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f2d384fca6
When a plugin has an activation error, it was not being checked in the `waitActive` loop. This means it will just wait forever for a manifest to be populated even though it may never come. Signed-off-by: Brian Goff <cpuguy83@gmail.com>
44 lines
923 B
Go
44 lines
923 B
Go
package plugins
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import (
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"errors"
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"path/filepath"
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"runtime"
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"sync"
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"testing"
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"time"
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)
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// regression test for deadlock in handlers
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func TestPluginAddHandler(t *testing.T) {
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// make a plugin which is pre-activated
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p := &Plugin{activateWait: sync.NewCond(&sync.Mutex{})}
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p.Manifest = &Manifest{Implements: []string{"bananas"}}
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storage.plugins["qwerty"] = p
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testActive(t, p)
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Handle("bananas", func(_ string, _ *Client) {})
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testActive(t, p)
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}
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func TestPluginWaitBadPlugin(t *testing.T) {
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p := &Plugin{activateWait: sync.NewCond(&sync.Mutex{})}
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p.activateErr = errors.New("some junk happened")
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testActive(t, p)
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}
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func testActive(t *testing.T, p *Plugin) {
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done := make(chan struct{})
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go func() {
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p.waitActive()
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close(done)
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}()
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select {
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case <-time.After(100 * time.Millisecond):
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_, f, l, _ := runtime.Caller(1)
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t.Fatalf("%s:%d: deadlock in waitActive", filepath.Base(f), l)
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case <-done:
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}
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}
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