mirror of
https://github.com/moby/moby.git
synced 2022-11-09 12:21:53 -05:00
175cfdcfb5
-ed1cbe1fc3...4f6e87ae04
-29da22c617...c0710c92e8
- runc (already ahead) -76e68349ad...d452837986
Signed-off-by: Sebastiaan van Stijn <github@gone.nl>
441 lines
8.6 KiB
Go
441 lines
8.6 KiB
Go
package ttrpc
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import (
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"context"
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"io"
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"math/rand"
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"net"
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"sync"
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"sync/atomic"
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"time"
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"github.com/containerd/containerd/log"
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"github.com/pkg/errors"
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"google.golang.org/grpc/codes"
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"google.golang.org/grpc/status"
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)
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var (
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ErrServerClosed = errors.New("ttrpc: server closed")
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)
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type Server struct {
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config *serverConfig
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services *serviceSet
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codec codec
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mu sync.Mutex
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listeners map[net.Listener]struct{}
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connections map[*serverConn]struct{} // all connections to current state
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done chan struct{} // marks point at which we stop serving requests
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}
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func NewServer(opts ...ServerOpt) (*Server, error) {
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config := &serverConfig{}
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for _, opt := range opts {
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if err := opt(config); err != nil {
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return nil, err
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}
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}
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return &Server{
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config: config,
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services: newServiceSet(),
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done: make(chan struct{}),
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listeners: make(map[net.Listener]struct{}),
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connections: make(map[*serverConn]struct{}),
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}, nil
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}
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func (s *Server) Register(name string, methods map[string]Method) {
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s.services.register(name, methods)
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}
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func (s *Server) Serve(l net.Listener) error {
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s.addListener(l)
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defer s.closeListener(l)
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var (
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ctx = context.Background()
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backoff time.Duration
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handshaker = s.config.handshaker
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)
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if handshaker == nil {
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handshaker = handshakerFunc(noopHandshake)
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}
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for {
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conn, err := l.Accept()
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if err != nil {
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select {
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case <-s.done:
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return ErrServerClosed
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default:
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}
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if terr, ok := err.(interface {
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Temporary() bool
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}); ok && terr.Temporary() {
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if backoff == 0 {
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backoff = time.Millisecond
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} else {
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backoff *= 2
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}
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if max := time.Second; backoff > max {
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backoff = max
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}
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sleep := time.Duration(rand.Int63n(int64(backoff)))
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log.L.WithError(err).Errorf("ttrpc: failed accept; backoff %v", sleep)
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time.Sleep(sleep)
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continue
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}
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return err
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}
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backoff = 0
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approved, handshake, err := handshaker.Handshake(ctx, conn)
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if err != nil {
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log.L.WithError(err).Errorf("ttrpc: refusing connection after handshake")
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conn.Close()
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continue
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}
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sc := s.newConn(approved, handshake)
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go sc.run(ctx)
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}
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}
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func (s *Server) Shutdown(ctx context.Context) error {
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s.mu.Lock()
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lnerr := s.closeListeners()
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select {
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case <-s.done:
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default:
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// protected by mutex
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close(s.done)
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}
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s.mu.Unlock()
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ticker := time.NewTicker(200 * time.Millisecond)
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defer ticker.Stop()
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for {
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if s.closeIdleConns() {
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return lnerr
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}
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select {
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case <-ctx.Done():
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return ctx.Err()
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case <-ticker.C:
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}
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}
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}
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// Close the server without waiting for active connections.
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func (s *Server) Close() error {
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s.mu.Lock()
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defer s.mu.Unlock()
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select {
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case <-s.done:
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default:
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// protected by mutex
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close(s.done)
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}
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err := s.closeListeners()
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for c := range s.connections {
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c.close()
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delete(s.connections, c)
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}
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return err
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}
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func (s *Server) addListener(l net.Listener) {
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s.mu.Lock()
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defer s.mu.Unlock()
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s.listeners[l] = struct{}{}
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}
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func (s *Server) closeListener(l net.Listener) error {
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s.mu.Lock()
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defer s.mu.Unlock()
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return s.closeListenerLocked(l)
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}
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func (s *Server) closeListenerLocked(l net.Listener) error {
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defer delete(s.listeners, l)
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return l.Close()
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}
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func (s *Server) closeListeners() error {
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var err error
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for l := range s.listeners {
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if cerr := s.closeListenerLocked(l); cerr != nil && err == nil {
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err = cerr
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}
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}
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return err
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}
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func (s *Server) addConnection(c *serverConn) {
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s.mu.Lock()
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defer s.mu.Unlock()
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s.connections[c] = struct{}{}
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}
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func (s *Server) closeIdleConns() bool {
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s.mu.Lock()
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defer s.mu.Unlock()
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quiescent := true
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for c := range s.connections {
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st, ok := c.getState()
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if !ok || st != connStateIdle {
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quiescent = false
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continue
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}
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c.close()
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delete(s.connections, c)
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}
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return quiescent
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}
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type connState int
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const (
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connStateActive = iota + 1 // outstanding requests
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connStateIdle // no requests
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connStateClosed // closed connection
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)
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func (cs connState) String() string {
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switch cs {
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case connStateActive:
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return "active"
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case connStateIdle:
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return "idle"
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case connStateClosed:
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return "closed"
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default:
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return "unknown"
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}
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}
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func (s *Server) newConn(conn net.Conn, handshake interface{}) *serverConn {
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c := &serverConn{
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server: s,
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conn: conn,
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handshake: handshake,
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shutdown: make(chan struct{}),
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}
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c.setState(connStateIdle)
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s.addConnection(c)
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return c
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}
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type serverConn struct {
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server *Server
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conn net.Conn
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handshake interface{} // data from handshake, not used for now
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state atomic.Value
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shutdownOnce sync.Once
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shutdown chan struct{} // forced shutdown, used by close
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}
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func (c *serverConn) getState() (connState, bool) {
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cs, ok := c.state.Load().(connState)
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return cs, ok
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}
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func (c *serverConn) setState(newstate connState) {
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c.state.Store(newstate)
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}
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func (c *serverConn) close() error {
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c.shutdownOnce.Do(func() {
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close(c.shutdown)
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})
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return nil
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}
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func (c *serverConn) run(sctx context.Context) {
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type (
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request struct {
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id uint32
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req *Request
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}
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response struct {
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id uint32
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resp *Response
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}
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)
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var (
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ch = newChannel(c.conn)
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ctx, cancel = context.WithCancel(sctx)
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active int
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state connState = connStateIdle
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responses = make(chan response)
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requests = make(chan request)
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recvErr = make(chan error, 1)
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shutdown = c.shutdown
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done = make(chan struct{})
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)
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defer c.conn.Close()
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defer cancel()
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defer close(done)
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go func(recvErr chan error) {
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defer close(recvErr)
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sendImmediate := func(id uint32, st *status.Status) bool {
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select {
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case responses <- response{
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// even though we've had an invalid stream id, we send it
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// back on the same stream id so the client knows which
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// stream id was bad.
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id: id,
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resp: &Response{
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Status: st.Proto(),
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},
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}:
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return true
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case <-c.shutdown:
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return false
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case <-done:
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return false
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}
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}
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for {
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select {
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case <-c.shutdown:
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return
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case <-done:
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return
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default: // proceed
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}
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mh, p, err := ch.recv(ctx)
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if err != nil {
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status, ok := status.FromError(err)
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if !ok {
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recvErr <- err
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return
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}
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// in this case, we send an error for that particular message
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// when the status is defined.
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if !sendImmediate(mh.StreamID, status) {
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return
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}
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continue
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}
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if mh.Type != messageTypeRequest {
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// we must ignore this for future compat.
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continue
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}
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var req Request
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if err := c.server.codec.Unmarshal(p, &req); err != nil {
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ch.putmbuf(p)
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if !sendImmediate(mh.StreamID, status.Newf(codes.InvalidArgument, "unmarshal request error: %v", err)) {
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return
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}
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continue
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}
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ch.putmbuf(p)
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if mh.StreamID%2 != 1 {
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// enforce odd client initiated identifiers.
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if !sendImmediate(mh.StreamID, status.Newf(codes.InvalidArgument, "StreamID must be odd for client initiated streams")) {
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return
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}
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continue
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}
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// Forward the request to the main loop. We don't wait on s.done
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// because we have already accepted the client request.
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select {
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case requests <- request{
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id: mh.StreamID,
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req: &req,
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}:
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case <-done:
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return
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}
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}
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}(recvErr)
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for {
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newstate := state
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switch {
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case active > 0:
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newstate = connStateActive
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shutdown = nil
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case active == 0:
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newstate = connStateIdle
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shutdown = c.shutdown // only enable this branch in idle mode
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}
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if newstate != state {
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c.setState(newstate)
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state = newstate
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}
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select {
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case request := <-requests:
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active++
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go func(id uint32) {
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p, status := c.server.services.call(ctx, request.req.Service, request.req.Method, request.req.Payload)
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resp := &Response{
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Status: status.Proto(),
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Payload: p,
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}
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select {
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case responses <- response{
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id: id,
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resp: resp,
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}:
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case <-done:
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}
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}(request.id)
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case response := <-responses:
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p, err := c.server.codec.Marshal(response.resp)
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if err != nil {
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log.L.WithError(err).Error("failed marshaling response")
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return
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}
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if err := ch.send(ctx, response.id, messageTypeResponse, p); err != nil {
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log.L.WithError(err).Error("failed sending message on channel")
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return
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}
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active--
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case err := <-recvErr:
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// TODO(stevvooe): Not wildly clear what we should do in this
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// branch. Basically, it means that we are no longer receiving
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// requests due to a terminal error.
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recvErr = nil // connection is now "closing"
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if err != nil && err != io.EOF {
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log.L.WithError(err).Error("error receiving message")
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}
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case <-shutdown:
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return
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}
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}
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}
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