time.Now().UTC().Sub(s.FinishedAt)))
}
// StateString returns a single string to describe state
func (s *State) StateString() string {
if s.Running {
if s.Paused {
return "paused"
}
if s.Restarting {
return "restarting"
}
return "running"
}
return "exited"
}
func wait(waitChan <-chan struct{}, timeout time.Duration) error {
if timeout < 0 {
<-waitChan
return nil
}
select {
case <-time.After(timeout):
return fmt.Errorf("Timed out: %v", timeout)
case <-waitChan:
return nil
}
}
// WaitRunning waits until state is running. If state already running it returns
// immediately. If you want wait forever you must supply negative timeout.
// Returns pid, that was passed to SetRunning
func (s *State) WaitRunning(timeout time.Duration) (int, error) {
s.Lock()
if s.Running {
pid := s.Pid
s.Unlock()
return pid, nil
}
waitChan := s.waitChan
s.Unlock()
if err := wait(waitChan, timeout); err != nil {
return -1, err
}
return s.GetPid(), nil
}
// WaitStop waits until state is stopped. If state already stopped it returns
// immediately. If you want wait forever you must supply negative timeout.
// Returns exit code, that was passed to SetStopped
func (s *State) WaitStop(timeout time.Duration) (int, error) {
s.Lock()
if !s.Running {
exitCode := s.ExitCode
s.Unlock()
return exitCode, nil
}
waitChan := s.waitChan
s.Unlock()
if err := wait(waitChan, timeout); err != nil {
return -1, err
}
return s.GetExitCode(), nil
}
func (s *State) IsRunning() bool {
s.Lock()
res := s.Running
s.Unlock()
return res
}
func (s *State) GetPid() int {
s.Lock()
res := s.Pid
s.Unlock()
return res
}
func (s *State) GetExitCode() int {
s.Lock()
res := s.ExitCode
s.Unlock()
return res
}
func (s *State) SetRunning(pid int) {
s.Lock()
s.setRunning(pid)
s.Unlock()
}
func (s *State) setRunning(pid int) {
s.Running = true
s.Paused = false
s.Restarting = false
s.ExitCode = 0
s.Pid = pid
s.StartedAt = time.Now().UTC()
close(s.waitChan) // fire waiters for start
s.waitChan = make(chan struct{})
}
func (s *State) SetStopped(exitCode int) {
s.Lock()
s.setStopped(exitCode)
s.Unlock()
}
func (s *State) setStopped(exitCode int) {
s.Running = false
s.Restarting = false
s.Pid = 0
s.FinishedAt = time.Now().UTC()
s.ExitCode = exitCode
close(s.waitChan) // fire waiters for stop
s.waitChan = make(chan struct{})
}
// SetRestarting is when docker hanldes the auto restart of containers when they are
// in the middle of a stop and being restarted again
func (s *State) SetRestarting(exitCode int) {
s.Lock()
// we should consider the container running when it is restarting because of
// all the checks in docker around rm/stop/etc
s.Running = true
s.Restarting = true
s.Pid = 0
s.FinishedAt = time.Now().UTC()
s.ExitCode = exitCode
close(s.waitChan) // fire waiters for stop
s.waitChan = make(chan struct{})
s.Unlock()
}
func (s *State) IsRestarting() bool {
s.Lock()
res := s.Restarting
s.Unlock()
return res
}
func (s *State) SetPaused() {
s.Lock()
s.Paused = true
s.Unlock()
}
func (s *State) SetUnpaused() {
s.Lock()
s.Paused = false
s.Unlock()
}
func (s *State) IsPaused() bool {
s.Lock()
res := s.Paused
s.Unlock()
return res
}