mirror of
https://github.com/moby/moby.git
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33729d3b5a
Signed-off-by: John Howard <jhoward@microsoft.com>
305 lines
8.1 KiB
Go
305 lines
8.1 KiB
Go
// +build windows
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package term
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import (
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"io"
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"os"
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"os/signal"
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"syscall"
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"github.com/Azure/go-ansiterm/winterm"
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"github.com/docker/docker/pkg/system"
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"github.com/docker/docker/pkg/term/windows"
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)
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// State holds the console mode for the terminal.
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type State struct {
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inMode, outMode uint32
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inHandle, outHandle syscall.Handle
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}
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// Winsize is used for window size.
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type Winsize struct {
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Height uint16
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Width uint16
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x uint16
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y uint16
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}
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const (
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// https://msdn.microsoft.com/en-us/library/windows/desktop/ms683167(v=vs.85).aspx
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enableVirtualTerminalInput = 0x0200
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enableVirtualTerminalProcessing = 0x0004
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)
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// usingNativeConsole is true if we are using the Windows native console
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var usingNativeConsole bool
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// StdStreams returns the standard streams (stdin, stdout, stedrr).
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func StdStreams() (stdIn io.ReadCloser, stdOut, stdErr io.Writer) {
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switch {
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case os.Getenv("ConEmuANSI") == "ON":
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// The ConEmu shell emulates ANSI well by default.
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return os.Stdin, os.Stdout, os.Stderr
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case os.Getenv("MSYSTEM") != "":
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// MSYS (mingw) does not emulate ANSI well.
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return windows.ConsoleStreams()
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default:
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if useNativeConsole() {
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usingNativeConsole = true
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return os.Stdin, os.Stdout, os.Stderr
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}
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return windows.ConsoleStreams()
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}
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}
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// useNativeConsole determines if the docker client should use the built-in
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// console which supports ANSI emulation, or fall-back to the golang emulator
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// (github.com/azure/go-ansiterm).
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func useNativeConsole() bool {
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osv, err := system.GetOSVersion()
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if err != nil {
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return false
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}
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// Native console is not available before major version 10
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if osv.MajorVersion < 10 {
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return false
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}
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// Must have a late pre-release TP4 build of Windows Server 2016/Windows 10 TH2 or later
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if osv.Build < 10578 {
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return false
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}
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// Get the console modes. If this fails, we can't use the native console
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state, err := getNativeConsole()
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if err != nil {
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return false
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}
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// Probe the console to see if it can be enabled.
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if nil != probeNativeConsole(state) {
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return false
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}
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// Environment variable override
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if e := os.Getenv("USE_NATIVE_CONSOLE"); e != "" {
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if e == "1" {
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return true
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}
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return false
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}
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// TODO Windows. The native emulator still has issues which
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// mean it shouldn't be enabled for everyone. Change this next line to true
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// to change the default to "enable if available". In the meantime, users
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// can still try it out by using USE_NATIVE_CONSOLE env variable.
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return false
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}
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// getNativeConsole returns the console modes ('state') for the native Windows console
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func getNativeConsole() (State, error) {
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var (
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err error
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state State
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)
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// Get the handle to stdout
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if state.outHandle, err = syscall.GetStdHandle(syscall.STD_OUTPUT_HANDLE); err != nil {
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return state, err
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}
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// Get the console mode from the consoles stdout handle
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if err = syscall.GetConsoleMode(state.outHandle, &state.outMode); err != nil {
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return state, err
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}
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// Get the handle to stdin
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if state.inHandle, err = syscall.GetStdHandle(syscall.STD_INPUT_HANDLE); err != nil {
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return state, err
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}
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// Get the console mode from the consoles stdin handle
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if err = syscall.GetConsoleMode(state.inHandle, &state.inMode); err != nil {
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return state, err
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}
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return state, nil
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}
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// probeNativeConsole probes the console to determine if native can be supported,
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func probeNativeConsole(state State) error {
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if err := winterm.SetConsoleMode(uintptr(state.outHandle), state.outMode|enableVirtualTerminalProcessing); err != nil {
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return err
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}
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defer winterm.SetConsoleMode(uintptr(state.outHandle), state.outMode)
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if err := winterm.SetConsoleMode(uintptr(state.inHandle), state.inMode|enableVirtualTerminalInput); err != nil {
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return err
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}
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defer winterm.SetConsoleMode(uintptr(state.inHandle), state.inMode)
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return nil
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}
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// enableNativeConsole turns on native console mode
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func enableNativeConsole(state State) error {
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if err := winterm.SetConsoleMode(uintptr(state.outHandle), state.outMode|enableVirtualTerminalProcessing); err != nil {
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return err
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}
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if err := winterm.SetConsoleMode(uintptr(state.inHandle), state.inMode|enableVirtualTerminalInput); err != nil {
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winterm.SetConsoleMode(uintptr(state.outHandle), state.outMode) // restore out if we can
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return err
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}
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return nil
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}
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// disableNativeConsole turns off native console mode
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func disableNativeConsole(state *State) error {
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// Try and restore both in an out before error checking.
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errout := winterm.SetConsoleMode(uintptr(state.outHandle), state.outMode)
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errin := winterm.SetConsoleMode(uintptr(state.inHandle), state.inMode)
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if errout != nil {
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return errout
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}
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if errin != nil {
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return errin
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}
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return nil
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}
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// GetFdInfo returns the file descriptor for an os.File and indicates whether the file represents a terminal.
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func GetFdInfo(in interface{}) (uintptr, bool) {
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return windows.GetHandleInfo(in)
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}
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// GetWinsize returns the window size based on the specified file descriptor.
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func GetWinsize(fd uintptr) (*Winsize, error) {
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info, err := winterm.GetConsoleScreenBufferInfo(fd)
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if err != nil {
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return nil, err
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}
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winsize := &Winsize{
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Width: uint16(info.Window.Right - info.Window.Left + 1),
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Height: uint16(info.Window.Bottom - info.Window.Top + 1),
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x: 0,
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y: 0}
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return winsize, nil
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}
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// IsTerminal returns true if the given file descriptor is a terminal.
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func IsTerminal(fd uintptr) bool {
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return windows.IsConsole(fd)
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}
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// RestoreTerminal restores the terminal connected to the given file descriptor
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// to a previous state.
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func RestoreTerminal(fd uintptr, state *State) error {
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if usingNativeConsole {
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return disableNativeConsole(state)
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}
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return winterm.SetConsoleMode(fd, state.outMode)
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}
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// SaveState saves the state of the terminal connected to the given file descriptor.
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func SaveState(fd uintptr) (*State, error) {
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if usingNativeConsole {
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state, err := getNativeConsole()
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if err != nil {
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return nil, err
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}
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return &state, nil
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}
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mode, e := winterm.GetConsoleMode(fd)
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if e != nil {
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return nil, e
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}
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return &State{outMode: mode}, nil
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}
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// DisableEcho disables echo for the terminal connected to the given file descriptor.
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// -- See https://msdn.microsoft.com/en-us/library/windows/desktop/ms683462(v=vs.85).aspx
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func DisableEcho(fd uintptr, state *State) error {
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mode := state.inMode
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mode &^= winterm.ENABLE_ECHO_INPUT
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mode |= winterm.ENABLE_PROCESSED_INPUT | winterm.ENABLE_LINE_INPUT
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err := winterm.SetConsoleMode(fd, mode)
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if err != nil {
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return err
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}
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// Register an interrupt handler to catch and restore prior state
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restoreAtInterrupt(fd, state)
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return nil
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}
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// SetRawTerminal puts the terminal connected to the given file descriptor into raw
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// mode and returns the previous state.
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func SetRawTerminal(fd uintptr) (*State, error) {
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state, err := MakeRaw(fd)
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if err != nil {
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return nil, err
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}
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// Register an interrupt handler to catch and restore prior state
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restoreAtInterrupt(fd, state)
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return state, err
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}
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// MakeRaw puts the terminal (Windows Console) connected to the given file descriptor into raw
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// mode and returns the previous state of the terminal so that it can be restored.
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func MakeRaw(fd uintptr) (*State, error) {
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state, err := SaveState(fd)
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if err != nil {
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return nil, err
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}
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mode := state.inMode
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if usingNativeConsole {
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if err := enableNativeConsole(*state); err != nil {
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return nil, err
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}
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mode |= enableVirtualTerminalInput
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}
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// See
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// -- https://msdn.microsoft.com/en-us/library/windows/desktop/ms686033(v=vs.85).aspx
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// -- https://msdn.microsoft.com/en-us/library/windows/desktop/ms683462(v=vs.85).aspx
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// Disable these modes
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mode &^= winterm.ENABLE_ECHO_INPUT
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mode &^= winterm.ENABLE_LINE_INPUT
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mode &^= winterm.ENABLE_MOUSE_INPUT
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mode &^= winterm.ENABLE_WINDOW_INPUT
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mode &^= winterm.ENABLE_PROCESSED_INPUT
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// Enable these modes
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mode |= winterm.ENABLE_EXTENDED_FLAGS
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mode |= winterm.ENABLE_INSERT_MODE
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mode |= winterm.ENABLE_QUICK_EDIT_MODE
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err = winterm.SetConsoleMode(fd, mode)
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if err != nil {
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return nil, err
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}
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return state, nil
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}
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func restoreAtInterrupt(fd uintptr, state *State) {
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sigchan := make(chan os.Signal, 1)
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signal.Notify(sigchan, os.Interrupt)
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go func() {
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_ = <-sigchan
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RestoreTerminal(fd, state)
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os.Exit(0)
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}()
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}
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